GPU refactor (part 1), added a macro interpreter
This commit is contained in:
parent
e5ada9cb6d
commit
85e0ed9876
27 changed files with 1097 additions and 562 deletions
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@ -480,9 +480,9 @@ namespace Ryujinx.Core.OsHle.Services.Nv
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{
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byte[] Data = AMemoryHelper.ReadBytes(Context.Memory, CpuAddr, Size);
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NsGpuPBEntry[] PushBuffer = NsGpuPBEntry.DecodePushBuffer(Data);
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NsGpuPBEntry[] PushBuffer = NvGpuPushBuffer.Decode(Data);
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Context.Ns.Gpu.ProcessPushBuffer(PushBuffer, Context.Memory);
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Context.Ns.Gpu.Fifo.PushBuffer(Context.Memory, PushBuffer);
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}
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}
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11
Ryujinx.Graphics/Gal/GalShaderType.cs
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11
Ryujinx.Graphics/Gal/GalShaderType.cs
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@ -0,0 +1,11 @@
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namespace Ryujinx.Graphics.Gal
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{
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public enum GalShaderType
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{
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Vertex = 0,
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TessControl = 1,
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TessEvaluation = 2,
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Geometry = 3,
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Fragment = 4
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}
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}
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@ -21,6 +21,11 @@ namespace Ryujinx.Graphics.Gal
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float OffsY,
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float Rotate);
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//Shader
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void CreateShader(long Tag, byte[] Data, GalShaderType Type);
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void SetShaderCb(int Cbuf, byte[] Data);
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void BindShader(long Tag);
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void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs);
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void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height);
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22
Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
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22
Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs
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@ -0,0 +1,22 @@
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using OpenTK.Graphics.OpenGL;
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using System;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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static class OGLEnumConverter
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{
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public static ShaderType GetShaderType(GalShaderType Type)
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{
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switch (Type)
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{
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case GalShaderType.Vertex: return ShaderType.VertexShader;
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case GalShaderType.TessControl: return ShaderType.TessControlShader;
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case GalShaderType.TessEvaluation: return ShaderType.TessEvaluationShader;
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case GalShaderType.Geometry: return ShaderType.GeometryShader;
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case GalShaderType.Fragment: return ShaderType.FragmentShader;
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}
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throw new ArgumentException(nameof(Type));
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}
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}
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}
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7
Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
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7
Ryujinx.Graphics/Gal/OpenGL/OGLRasterizer.cs
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@ -0,0 +1,7 @@
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLRasterizer
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{
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}
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}
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203
Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
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203
Ryujinx.Graphics/Gal/OpenGL/OGLShader.cs
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@ -0,0 +1,203 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.Gal.Shader;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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class OGLShader
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{
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private class ShaderStage : IDisposable
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{
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public int Handle { get; private set; }
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public GalShaderType Type { get; private set; }
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public ShaderStage(GalShaderType Type)
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{
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Handle = GL.CreateShader(OGLEnumConverter.GetShaderType(Type));
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this.Type = Type;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing && Handle != 0)
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{
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GL.DeleteShader(Handle);
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Handle = 0;
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}
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}
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}
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private struct ShaderProgram
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{
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public ShaderStage Vertex;
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public ShaderStage TessControl;
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public ShaderStage TessEvaluation;
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public ShaderStage Geometry;
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public ShaderStage Fragment;
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}
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private ShaderProgram Current;
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private Dictionary<long, ShaderStage> Stages;
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private Dictionary<ShaderProgram, int> Programs;
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public OGLShader()
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{
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Stages = new Dictionary<long, ShaderStage>();
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Programs = new Dictionary<ShaderProgram, int>();
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}
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public void Create(long Tag, byte[] Data, GalShaderType Type)
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{
