Display title name instead of build ID in CheatWindow UI
Update the CheatWindow UI in Avalonia and Gtk3 to display the title name instead of the build ID. Fix #5903
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3 changed files with 4 additions and 4 deletions
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@ -86,7 +86,7 @@ namespace Ryujinx.UI.Windows
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = System.IO.Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, buildId, parentPath, "");
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parentIter = ((TreeStore)_cheatTreeView.Model).AppendValues(false, titleName, parentPath, "");
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}
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string cleanName = cheat.Name[1..^7];
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@ -1,4 +1,4 @@
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<window:StyleableWindow
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<window:StyleableWindow
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x:Class="Ryujinx.Ava.UI.Windows.CheatWindow"
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xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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@ -91,7 +91,7 @@
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<StackPanel HorizontalAlignment="Left" Orientation="Horizontal">
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<CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" />
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<TextBlock Width="150" Text="{Binding CleanName}" IsVisible="{Binding !IsRootNode}" />
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<TextBlock Width="150" Text="{Binding BuildId}" IsVisible="{Binding IsRootNode}" />
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<TextBlock Width="150" Text="{Binding Name}" IsVisible="{Binding IsRootNode}" />
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<TextBlock Text="{Binding Path}" IsVisible="{Binding IsRootNode}" />
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</StackPanel>
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</TreeDataTemplate>
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@ -72,7 +72,7 @@ namespace Ryujinx.Ava.UI.Windows
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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currentGroup = new CheatNode("", buildId, parentPath, true);
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currentGroup = new CheatNode(titleName, buildId, parentPath, true);
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LoadedCheats.Add(currentGroup);
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}
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