Audio: More style nits

This commit is contained in:
jduncanator 2018-11-15 11:10:41 +11:00
commit 74e361cf84

View file

@ -130,7 +130,9 @@ namespace Ryujinx.Audio.SoundIo
int frameCount = Math.Min(bufferedFrames, maxFrameCount); int frameCount = Math.Min(bufferedFrames, maxFrameCount);
if (frameCount == 0) if (frameCount == 0)
{
return; return;
}
SoundIOChannelAreas areas = AudioStream.BeginWrite(ref frameCount); SoundIOChannelAreas areas = AudioStream.BeginWrite(ref frameCount);
int channelCount = areas.ChannelCount; int channelCount = areas.ChannelCount;
@ -395,7 +397,9 @@ namespace Ryujinx.Audio.SoundIo
// Obtain the channel area for each channel // Obtain the channel area for each channel
for (int i = 0; i < channelCount; i++) for (int i = 0; i < channelCount; i++)
{
channels[i] = areas.GetArea(i); channels[i] = areas.GetArea(i);
}
fixed (byte* srcptr = samples) fixed (byte* srcptr = samples)
{ {
@ -530,9 +534,9 @@ namespace Ryujinx.Audio.SoundIo
OnBufferReleased(); OnBufferReleased();
ReleasedBuffers.Clear(); ReleasedBuffers.Clear();
State = PlaybackState.Stopped;
AudioStream = null; AudioStream = null;
BufferReleased = null; BufferReleased = null;
State = PlaybackState.Stopped;
} }
private void OnBufferReleased() private void OnBufferReleased()