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if (!Stages.ContainsKey(Tag))
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{
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string Glsl = GetGlslCode(Data, Type);
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System.Console.WriteLine(Glsl);
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ShaderStage Stage = new ShaderStage(Type);
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Stages.Add(Tag, Stage);
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CompileAndCheck(Stage.Handle, Glsl);
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}
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}
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public void SetConstBuffer(int Cbuf, byte[] Data)
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{
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if (Cbuf != 3) return;
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Console.WriteLine("cb: " + Cbuf);
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foreach (byte b in Data)
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{
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Console.Write(b.ToString("x2") + " ");
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}
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Console.WriteLine();
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}
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public void Bind(long Tag)
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{
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if (Stages.TryGetValue(Tag, out ShaderStage Stage))
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{
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switch (Stage.Type)
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{
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case GalShaderType.Vertex: Current.Vertex = Stage; break;
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case GalShaderType.TessControl: Current.TessControl = Stage; break;
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case GalShaderType.TessEvaluation: Current.TessEvaluation = Stage; break;
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case GalShaderType.Geometry: Current.Geometry = Stage; break;
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case GalShaderType.Fragment: Current.Fragment = Stage; break;
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}
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}
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}
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public bool BindCurrentProgram()
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{
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if (Current.Vertex == null ||
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Current.Fragment == null)
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{
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return false;
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}
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GL.UseProgram(GetCurrentProgramHandle());
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return true;
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}
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private int GetCurrentProgramHandle()
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{
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if (!Programs.TryGetValue(Current, out int Handle))
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{
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Handle = GL.CreateProgram();
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AttachIfNotNull(Handle, Current.Vertex);
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AttachIfNotNull(Handle, Current.TessControl);
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AttachIfNotNull(Handle, Current.TessEvaluation);
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AttachIfNotNull(Handle, Current.Geometry);
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AttachIfNotNull(Handle, Current.Fragment);
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GL.LinkProgram(Handle);
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CheckProgramLink(Handle);
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Programs.Add(Current, Handle);
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}
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return Handle;
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}
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private void AttachIfNotNull(int ProgramHandle, ShaderStage Stage)
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{
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if (Stage != null)
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{
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GL.AttachShader(ProgramHandle, Stage.Handle);
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}
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}
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private string GetGlslCode(byte[] Data, GalShaderType Type)
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{
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int[] Code = new int[(Data.Length - 0x50) >> 2];
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using (MemoryStream MS = new MemoryStream(Data))
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{
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MS.Seek(0x50, SeekOrigin.Begin);
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BinaryReader Reader = new BinaryReader(MS);
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for (int Index = 0; Index < Code.Length; Index++)
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{
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Code[Index] = Reader.ReadInt32();
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}
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}
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GlslDecompiler Decompiler = new GlslDecompiler();
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return Decompiler.Decompile(Code, Type).Code;
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}
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private static void CompileAndCheck(int Handle, string Code)
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{
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GL.ShaderSource(Handle, Code);
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GL.CompileShader(Handle);
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CheckCompilation(Handle);
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}
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private static void CheckCompilation(int Handle)
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{
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int Status = 0;
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GL.GetShader(Handle, ShaderParameter.CompileStatus, out Status);
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if (Status == 0)
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{
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throw new ShaderException(GL.GetShaderInfoLog(Handle));
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}
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}
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private static void CheckProgramLink(int Handle)
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{
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int Status = 0;
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GL.GetProgram(Handle, GetProgramParameterName.LinkStatus, out Status);
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if (Status == 0)
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{
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throw new ShaderException(GL.GetProgramInfoLog(Handle));
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}
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}
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}
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}
