GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte>
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parent
0c7327cd52
commit
73799c120f
5 changed files with 50 additions and 23 deletions
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@ -1,4 +1,4 @@
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using Ryujinx.Common.Memory;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL
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{
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@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
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PinnedSpan<byte> GetData();
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PinnedSpan<byte> GetData(int layer, int level);
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void SetData(SpanOrArray<byte> data);
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void SetData(SpanOrArray<byte> data, int layer, int level);
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void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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void SetData(IMemoryOwner<byte> data);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level);
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/// <summary>
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/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
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/// the operation completes.
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/// </summary>
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/// <param name="data">Texture data bytes</param>
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/// <param name="layer">Target layer</param>
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/// <param name="level">Target level</param>
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/// <param name="region">Target sub-region of the texture to update</param>
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void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
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void SetStorage(BufferRange buffer);
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void Release();
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetData;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
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{
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_texture = texture;
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_data = data;
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@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
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texture.Base.SetData(command._data.Get(threaded));
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}
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
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{
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_texture = texture;
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_data = data;
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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
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}
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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{
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public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
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private TableRef<ThreadedTexture> _texture;
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private TableRef<byte[]> _data;
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private TableRef<IMemoryOwner<byte>> _data;
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private int _layer;
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private int _level;
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private Rectangle<int> _region;
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public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
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public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
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{
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_texture = texture;
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_data = data;
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
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public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ThreadedTexture texture = command._texture.Get(threaded);
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texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
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texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
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}
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}
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}
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@ -1,6 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System.Buffers;
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namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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{
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@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data)
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{
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
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_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level)
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{
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
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_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
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_renderer.QueueCommand();
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}
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public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
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/// <inheritdoc/>
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public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
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{
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
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_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
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_renderer.QueueCommand();
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}
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