Timing: Optimize Timestamp Aquisition

Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount.
This commit is contained in:
jduncanator 2018-10-24 15:23:36 +11:00
parent 9ace6b9285
commit 7403db2f69
6 changed files with 64 additions and 46 deletions

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Threading;
@ -27,7 +28,7 @@ namespace ChocolArm64
public int Size { get; private set; }
public int Timestamp { get; private set; }
public long Timestamp { get; private set; }
public CacheBucket(ATranslatedSub Subroutine, LinkedListNode<long> Node, int Size)
{
@ -41,7 +42,7 @@ namespace ChocolArm64
{
this.Node = Node;
Timestamp = Environment.TickCount;
Timestamp = GetTimestamp();
}
}
@ -122,7 +123,7 @@ namespace ChocolArm64
private void ClearCacheIfNeeded()
{
int Timestamp = Environment.TickCount;
long Timestamp = GetTimestamp();
while (TotalSize > MaxTotalSize)
{
@ -137,9 +138,9 @@ namespace ChocolArm64
CacheBucket Bucket = Cache[Node.Value];
int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
long TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
if ((uint)TimeDelta <= (uint)MinTimeDelta)
if (TimeDelta <= MinTimeDelta)
{
break;
}
@ -154,16 +155,16 @@ namespace ChocolArm64
}
}
private static int RingDelta(int Old, int New)
private static long GetTimestamp()
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
long timestamp = Stopwatch.GetTimestamp();
return (long)(timestamp * (1000.0f / Stopwatch.Frequency));
}
private static long RingDelta(long Old, long New)
{
return New - Old;
}
}
}

View file

@ -0,0 +1,20 @@
using System.Diagnostics;
namespace Ryujinx.Common
{
public static class PerformanceCounter
{
/// <summary>
/// Gets the number of milliseconds elapsed since the system started.
/// </summary>
public static long ElapsedTicks
{
get
{
long timestamp = Stopwatch.GetTimestamp();
return (long)(timestamp * (1000.0f / Stopwatch.Frequency));
}
}
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using System;
using System.Collections.Generic;
@ -18,7 +19,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
public long DataSize { get; private set; }
public int Timestamp { get; private set; }
public long Timestamp { get; private set; }
public CacheBucket(T Value, long DataSize, LinkedListNode<long> Node)
{
@ -26,7 +27,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
this.DataSize = DataSize;
this.Node = Node;
Timestamp = Environment.TickCount;
Timestamp = PerformanceCounter.ElapsedTicks;
}
}
@ -141,7 +142,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private void ClearCacheIfNeeded()
{
int Timestamp = Environment.TickCount;
long Timestamp = PerformanceCounter.ElapsedTicks;
int Count = 0;
@ -156,7 +157,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
CacheBucket Bucket = Cache[Node.Value];
int TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
long TimeDelta = RingDelta(Bucket.Timestamp, Timestamp);
if ((uint)TimeDelta <= (uint)MaxTimeDelta)
{
@ -171,16 +172,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
private int RingDelta(int Old, int New)
private long RingDelta(long Old, long New)
{
if ((uint)New < (uint)Old)
{
return New + (~Old + 1);
}
else
{
return New - Old;
}
return New - Old;
}
}
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using Ryujinx.Graphics.Gal;
using Ryujinx.Graphics.Memory;
using Ryujinx.Graphics.Texture;
@ -850,7 +851,7 @@ namespace Ryujinx.Graphics
//TODO: Implement counters.
long Counter = 1;
long Timestamp = (uint)Environment.TickCount;
long Timestamp = PerformanceCounter.ElapsedTicks;
Timestamp = (long)(Timestamp * 615384.615385);

View file

@ -1,3 +1,4 @@
using Ryujinx.Common;
using System;
namespace Ryujinx.HLE.HOS.Kernel
@ -25,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Kernel
if (Thread != null)
{
Thread.LastScheduledTicks = (uint)Environment.TickCount;
Thread.LastScheduledTicks = PerformanceCounter.ElapsedTicks;
}
if (SelectedThread != CurrentThread)

View file

@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS;
using Ryujinx.Common;
using Ryujinx.HLE.HOS;
using System;
namespace Ryujinx.HLE.Input
@ -98,12 +99,12 @@ namespace Ryujinx.HLE.Input
HidControllerColorDesc SplitColorDesc = 0;
Device.Memory.WriteInt32(BaseControllerOffset + 0x0, (int)Type);
Device.Memory.WriteInt32(BaseControllerOffset + 0x00, (int)Type);
Device.Memory.WriteInt32(BaseControllerOffset + 0x4, IsHalf ? 1 : 0);
Device.Memory.WriteInt32(BaseControllerOffset + 0x04, IsHalf ? 1 : 0);
Device.Memory.WriteInt32(BaseControllerOffset + 0x8, (int)SingleColorDesc);
Device.Memory.WriteInt32(BaseControllerOffset + 0xc, (int)SingleColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(BaseControllerOffset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(BaseControllerOffset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(BaseControllerOffset + 0x14, (int)SplitColorDesc);
@ -135,8 +136,8 @@ namespace Ryujinx.HLE.Input
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(ControllerOffset + 0x0, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x8, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
@ -148,8 +149,8 @@ namespace Ryujinx.HLE.Input
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
Device.Memory.WriteInt64(ControllerOffset + 0x0, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x8, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
@ -174,8 +175,8 @@ namespace Ryujinx.HLE.Input
long Timestamp = GetTimestamp();
Device.Memory.WriteInt64(TouchScreenOffset + 0x0, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x8, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
@ -188,8 +189,8 @@ namespace Ryujinx.HLE.Input
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x8, Points.Length);
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
@ -199,9 +200,9 @@ namespace Ryujinx.HLE.Input
foreach (HidTouchPoint Point in Points)
{
Device.Memory.WriteInt64(TouchEntryOffset + 0x0, Timestamp);
Device.Memory.WriteInt32(TouchEntryOffset + 0x8, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0xc, Index++);
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, Timestamp);
Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
@ -215,7 +216,7 @@ namespace Ryujinx.HLE.Input
private static long GetTimestamp()
{
return (long)((ulong)Environment.TickCount * 19_200);
return PerformanceCounter.ElapsedTicks * 19200;
}
}
}