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@ -25,6 +25,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private Texture[] Textures;
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private OGLShader Shader;
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private ConcurrentQueue<Action> ActionsQueue;
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private FrameBuffer FbRenderer;
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@ -35,6 +37,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Textures = new Texture[8];
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Shader = new OGLShader();
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ActionsQueue = new ConcurrentQueue<Action>();
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}
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GL.BindTexture(TextureTarget.Texture2D, Textures[Index].Handle);
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}
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public void CreateShader(long Tag, byte[] Data, GalShaderType Type)
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{
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if (Data == null)
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{
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throw new ArgumentNullException(nameof(Data));
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}
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ActionsQueue.Enqueue(() => Shader.Create(Tag, Data, Type));
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}
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public void SetShaderCb(int Cbuf, byte[] Data)
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{
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if (Data == null)
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{
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throw new ArgumentNullException(nameof(Data));
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}
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ActionsQueue.Enqueue(() => Shader.SetConstBuffer(Cbuf, Data));
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}
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public void BindShader(long Tag)
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{
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ActionsQueue.Enqueue(() => Shader.Bind(Tag));
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}
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private void EnsureVbInitialized(int VbIndex)
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{
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while (VbIndex >= VertexBuffers.Count)
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25
Ryujinx.Graphics/Gal/Shader/GlslDeclInfo.cs
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25
Ryujinx.Graphics/Gal/Shader/GlslDeclInfo.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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public class GlslDeclInfo
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{
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public string Name { get; private set; }
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public int Index { get; private set; }
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public int Size { get; private set; }
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public GlslDeclInfo(string Name, int Index, int Size)
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{
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this.Name = Name;
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this.Index = Index;
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this.Size = Size;
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}
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public void Enlarge(int NewSize)
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{
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if (Size < NewSize)
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{
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Size = NewSize;
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Ryujinx.Graphics.Gal.Shader
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@ -14,20 +15,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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private static string[] ElemTypes = new string[] { "float", "vec2", "vec3", "vec4" };
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private class Attrib
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{
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public string Name;
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public int Elems;
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public Attrib(string Name, int Elems)
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{
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this.Name = Name;
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this.Elems = Elems;
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}
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}
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private SortedDictionary<int, Attrib> InputAttributes;
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private SortedDictionary<int, Attrib> OutputAttributes;
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private SortedDictionary<int, GlslDeclInfo> InputAttributes;
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private SortedDictionary<int, GlslDeclInfo> OutputAttributes;
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private HashSet<int> UsedCbufs;
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@ -82,23 +71,23 @@ namespace Ryujinx.Graphics.Gal.Shader
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};
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}
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public string Decompile(int[] Code, ShaderType Type)
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public GlslProgram Decompile(int[] Code, GalShaderType Type)
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{
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InputAttributes = new SortedDictionary<int, Attrib>();
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OutputAttributes = new SortedDictionary<int, Attrib>();
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InputAttributes = new SortedDictionary<int, GlslDeclInfo>();
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OutputAttributes = new SortedDictionary<int, GlslDeclInfo>();
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UsedCbufs = new HashSet<int>();
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BodySB = new StringBuilder();
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//FIXME: Only valid for vertex shaders.
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if (Type == ShaderType.Fragment)
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if (Type == GalShaderType.Fragment)
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{
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OutputAttributes.Add(7, new Attrib("FragColor", 4));
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OutputAttributes.Add(7, new GlslDeclInfo("FragColor", -1, 4));
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}
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else
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{
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OutputAttributes.Add(7, new Attrib("gl_Position", 4));
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OutputAttributes.Add(7, new GlslDeclInfo("gl_Position", -1, 4));
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}
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ShaderIrBlock Block = ShaderDecoder.DecodeBasicBlock(Code, 0, Type);
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@ -111,11 +100,11 @@ namespace Ryujinx.Graphics.Gal.Shader
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SB.AppendLine("#version 430");
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PrintDeclSSBOs(SB);
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PrintDeclUBOs(SB);
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PrintDeclInAttributes(SB);
