Improve keys and 'game already running' dialogs

This commit is contained in:
Thog 2020-01-24 23:06:21 +01:00
parent 203f7f3f1f
commit 78d43694c3
3 changed files with 16 additions and 6 deletions

View file

@ -51,7 +51,7 @@ namespace Ryujinx
string userProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch", "prod.keys");
if (!File.Exists(appDataPath) && !File.Exists(userProfilePath) && !Migration.IsMigrationNeeded())
{
GtkDialog.CreateErrorDialog("Key file was not found. Please refer to `KEYS.md` for more info");
GtkDialog.CreateWarningDialog("Key file was not found", "Please refer to `KEYS.md` for more info");
}
MainWindow mainWindow = new MainWindow();

View file

@ -5,19 +5,29 @@ namespace Ryujinx.Ui
{
internal class GtkDialog
{
internal static void CreateErrorDialog(string errorMessage)
internal static void CreateDialog(string title, string text, string secondaryText)
{
MessageDialog errorDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, null)
{
Title = "Ryujinx - Error",
Title = title,
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
Text = "Ryujinx has encountered an error",
SecondaryText = errorMessage,
Text = text,
SecondaryText = secondaryText,
WindowPosition = WindowPosition.Center
};
errorDialog.SetSizeRequest(100, 20);
errorDialog.Run();
errorDialog.Dispose();
}
internal static void CreateWarningDialog(string text, string secondaryText)
{
CreateDialog("Ryujinx - Warning", text, secondaryText);
}
internal static void CreateErrorDialog(string errorMessage)
{
CreateDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage);
}
}
}

View file

@ -232,7 +232,7 @@ namespace Ryujinx.Ui
{
if (_gameLoaded)
{
GtkDialog.CreateErrorDialog("A game has already been loaded. Please close the emulator and try again");
GtkDialog.CreateDialog("Ryujinx", "A game has already been loaded", "Please close it first and try again.");
}
else
{