Add support for bigger UBOs, fix sRGB regression, small improvement to the 2D copy engine

This commit is contained in:
gdkchan 2018-11-17 16:05:17 -03:00
parent b7613dd4b8
commit 7412b5fbcb
6 changed files with 57 additions and 16 deletions

View file

@ -0,0 +1,12 @@
using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.Gal.OpenGL
{
static class OGLLimit
{
private static Lazy<int> s_MaxUboSize = new Lazy<int>(() => GL.GetInteger(GetPName.MaxUniformBlockSize));
public static int MaxUboSize => s_MaxUboSize.Value;
}
}

View file

@ -77,17 +77,23 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private GalPipelineState Old;
private OGLConstBuffer Buffer;
private OGLRasterizer Rasterizer;
private OGLShader Shader;
private OGLConstBuffer Buffer;
private OGLRenderTarget RenderTarget;
private OGLRasterizer Rasterizer;
private OGLShader Shader;
private int VaoHandle;
public OGLPipeline(OGLConstBuffer Buffer, OGLRasterizer Rasterizer, OGLShader Shader)
public OGLPipeline(
OGLConstBuffer Buffer,
OGLRenderTarget RenderTarget,
OGLRasterizer Rasterizer,
OGLShader Shader)
{
this.Buffer = Buffer;
this.Rasterizer = Rasterizer;
this.Shader = Shader;
this.Buffer = Buffer;
this.RenderTarget = RenderTarget;
this.Rasterizer = Rasterizer;
this.Shader = Shader;
//These values match OpenGL's defaults
Old = new GalPipelineState
@ -144,6 +150,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (New.FramebufferSrgb != Old.FramebufferSrgb)
{
Enable(EnableCap.FramebufferSrgb, New.FramebufferSrgb);
RenderTarget.FramebufferSrgb = New.FramebufferSrgb;
}
if (New.FlipX != Old.FlipX || New.FlipY != Old.FlipY || New.Instance != Old.Instance)

View file

@ -90,6 +90,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private int CopyPBO;
public bool FramebufferSrgb { get; set; }
public OGLRenderTarget(OGLTexture Texture)
{
Attachments = new FrameBufferAttachments();
@ -363,11 +365,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Disable(EnableCap.FramebufferSrgb);
GL.BlitFramebuffer(
SrcX0, SrcY0, SrcX1, SrcY1,
DstX0, DstY0, DstX1, DstY1,
SrcX0,
SrcY0,
SrcX1,
SrcY1,
DstX0,
DstY0,
DstX1,
DstY1,
ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
if (FramebufferSrgb)
{
GL.Enable(EnableCap.FramebufferSrgb);
}
}
public void Copy(

View file

@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Shader = new OGLShader(Buffer as OGLConstBuffer);
Pipeline = new OGLPipeline(Buffer as OGLConstBuffer, Rasterizer as OGLRasterizer, Shader as OGLShader);
Pipeline = new OGLPipeline(Buffer as OGLConstBuffer, RenderTarget as OGLRenderTarget, Rasterizer as OGLRasterizer, Shader as OGLShader);
ActionsQueue = new ConcurrentQueue<Action>();
}

View file

@ -1,3 +1,4 @@
using Ryujinx.Graphics.Gal.OpenGL;
using System;
using System.Collections.Generic;
@ -16,8 +17,6 @@ namespace Ryujinx.Graphics.Gal.Shader
public const int VertexIdAttr = 0x2fc;
public const int FaceAttr = 0x3fc;
public const int MaxUboSize = 1024;
public const int GlPositionVec4Index = 7;
public const int PositionOutAttrLocation = 15;
@ -51,6 +50,8 @@ namespace Ryujinx.Graphics.Gal.Shader
public const string SsyStackName = "ssy_stack";
public const string SsyCursorName = "ssy_cursor";
public static int MaxUboSize => OGLLimit.MaxUboSize / 16;
private string[] StagePrefixes = new string[] { "vp", "tcp", "tep", "gp", "fp" };
private string StagePrefix;
@ -98,8 +99,7 @@ namespace Ryujinx.Graphics.Gal.Shader
m_Preds = new Dictionary<int, ShaderDeclInfo>();
}
public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header)
: this(ShaderType)
public GlslDecl(ShaderIrBlock[] Blocks, GalShaderType ShaderType, ShaderHeader Header) : this(ShaderType)
{
StagePrefix = StagePrefixes[(int)ShaderType] + "_";

View file

@ -61,6 +61,9 @@ namespace Ryujinx.Graphics
int DstBlitW = ReadRegister(NvGpuEngine2dReg.BlitDstW);
int DstBlitH = ReadRegister(NvGpuEngine2dReg.BlitDstH);
int BlitDuDx = ReadRegister(NvGpuEngine2dReg.BlitDuDxInt);
int BlitDvDy = ReadRegister(NvGpuEngine2dReg.BlitDvDyInt);
int SrcBlitX = ReadRegister(NvGpuEngine2dReg.BlitSrcXInt);
int SrcBlitY = ReadRegister(NvGpuEngine2dReg.BlitSrcYInt);
@ -99,13 +102,16 @@ namespace Ryujinx.Graphics
Gpu.ResourceManager.SendTexture(Vmm, SrcKey, SrcTexture);
Gpu.ResourceManager.SendTexture(Vmm, DstKey, DstTexture);
int SrcBlitX2 = SrcBlitX + DstBlitW * BlitDuDx;
int SrcBlitY2 = SrcBlitY + DstBlitH * BlitDvDy;
Gpu.Renderer.RenderTarget.Copy(
SrcKey,
DstKey,
SrcBlitX,
SrcBlitY,
SrcBlitX + DstBlitW,
SrcBlitY + DstBlitH,
SrcBlitX2,
SrcBlitY2,
DstBlitX,
DstBlitY,
DstBlitX + DstBlitW,