diff --git a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs index 92876263d2..7c2c56ca8e 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs @@ -180,7 +180,6 @@ namespace Ryujinx.Graphics.Gpu.Memory private void ChangeBacking() { - var before = BackingState.Active; BufferAccess access = BackingState.SwitchAccess(this); BufferHandle newHandle = _context.Renderer.CreateBuffer((int)Size, access, Handle); diff --git a/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs b/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs index 37b5fb9e14..4ff61c9444 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/BufferBackingState.cs @@ -101,8 +101,6 @@ namespace Ryujinx.Graphics.Gpu.Memory _desiredType = (BufferBackingType)Math.Max((int)_desiredType, (int)oldState._desiredType); } - public BufferBackingType Active => _activeType; - public BufferAccess SwitchAccess(Buffer parent) { BufferAccess access = parent.SparseCompatible ? BufferAccess.SparseCompatible : BufferAccess.Default;