Fix non-independent blend state not being updated (#2303)

* Fix non-independent blend state not being updated

* Actually, this is not needed
This commit is contained in:
gdkchan 2021-05-21 20:08:00 -03:00 committed by Matt Heins
commit 5c99b1c43f

View file

@ -78,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu.State
new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets), new TableItem(MethodOffset.RtColorMask, typeof(RtColorMask), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers), new TableItem(MethodOffset.VertexBufferState, typeof(VertexBufferState), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1), new TableItem(MethodOffset.BlendConstant, typeof(ColorF), 1),
new TableItem(MethodOffset.BlendStateCommon, typeof(BlendStateCommon), 1),
new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets), new TableItem(MethodOffset.BlendState, typeof(BlendState), Constants.TotalRenderTargets),
new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers), new TableItem(MethodOffset.VertexBufferEndAddress, typeof(GpuVa), Constants.TotalVertexBuffers),
new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1), new TableItem(MethodOffset.ShaderState, typeof(ShaderState), Constants.ShaderStages + 1),