Update offset and loops for new compute storage buffer count
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parent
8495236b99
commit
5c6e505677
2 changed files with 5 additions and 5 deletions
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@ -77,7 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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int sbDescOffset = 0x210 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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sbDescAddress += (ulong)sbDescOffset;
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@ -393,7 +393,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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uint enableMask = _cpStorageBuffers.EnableMask;
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uint enableMask = _cpStorageBuffers.EnableMask;
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for (int index = 0; (enableMask >> index) != 0; index++)
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for (int index = 0; (enableMask >> index) != 0 && index < 32; index++)
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{
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{
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if ((enableMask & (1u << index)) == 0)
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if ((enableMask & (1u << index)) == 0)
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{
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{
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@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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enableMask = _cpUniformBuffers.EnableMask;
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enableMask = _cpUniformBuffers.EnableMask;
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for (int index = 0; (enableMask >> index) != 0; index++)
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for (int index = 0; (enableMask >> index) != 0 && index < 32; index++)
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{
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{
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if ((enableMask & (1u << index)) == 0)
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if ((enableMask & (1u << index)) == 0)
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{
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{
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@ -467,7 +467,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
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VertexBufferDescriptor[] vertexBuffers = new VertexBufferDescriptor[Constants.TotalVertexBuffers];
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for (int index = 0; (vbEnableMask >> index) != 0; index++)
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for (int index = 0; (vbEnableMask >> index) != 0 && index < 32; index++)
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{
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{
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VertexBuffer vb = _vertexBuffers[index];
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VertexBuffer vb = _vertexBuffers[index];
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@ -485,7 +485,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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}
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}
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else
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else
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{
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{
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for (int index = 0; (vbEnableMask >> index) != 0; index++)
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for (int index = 0; (vbEnableMask >> index) != 0 && index < 32; index++)
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{
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{
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VertexBuffer vb = _vertexBuffers[index];
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VertexBuffer vb = _vertexBuffers[index];
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