Remove GlobalStateTable
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1 changed files with 0 additions and 70 deletions
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using Ryujinx.HLE.HOS.Kernel.Process;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS
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{
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class GlobalStateTable
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{
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private ConcurrentDictionary<KProcess, IdDictionary> _dictByProcess;
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public GlobalStateTable()
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{
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_dictByProcess = new ConcurrentDictionary<KProcess, IdDictionary>();
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}
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public bool Add(KProcess process, int id, object data)
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{
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IdDictionary dict = _dictByProcess.GetOrAdd(process, (key) => new IdDictionary());
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return dict.Add(id, data);
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}
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public int Add(KProcess process, object data)
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{
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IdDictionary dict = _dictByProcess.GetOrAdd(process, (key) => new IdDictionary());
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return dict.Add(data);
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}
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public object GetData(KProcess process, int id)
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{
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if (_dictByProcess.TryGetValue(process, out IdDictionary dict))
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{
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return dict.GetData(id);
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}
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return null;
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}
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public T GetData<T>(KProcess process, int id)
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{
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if (_dictByProcess.TryGetValue(process, out IdDictionary dict))
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{
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return dict.GetData<T>(id);
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}
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return default(T);
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}
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public object Delete(KProcess process, int id)
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{
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if (_dictByProcess.TryGetValue(process, out IdDictionary dict))
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{
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return dict.Delete(id);
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}
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return null;
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}
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public ICollection<object> DeleteProcess(KProcess process)
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{
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if (_dictByProcess.TryRemove(process, out IdDictionary dict))
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{
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return dict.Clear();
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}
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return null;
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}
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}
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}
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