Audio: More style nits
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77c066b4db
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1 changed files with 13 additions and 9 deletions
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@ -61,13 +61,13 @@ namespace Ryujinx.Audio.SoundIo
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/// <param name="audioDevice">The SoundIO audio device</param>
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public SoundIoAudioTrack(int trackId, SoundIO audioContext, SoundIODevice audioDevice)
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{
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TrackID = trackId;
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AudioContext = audioContext;
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AudioDevice = audioDevice;
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State = PlaybackState.Stopped;
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TrackID = trackId;
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AudioContext = audioContext;
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AudioDevice = audioDevice;
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State = PlaybackState.Stopped;
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ReleasedBuffers = new ConcurrentQueue<long>();
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m_Buffer = new SoundIoRingBuffer();
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m_Buffer = new SoundIoRingBuffer();
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m_ReservedBuffers = new ConcurrentQueue<SoundIoBuffer>();
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}
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@ -121,16 +121,18 @@ namespace Ryujinx.Audio.SoundIo
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/// <param name="maxFrameCount">The maximum amount of frames that can be written to the audio backend</param>
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private unsafe void WriteCallback(int minFrameCount, int maxFrameCount)
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{
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int bytesPerFrame = AudioStream.BytesPerFrame;
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int bytesPerFrame = AudioStream.BytesPerFrame;
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uint bytesPerSample = (uint)AudioStream.BytesPerSample;
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int bufferedFrames = m_Buffer.Length / bytesPerFrame;
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int bufferedFrames = m_Buffer.Length / bytesPerFrame;
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long bufferedSamples = m_Buffer.Length / bytesPerSample;
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int frameCount = Math.Min(bufferedFrames, maxFrameCount);
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if (frameCount == 0)
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{
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return;
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}
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SoundIOChannelAreas areas = AudioStream.BeginWrite(ref frameCount);
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int channelCount = areas.ChannelCount;
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@ -395,7 +397,9 @@ namespace Ryujinx.Audio.SoundIo
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// Obtain the channel area for each channel
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for (int i = 0; i < channelCount; i++)
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{
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channels[i] = areas.GetArea(i);
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}
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fixed (byte* srcptr = samples)
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{
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@ -530,9 +534,9 @@ namespace Ryujinx.Audio.SoundIo
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OnBufferReleased();
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ReleasedBuffers.Clear();
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AudioStream = null;
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State = PlaybackState.Stopped;
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AudioStream = null;
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BufferReleased = null;
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State = PlaybackState.Stopped;
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}
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private void OnBufferReleased()
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