diff --git a/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelect.cs b/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelect.cs index 98ebf1f72e..3791e9b66c 100644 --- a/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelect.cs +++ b/Ryujinx.HLE/HOS/Applets/PlayerSelect/PlayerSelect.cs @@ -9,21 +9,21 @@ namespace Ryujinx.HLE.HOS.Applets internal class PlayerSelect : IApplet { private Horizon _system; - private Queue _inputStack; - private Queue _outputStack; + private Queue _inputQueue; + private Queue _outputQueue; public event EventHandler AppletStateChanged; public PlayerSelect(Horizon system) { _system = system; - _inputStack = new Queue(); - _outputStack = new Queue(); + _inputQueue = new Queue(); + _outputQueue = new Queue(); } public ResultCode Start() { - _outputStack.Enqueue(new IStorage(BuildResponse())); + _outputQueue.Enqueue(new IStorage(BuildResponse())); AppletStateChanged?.Invoke(this, null); @@ -37,16 +37,16 @@ namespace Ryujinx.HLE.HOS.Applets public ResultCode PushInData(IStorage data) { - _inputStack.Enqueue(data); + _inputQueue.Enqueue(data); return ResultCode.Success; } public ResultCode PopOutData(out IStorage data) { - if (_outputStack.Count > 0) + if (_outputQueue.Count > 0) { - data = _outputStack.Dequeue(); + data = _outputQueue.Dequeue(); } else {