Improves some log messages and fixes a typo
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ab12fbe963
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3 changed files with 5 additions and 3 deletions
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@ -45,7 +45,7 @@ namespace Ryujinx.UI.App.Common
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if (!System.IO.Path.Exists(titleFilePath))
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{
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Logger.Error?.Print(LogClass.Application, $"File does not exists. {titleFilePath}");
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Logger.Error?.Print(LogClass.Application, $"File \"{titleFilePath}\" does not exist.");
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return string.Empty;
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}
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@ -106,7 +106,7 @@ namespace Ryujinx.UI.App.Common
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if (!Directory.Exists(appDir))
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{
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Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
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Logger.Warning?.Print(LogClass.Application, $"The specified game directory \"{appDir}\" does not exist.");
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continue;
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}
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@ -11,6 +11,7 @@ using Ryujinx.UI.Common.Configuration.UI;
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using Ryujinx.UI.Common.Helper;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text.Json.Nodes;
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namespace Ryujinx.UI.Common.Configuration
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@ -1594,7 +1595,8 @@ namespace Ryujinx.UI.Common.Configuration
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private static void LogValueChange<T>(ReactiveEventArgs<T> eventArgs, string valueName)
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{
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Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, $"{valueName} set to: {eventArgs.NewValue}");
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string message = string.Create(CultureInfo.InvariantCulture, $"{valueName} set to: {eventArgs.NewValue}");
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Ryujinx.Common.Logging.Logger.Info?.Print(LogClass.Configuration, message);
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}
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public static void Initialize()
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