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PrintDeclOutAttributes(SB);
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if (Type == ShaderType.Fragment)
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if (Type == GalShaderType.Fragment)
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{
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SB.AppendLine($"out vec4 {OutputAttributes[7].Name};");
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SB.AppendLine();
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@ -129,16 +118,22 @@ namespace Ryujinx.Graphics.Gal.Shader
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BodySB.Clear();
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return SB.ToString();
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GlslProgram Program = new GlslProgram();
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Program.Code = SB.ToString();
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Program.Attributes = InputAttributes.Values.ToArray();
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return Program;
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}
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private void PrintDeclSSBOs(StringBuilder SB)
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private void PrintDeclUBOs(StringBuilder SB)
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{
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foreach (int Cbuf in UsedCbufs)
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{
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SB.AppendLine($"layout(std430, binding = {Cbuf}) buffer {CbufBuffPrefix}{Cbuf} {{");
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SB.AppendLine($"uniform _{CbufBuffPrefix}{Cbuf} {{");
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SB.AppendLine($"{IdentationStr}float {CbufDataName}[];");
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SB.AppendLine("};");
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SB.AppendLine($"}} {CbufBuffPrefix}{Cbuf};");
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SB.AppendLine();
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}
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}
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@ -147,15 +142,15 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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bool PrintNl = false;
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foreach (KeyValuePair<int, Attrib> KV in InputAttributes)
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foreach (KeyValuePair<int, GlslDeclInfo> KV in InputAttributes)
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{
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int Index = KV.Key - AttrStartIndex;
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if (Index >= 0)
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{
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string Type = ElemTypes[KV.Value.Elems];
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string Type = ElemTypes[KV.Value.Size];
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SB.AppendLine($"layout(location = {Index}) in {Type} {KV.Value.Name};");
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SB.AppendLine($"layout (location = {Index}) in {Type} {KV.Value.Name};");
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PrintNl = true;
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}
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@ -171,15 +166,15 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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bool PrintNl = false;
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foreach (KeyValuePair<int, Attrib> KV in OutputAttributes)
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foreach (KeyValuePair<int, GlslDeclInfo> KV in OutputAttributes)
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{
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int Index = KV.Key - AttrStartIndex;
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if (Index >= 0)
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{
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string Type = ElemTypes[KV.Value.Elems];
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string Type = ElemTypes[KV.Value.Size];
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SB.AppendLine($"layout(location = {Index}) out {Type} {KV.Value.Name};");
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SB.AppendLine($"layout (location = {Index}) out {Type} {KV.Value.Name};");
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PrintNl = true;
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}
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@ -357,44 +352,42 @@ namespace Ryujinx.Graphics.Gal.Shader
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private string GetOutAbufName(ShaderIrOperAbuf Abuf)
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{
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int AttrIndex = Abuf.Offs >> 4;
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int Index = Abuf.Offs >> 4;
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int Elem = (Abuf.Offs >> 2) & 3;
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if (!OutputAttributes.TryGetValue(AttrIndex, out Attrib Attr))
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if (!OutputAttributes.TryGetValue(Index, out GlslDeclInfo Attr))
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{
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Attr = new Attrib(OutputAttrPrefix + (AttrIndex - AttrStartIndex), Elem);
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int GlslIndex = Index - AttrStartIndex;
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OutputAttributes.Add(AttrIndex, Attr);
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Attr = new GlslDeclInfo(OutputAttrPrefix + GlslIndex, GlslIndex, Elem);
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OutputAttributes.Add(Index, Attr);
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}
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if (Attr.Elems < Elem)
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{
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Attr.Elems = Elem;
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}
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Attr.Enlarge(Elem);
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return $"{Attr.Name}.{GetAttrSwizzle(Elem)}";
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}
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private string GetName(ShaderIrOperAbuf Abuf, bool Swizzle = true)
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{
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int AttrIndex = Abuf.Offs >> 4;
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int Index = Abuf.Offs >> 4;
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int Elem = (Abuf.Offs >> 2) & 3;
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|
||||
if (!InputAttributes.TryGetValue(AttrIndex, out Attrib Attr))
|
||||
if (!InputAttributes.TryGetValue(Index, out GlslDeclInfo Attr))
|
||||
{
|
||||
Attr = new Attrib(InputAttrPrefix + (AttrIndex - AttrStartIndex), Elem);
|
||||
int GlslIndex = Index - AttrStartIndex;
|
||||
|
||||
InputAttributes.Add(AttrIndex, Attr);
|
||||
Attr = new GlslDeclInfo(InputAttrPrefix + GlslIndex, GlslIndex, Elem);
|
||||
|
||||
InputAttributes.Add(Index, Attr);
|
||||
}
|
||||
|
||||
if (Attr.Elems < Elem)
|
||||
{
|
||||
Attr.Elems = Elem;
|
||||
}
|
||||
Attr.Enlarge(Elem);
|
||||
|
||||
return Attr.Name + (Swizzle ? $".{GetAttrSwizzle(Elem)}" : string.Empty);
|
||||
return Swizzle ? $"{Attr.Name}.{GetAttrSwizzle(Elem)}" : Attr.Name;
|
||||
}
|
||||
|
||||
private string GetName(ShaderIrOperCbuf Cbuf)
|
||||
|
@ -583,12 +576,10 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
BAbuf.GprIndex == ShaderIrOperGpr.ZRIndex &&
|
||||
(AAbuf.Offs >> 4) == (BAbuf.Offs >> 4))
|
||||
{
|
||||
string AttrName = GetName(AAbuf, Swizzle: false);
|
||||
|
||||
//Needs to call this to ensure it registers all elements used.
