misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone>
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53b5985da6
commit
69bbb673e3
53 changed files with 12 additions and 12 deletions
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32228.430
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Gtk3", "src\Ryujinx.Gtk3\Ryujinx.Gtk3.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
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EndProject
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@ -25,7 +25,7 @@ namespace Ryujinx.Modules
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private readonly string _buildUrl;
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private bool _restartQuery;
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Gtk3.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetRawOwnedObject("UpdateDialog"))
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{
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@ -34,7 +34,7 @@ namespace Ryujinx.Modules
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_mainWindow = mainWindow;
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_buildUrl = buildUrl;
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Icon = new Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.UI.Common.Resources.Logo_Ryujinx.png");
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Icon = new Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png");
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MainText.Text = "Do you want to update Ryujinx to the latest version?";
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SecondaryText.Text = $"{Program.Version} -> {newVersion}";
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Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 106 KiB |
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@ -8,7 +8,7 @@ namespace Ryujinx.UI.Applet
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{
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public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
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{
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.UI.Common.Resources.Logo_Ryujinx.png");
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png");
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int responseId = 0;
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@ -143,7 +143,7 @@ namespace Ryujinx.UI
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#pragma warning restore CS0649, IDE0044, CS0169, IDE0051
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public MainWindow() : this(new Builder("Ryujinx.UI.MainWindow.glade")) { }
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public MainWindow() : this(new Builder("Ryujinx.Gtk3.UI.MainWindow.glade")) { }
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private MainWindow(Builder builder) : base(builder.GetRawOwnedObject("_mainWin"))
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{
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@ -189,7 +189,7 @@ namespace Ryujinx.UI.Widgets
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_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
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{
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Title = "Ryujinx - NCA Section Extractor",
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.UI.Common.Resources.Logo_Ryujinx.png"),
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Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png"),
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SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_titleFilePath)}...",
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WindowPosition = WindowPosition.Center,
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};
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@ -15,7 +15,7 @@ namespace Ryujinx.UI.Widgets
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[GUI] Label _errorMessage;
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#pragma warning restore CS0649, IDE0044
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public ProfileDialog() : this(new Builder("Ryujinx.UI.Widgets.ProfileDialog.glade")) { }
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public ProfileDialog() : this(new Builder("Ryujinx.Gtk3.UI.Widgets.ProfileDialog.glade")) { }
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private ProfileDialog(Builder builder) : base(builder.GetRawOwnedObject("_profileDialog"))
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{
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@ -22,7 +22,7 @@ namespace Ryujinx.UI.Windows
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[GUI] Button _saveButton;
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#pragma warning restore CS0649, IDE0044
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public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : this(new Builder("Ryujinx.UI.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName, titlePath) { }
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public CheatWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : this(new Builder("Ryujinx.Gtk3.UI.Windows.CheatWindow.glade"), virtualFileSystem, titleId, titleName, titlePath) { }
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private CheatWindow(Builder builder, VirtualFileSystem virtualFileSystem, ulong titleId, string titleName, string titlePath) : base(builder.GetRawOwnedObject("_cheatWindow"))
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{
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@ -117,7 +117,7 @@ namespace Ryujinx.UI.Windows
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public ControllerWindow(MainWindow mainWindow, PlayerIndex controllerId) : this(mainWindow, new Builder("Ryujinx.UI.Windows.ControllerWindow.glade"), controllerId) { }
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public ControllerWindow(MainWindow mainWindow, PlayerIndex controllerId) : this(mainWindow, new Builder("Ryujinx.Gtk3.UI.Windows.ControllerWindow.glade"), controllerId) { }
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private ControllerWindow(MainWindow mainWindow, Builder builder, PlayerIndex controllerId) : base(builder.GetRawOwnedObject("_controllerWin"))
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{
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@ -32,7 +32,7 @@ namespace Ryujinx.UI.Windows
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[GUI] TreeSelection _dlcTreeSelection;
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#pragma warning restore CS0649, IDE0044
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public DlcWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.UI.Windows.DlcWindow.glade"), virtualFileSystem, titleId, titleName) { }
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public DlcWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Gtk3.UI.Windows.DlcWindow.glade"), virtualFileSystem, titleId, titleName) { }
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private DlcWindow(Builder builder, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetRawOwnedObject("_dlcWindow"))
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{
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@ -120,7 +120,7 @@ namespace Ryujinx.UI.Windows
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#pragma warning restore CS0649, IDE0044
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public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(parent, new Builder("Ryujinx.UI.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
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public SettingsWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : this(parent, new Builder("Ryujinx.Gtk3.UI.Windows.SettingsWindow.glade"), virtualFileSystem, contentManager) { }
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private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, ContentManager contentManager) : base(builder.GetRawOwnedObject("_settingsWin"))
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{
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@ -38,7 +38,7 @@ namespace Ryujinx.UI.Windows
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[GUI] RadioButton _noUpdateRadioButton;
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#pragma warning restore CS0649, IDE0044
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public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.UI.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, titleId, titleName) { }
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public TitleUpdateWindow(MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : this(new Builder("Ryujinx.Gtk3.UI.Windows.TitleUpdateWindow.glade"), parent, virtualFileSystem, titleId, titleName) { }
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private TitleUpdateWindow(Builder builder, MainWindow parent, VirtualFileSystem virtualFileSystem, string titleId, string titleName) : base(builder.GetRawOwnedObject("_titleUpdateWindow"))
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{
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