rebase, hide game list progress bar while game is running

This commit is contained in:
emmauss 2020-02-06 12:17:59 +00:00
parent d409c5f0bc
commit 7b7a462812
4 changed files with 68 additions and 49 deletions

View file

@ -32,7 +32,8 @@ EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.Nvdec", "Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj", "{85A0FA56-DC01-4A42-8808-70DAC76BD66D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Debugger", "Ryujinx.Debugger\Ryujinx.Debugger.csproj", "{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Debugger", "Ryujinx.Debugger\Ryujinx.Debugger.csproj", "{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -170,6 +171,14 @@ Global
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2E02B7F3-245E-43B1-AE5B-44167A0FDA20}.Release|Any CPU.Build.0 = Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Debug|Any CPU.ActiveCfg = Profile Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Debug|Any CPU.Build.0 = Profile Debug|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Release|Any CPU.ActiveCfg = Profile Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Profile Release|Any CPU.Build.0 = Profile Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{79E4EE34-9C5F-4BE6-8529-A49D32B5B0CC}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -7,7 +7,6 @@ using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.Profiler.UI;
using Ryujinx.Ui;
using System;
using System.Collections.Generic;

View file

@ -8,7 +8,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.FileSystem;
using System;
using System.Diagnostics;
using System.IO;
@ -44,7 +43,7 @@ namespace Ryujinx.Ui
private static TreeView _treeView;
private static Debugger.Debugger _debugger;
private static Ryujinx.Debugger.Debugger _debugger;
#pragma warning disable CS0649
#pragma warning disable IDE0044
@ -71,6 +70,7 @@ namespace Ryujinx.Ui
[GUI] Label _firmwareVersionLabel;
[GUI] LevelBar _progressBar;
[GUI] Box _viewBox;
[GUI] Box _listStatusBox;
#pragma warning restore CS0649
#pragma warning restore IDE0044
@ -131,8 +131,6 @@ namespace Ryujinx.Ui
#if USE_DEBUGGING
_debugger = new Debugger.Debugger();
_openDebugger.Activated += _openDebugger_Opened;
#else
_openDebugger.Visible = false;
#endif
_gameTable.Model = _tableStore = new ListStore(
@ -397,6 +395,7 @@ namespace Ryujinx.Ui
_viewBox.Child = _gLWigdet;
_gLWigdet.ShowAll();
_listStatusBox.Hide();
});
_gLWigdet.WaitEvent.WaitOne();
@ -419,6 +418,8 @@ namespace Ryujinx.Ui
this.Window.Title = "Ryujinx";
_listStatusBox.ShowAll();
UpdateColumns();
UpdateGameTable();
@ -474,11 +475,7 @@ namespace Ryujinx.Ui
{
UpdateGameMetadata(device.System.TitleIdText);
if (_screen != null)
{
_screen.Exit();
_screenExitStatus.WaitOne();
}
_gLWigdet?.Exit();
}
Dispose();

View file

@ -406,55 +406,69 @@
<property name="visible">True</property>
<property name="can_focus">False</property>
<child>
<object class="GtkEventBox">
<placeholder/>
</child>
<child>
<object class="GtkBox" id="_listStatusBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">5</property>
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
<child>
<object class="GtkImage">
<property name="name">RefreshList</property>
<object class="GtkEventBox">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="stock">gtk-refresh</property>
<property name="margin_left">5</property>
<signal name="button-release-event" handler="RefreshList_Pressed" swapped="no"/>
<child>
<object class="GtkImage">
<property name="name">RefreshList</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="stock">gtk-refresh</property>
</object>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">False</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_progressLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
<property name="margin_top">2</property>
<property name="margin_bottom">2</property>
<property name="label" translatable="yes">0/0 Games Loaded</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkLevelBar" id="_progressBar">
<property name="width_request">200</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">2</property>
</packing>
</child>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">0</property>
</packing>
</child>
<child>
<object class="GtkLabel" id="_progressLabel">
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
<property name="margin_top">2</property>
<property name="margin_bottom">2</property>
<property name="label" translatable="yes">0/0 Games Loaded</property>
</object>
<packing>
<property name="expand">False</property>
<property name="fill">True</property>
<property name="position">1</property>
</packing>
</child>
<child>
<object class="GtkLevelBar" id="_progressBar">
<property name="width_request">200</property>
<property name="visible">True</property>
<property name="can_focus">False</property>
<property name="halign">start</property>
<property name="margin_left">10</property>
<property name="margin_right">5</property>
</object>
<packing>
<property name="expand">True</property>
<property name="fill">True</property>
<property name="position">2</property>
<property name="position">1</property>
</packing>
</child>
<child>