|
||||
GetName(BAbuf);
|
||||
|
||||
return $"{AttrName}." +
|
||||
return $"{GetName(AAbuf, Swizzle: false)}." +
|
||||
$"{GetAttrSwizzle((AAbuf.Offs >> 2) & 3)}" +
|
||||
$"{GetAttrSwizzle((BAbuf.Offs >> 2) & 3)}";
|
||||
}
|
||||
|
|
10
Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
Normal file
10
Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
struct GlslProgram
|
||||
{
|
||||
public string Code;
|
||||
|
||||
public GlslDeclInfo[] ConstBuffers;
|
||||
public GlslDeclInfo[] Attributes;
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
{
|
||||
static class ShaderDecoder
|
||||
{
|
||||
public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset, ShaderType Type)
|
||||
public static ShaderIrBlock DecodeBasicBlock(int[] Code, int Offset, GalShaderType Type)
|
||||
{
|
||||
ShaderIrBlock Block = new ShaderIrBlock();
|
||||
|
||||
|
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
|||
Decode(Block, OpCode);
|
||||
}
|
||||
|
||||
if (Type == ShaderType.Fragment)
|
||||
if (Type == GalShaderType.Fragment)
|
||||
{
|
||||
Block.AddNode(new ShaderIrAsg(new ShaderIrOperAbuf(0x70, 0), new ShaderIrOperGpr(0)));
|
||||
Block.AddNode(new ShaderIrAsg(new ShaderIrOperAbuf(0x74, 0), new ShaderIrOperGpr(1)));
|
||||
|
|
|
@ -1,28 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
public static class ShaderTest
|
||||
{
|
||||
public static void Test()
|
||||
{
|
||||
System.Collections.Generic.List<int> CodeList = new System.Collections.Generic.List<int>();
|
||||
|
||||
using (System.IO.FileStream FS = new System.IO.FileStream("D:\\puyo_fsh.bin", System.IO.FileMode.Open))
|
||||
{
|
||||
System.IO.BinaryReader Reader = new System.IO.BinaryReader(FS);
|
||||
|
||||
while (FS.Position + 8 <= FS.Length)
|
||||
{
|
||||
CodeList.Add(Reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
|
||||
int[] Code = CodeList.ToArray();
|
||||
|
||||
GlslDecompiler Decompiler = new GlslDecompiler();
|
||||
|
||||
System.Console.WriteLine(Decompiler.Decompile(Code, ShaderType.Fragment));
|
||||
|
||||
System.Console.WriteLine("Done!");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
enum ShaderType
|
||||
{
|
||||
Vertex,
|
||||
Fragment
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics/Gal/ShaderException.cs
Normal file
11
Ryujinx.Graphics/Gal/ShaderException.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal
|
||||
{
|
||||
class ShaderException : Exception
|
||||
{
|
||||
public ShaderException() : base() { }
|
||||
|
||||
public ShaderException(string Message) : base(Message) { }
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics/Gpu/INvGpuEngine.cs
Normal file
11
Ryujinx.Graphics/Gpu/INvGpuEngine.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using ChocolArm64.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
interface INvGpuEngine
|
||||
{
|
||||
int[] Registers { get; }
|
||||
|
||||
void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry);
|
||||
}
|
||||
}
|
313
Ryujinx.Graphics/Gpu/MacroInterpreter.cs
Normal file
313
Ryujinx.Graphics/Gpu/MacroInterpreter.cs
Normal file
|
@ -0,0 +1,313 @@
|
|||
using ChocolArm64.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
class MacroInterpreter
|
||||
{
|
||||
private INvGpuEngine Engine;
|
||||
|
||||
public Queue<int> Fifo { get; private set; }
|
||||
|
||||
private int[] Gprs;
|
||||
|
||||
private int MethAddr;
|
||||
private int MethIncr;
|
||||
|
||||
private bool Carry;
|
||||
|
||||
private long Pc;
|
||||
|
||||
public MacroInterpreter(INvGpuEngine Engine)
|
||||
{
|
||||
this.Engine = Engine;
|
||||
|
||||
Fifo = new Queue<int>();
|
||||
|
||||
Gprs = new int[8];
|
||||
}
|
||||
|
||||
public void Execute(AMemory Memory, long Position, int Param)
|
||||
{
|
||||
Reset();
|
||||
|
||||
Pc = Position;
|
||||
|
||||
Gprs[1] = Param;
|
||||
|
||||
while (Step(Memory));
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
for (int Index = 0; Index < Gprs.Length; Index++)
|
||||
{
|
||||
Gprs[Index] = 0;
|
||||
}
|
||||
|
||||
MethAddr = 0;
|
||||
MethIncr = 0;
|
||||
|
||||
Carry = false;
|
||||
}
|
||||
|
||||
private bool Step(AMemory Memory)
|
||||
{
|
||||
long BaseAddr = Pc;
|
||||
|
||||
int OpCode = Memory.ReadInt32(Pc);
|
||||
|
||||
Pc += 4;
|
||||
|
||||
int Op = (OpCode >> 0) & 7;
|
||||
|
||||
if (Op < 7)
|
||||
{
|
||||
//Operation produces a value.
|
||||
int AsgOp = (OpCode >> 4) & 7;
|
||||
|
||||
int Result = GetInstResult(OpCode);
|
||||
|
||||
switch (AsgOp)
|
||||
{
|
||||
//Fetch parameter and ignore result.
