From 67ca227e7014ddaede8029d95f3ec94e55ab3fc4 Mon Sep 17 00:00:00 2001 From: greggameplayer <33609333+greggameplayer@users.noreply.github.com> Date: Sun, 15 Jul 2018 02:13:42 +0200 Subject: [PATCH] correct coding style (5/5) --- Ryujinx.HLE/Gpu/Texture/TextureReader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs index 5e5df1f237..28117bfa60 100644 --- a/Ryujinx.HLE/Gpu/Texture/TextureReader.cs +++ b/Ryujinx.HLE/Gpu/Texture/TextureReader.cs @@ -19,9 +19,9 @@ namespace Ryujinx.HLE.Gpu.Texture case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture); case GalTextureFormat.R16: return Read2Bpp (Memory, Texture); case GalTextureFormat.R8: return Read1Bpp (Memory, Texture); - case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC6H_SF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC6H_UF16: return Read16BptCompressedTexture(Memory, Texture, 4, 4); + case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture); case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4); case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);