correct coding style (2/5)
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1 changed files with 2 additions and 2 deletions
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@ -148,9 +148,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC6H_UF16: return InternalFormat.CompressedRgbBptcUnsignedFloat;
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case GalTextureFormat.BC6H_SF16: return InternalFormat.CompressedRgbBptcSignedFloat;
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case GalTextureFormat.BC7U: return InternalFormat.CompressedRgbaBptcUnorm;
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case GalTextureFormat.BC1: return InternalFormat.CompressedRgbaS3tcDxt1Ext;
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case GalTextureFormat.BC2: return InternalFormat.CompressedRgbaS3tcDxt3Ext;
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case GalTextureFormat.BC3: return InternalFormat.CompressedRgbaS3tcDxt5Ext;
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@ -266,4 +266,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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throw new ArgumentException(nameof(BlendFactor));
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}
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}
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}
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}
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