|
||||
case 0: SetDstGpr(OpCode, FetchParam()); break;
|
||||
|
||||
//Move result.
|
||||
case 1: SetDstGpr(OpCode, Result); break;
|
||||
|
||||
//Move result and use as Method Address.
|
||||
case 2: SetDstGpr(OpCode, Result); SetMethAddr(Result); break;
|
||||
|
||||
//Fetch parameter and send result.
|
||||
case 3: SetDstGpr(OpCode, FetchParam()); Send(Memory, Result); break;
|
||||
|
||||
//Move and send result.
|
||||
case 4: SetDstGpr(OpCode, Result); Send(Memory, Result); break;
|
||||
|
||||
//Fetch parameter and use result as Method Address.
|
||||
case 5: SetDstGpr(OpCode, FetchParam()); SetMethAddr(Result); break;
|
||||
|
||||
//Move result and use as Method Address, then fetch and send paramter.
|
||||
case 6: SetDstGpr(OpCode, Result); SetMethAddr(Result); Send(Memory, FetchParam()); break;
|
||||
|
||||
//Move result and use as Method Address, then send bits 17:12 of result.
|
||||
case 7: SetDstGpr(OpCode, Result); SetMethAddr(Result); Send(Memory, (Result >> 12) & 0x3f); break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Branch.
|
||||
bool OnNotZero = ((OpCode >> 4) & 1) != 0;
|
||||
|
||||
bool Taken = OnNotZero
|
||||
? GetGprA(OpCode) != 0
|
||||
: GetGprA(OpCode) == 0;
|
||||
|
||||
if (Taken)
|
||||
{
|
||||
//Execute one more instruction due to delay slot.
|
||||
bool KeepExecuting = Step(Memory);
|
||||
|
||||
Pc = BaseAddr + (GetImm(OpCode) << 2);
|
||||
|
||||
return KeepExecuting;
|
||||
}
|
||||
}
|
||||
|
||||
if ((OpCode & 0x80) != 0)
|
||||
{
|
||||
//Exit (with a delay slot).
|
||||
Step(Memory);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int GetInstResult(int OpCode)
|
||||
{
|
||||
int Low = OpCode & 7;
|
||||
|
||||
switch (Low)
|
||||
{
|
||||
//Arithmetic or Logical operation.
|
||||
case 0:
|
||||
{
|
||||
int AluOp = (OpCode >> 17) & 0x1f;
|
||||
|
||||
return GetAluResult(AluOp, GetGprA(OpCode), GetGprB(OpCode));
|
||||
}
|
||||
|
||||
//Add Immediate.
|
||||
case 1:
|
||||
{
|
||||
return GetGprA(OpCode) + GetImm(OpCode);
|
||||
}
|
||||
|
||||
//Bitfield.
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
{
|
||||
int BfSrcBit = (OpCode >> 17) & 0x1f;
|
||||
int BfSize = (OpCode >> 22) & 0x1f;
|
||||
int BfDstBit = (OpCode >> 27) & 0x1f;
|
||||
|
||||
int BfMask = (1 << BfSize) - 1;
|
||||
|
||||
int Dst = GetGprA(OpCode);
|
||||
int Src = GetGprB(OpCode);
|
||||
|
||||
switch (Low)
|
||||
{
|
||||
//Bitfield move.
|
||||
case 2:
|
||||
{
|
||||
Src = (Src >> BfSrcBit) & BfMask;
|
||||
|
||||
Dst &= ~(BfMask << BfDstBit);
|
||||
|
||||
Dst |= Src << BfDstBit;
|
||||
|
||||
return Dst;
|
||||
}
|
||||
|
||||
//Bitfield extract with left shift by immediate.
|
||||
case 3:
|
||||
{
|
||||
Src = (Src >> Dst) & BfMask;
|
||||
|
||||
return Src << BfDstBit;
|
||||
}
|
||||
|
||||
//Bitfield extract with left shift by register.
|
||||
case 4:
|
||||
{
|
||||
Src = (Src >> BfSrcBit) & BfMask;
|
||||
|
||||
return Src << Dst;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 5:
|
||||
{
|
||||
return Read(GetGprA(OpCode) + GetImm(OpCode));
|
||||
}
|
||||
}
|
||||
|
||||
throw new ArgumentException(nameof(OpCode));
|
||||
}
|
||||
|
||||
private int GetAluResult(int SubOp, int A, int B)
|
||||
{
|
||||
switch (SubOp)
|
||||
{
|
||||
//Add.
|
||||
case 0: return A + B;
|
||||
|
||||
//Add with Carry.
|
||||
case 1:
|
||||
{
|
||||
ulong C = Carry ? 1UL : 0UL;
|
||||
|
||||
ulong Result = (ulong)A + (ulong)B + C;
|
||||
|
||||
Carry = Result > 0xffffffff;
|
||||
|
||||
return (int)Result;
|
||||
}
|
||||
|
||||
//Subtract.
|
||||
case 2: return A - B;
|
||||
|
||||
//Subtract with Borrow.
|
||||
case 3:
|
||||
{
|
||||
ulong C = Carry ? 0UL : 1UL;
|
||||
|
||||
ulong Result = (ulong)A - (ulong)B - C;
|
||||
|
||||
Carry = Result < 0x100000000;
|
||||
|
||||
return (int)Result;
|
||||
}
|
||||
|
||||
//Exclusive Or.
|
||||
case 8: return A ^ B;
|
||||
|
||||
//Or.
|
||||
case 9: return A | B;
|
||||
|
||||
//And.
|
||||
case 10: return A & B;
|
||||
|
||||
//And Not.
|
||||
case 11: return A & ~B;
|
||||
|
||||
//Not And.
|
||||
case 12: return ~(A & B);
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(SubOp));
|
||||
}
|
||||
|
||||
private int GetImm(int OpCode)
|
||||
{
|
||||
//Note: The immediate is signed, the sign-extension is intended here.
|
||||
return OpCode >> 14;
|
||||
}
|
||||
|
||||
private void SetMethAddr(int Value)
|
||||
{
|
||||
MethAddr = (Value >> 0) & 0xfff;
|
||||
MethIncr = (Value >> 12) & 0x3f;
|
||||
}
|
||||
|
||||
private void SetDstGpr(int OpCode, int Value)
|
||||
{
|
||||
Gprs[(OpCode >> 8) & 7] = Value;
|
||||
}
|
||||
|
||||
private int GetGprA(int OpCode)
|
||||
{
|
||||
return GetGprValue((OpCode >> 11) & 7);
|
||||
}
|
||||
|
||||
private int GetGprB(int OpCode)
|
||||
{
|
||||
return GetGprValue((OpCode >> 14) & 7);
|
||||
}
|
||||
|
||||
private int GetGprValue(int Index)
|
||||
{
|
||||
return Index != 0 ? Gprs[Index] : 0;
|
||||
}
|
||||
|
||||
private int FetchParam()
|
||||
{
|
||||
Fifo.TryDequeue(out int Value);
|
||||
|
||||
return Value;
|
||||
}
|
||||
|
||||
private int Read(int Reg)
|
||||
{
|
||||
return Engine.Registers[Reg];
|
||||
}
|
||||
|
||||
private void Send(AMemory Memory, int Value)
|
||||
{
|
||||
NsGpuPBEntry PBEntry = new NsGpuPBEntry(MethAddr, 0, Value);
|
||||
|
||||
Engine.CallMethod(Memory, PBEntry);
|
||||
|
||||
MethAddr += MethIncr;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,5 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
|
@ -9,7 +9,13 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
internal NsGpuMemoryMgr MemoryMgr { get; private set; }
|
||||
|
||||
internal NsGpuPGraph PGraph { get; private set; }
|
||||
public NvGpuFifo Fifo;
|
||||
|
||||
internal NvGpuEngine3d Engine3d;
|
||||
|
||||
private Thread FifoProcessing;
|
||||
|
||||
private bool KeepRunning;
|
||||
|
||||
public NsGpu(IGalRenderer Renderer)
|
||||
{
|
||||
|
@ -17,7 +23,15 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
MemoryMgr = new NsGpuMemoryMgr();
|
||||
|
||||
PGraph = new NsGpuPGraph(this);
|
||||
Fifo = new NvGpuFifo(this);
|
||||
|
||||
Engine3d = new NvGpuEngine3d(this);
|
||||
|
||||
KeepRunning = true;
|
||||
|
||||
FifoProcessing = new Thread(ProcessFifo);
|
||||
|
||||
FifoProcessing.Start();
|
||||
}
|
||||
|
||||
public long GetCpuAddr(long Position)
|
||||
|
@ -35,11 +49,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||
return MemoryMgr.Map(CpuAddr, GpuAddr, Size);
|
||||
}
|
||||
|
||||
public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
|
||||
{
|
||||
PGraph.ProcessPushBuffer(PushBuffer, Memory);
|
||||
}
|
||||
|
||||
public long ReserveMemory(long Size, long Align)
|
||||
{
|
||||
return MemoryMgr.Reserve(Size, Align);
|
||||
|
@ -49,5 +58,15 @@ namespace Ryujinx.Graphics.Gpu
|
|||
{
|
||||
return MemoryMgr.Reserve(GpuAddr, Size, Align);
|
||||
}
|
||||
|
||||
private void ProcessFifo()
|
||||
{
|
||||
while (KeepRunning)
|
||||
{
|
||||
Fifo.DispatchCalls();
|
||||
|
||||
Thread.Yield();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,13 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public struct NsGpuPBEntry
|
||||
{
|
||||
public NsGpuRegister Register { get; private set; }
|
||||
public int Method { get; private set; }
|
||||
|
||||
public int SubChannel { get; private set; }
|
||||
|
||||
|
@ -15,65 +13,11 @@ namespace Ryujinx.Graphics.Gpu
|
|||
|
||||
public ReadOnlyCollection<int> Arguments => Array.AsReadOnly(m_Arguments);
|
||||
|
||||
public NsGpuPBEntry(NsGpuRegister Register, int SubChannel, params int[] Arguments)
|
||||
public NsGpuPBEntry(int Method, int SubChannel, params int[] Arguments)
|
||||
{
|
||||
this.Register = Register;
|
||||
this.Method = Method;
|
||||
this.SubChannel = SubChannel;
|
||||
this.m_Arguments = Arguments;
|
||||
}
|
||||
|
||||
public static NsGpuPBEntry[] DecodePushBuffer(byte[] Data)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream(Data))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
|
||||
List<NsGpuPBEntry> GpFifos = new List<NsGpuPBEntry>();
|
||||
|
||||
bool CanRead() => MS.Position + 4 <= MS.Length;
|
||||
|
||||
while (CanRead())
|
||||
{
|
||||
int Packed = Reader.ReadInt32();
|
||||
|
||||
int Reg = (Packed << 2) & 0x7ffc;
|
||||
int SubC = (Packed >> 13) & 7;
|
||||
int Args = (Packed >> 16) & 0x1fff;
|
||||
int Mode = (Packed >> 29) & 7;
|
||||
|
||||
if (Mode == 4)
|
||||
{
|
||||
//Inline Mode.
|
||||
GpFifos.Add(new NsGpuPBEntry((NsGpuRegister)Reg, SubC, Args));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Word mode.
|
||||
if (Mode == 1)
|
||||
{
|
||||
//Sequential Mode.
|
||||
for (int Index = 0; Index < Args && CanRead(); Index++, Reg += 4)
|
||||
{
|
||||
GpFifos.Add(new NsGpuPBEntry((NsGpuRegister)Reg, SubC, Reader.ReadInt32()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//Non-Sequential Mode.
|
||||
int[] Arguments = new int[Args];
|
||||
|
||||
for (int Index = 0; Index < Args && CanRead(); Index++)
|
||||
{
|
||||
Arguments[Index] = Reader.ReadInt32();
|
||||
}
|
||||
|
||||
GpFifos.Add(new NsGpuPBEntry((NsGpuRegister)Reg, SubC, Arguments));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return GpFifos.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,305 +0,0 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
class NsGpuPGraph
|
||||
{
|
||||
private NsGpu Gpu;
|
||||
|
||||
private uint[] Registers;
|
||||
|
||||
public NsGpuEngine[] SubChannels;
|
||||
|
||||
private Dictionary<long, int> CurrentVertexBuffers;
|
||||
|
||||
public NsGpuPGraph(NsGpu Gpu)
|
||||
{
|
||||
this.Gpu = Gpu;
|
||||
|
||||
Registers = new uint[0x1000];
|
||||
|
||||
SubChannels = new NsGpuEngine[8];
|
||||
|
||||
CurrentVertexBuffers = new Dictionary<long, int>();
|
||||
}
|
||||
|
||||
public void ProcessPushBuffer(NsGpuPBEntry[] PushBuffer, AMemory Memory)
|
||||
{
|
||||
bool HasQuery = false;
|
||||
|
||||
foreach (NsGpuPBEntry Entry in PushBuffer)
|
||||
{
|
||||
if (Entry.Arguments.Count == 1)
|
||||
{
|
||||
SetRegister(Entry.Register, (uint)Entry.Arguments[0]);
|
||||
}
|
||||
|
||||
switch (Entry.Register)
|
||||
{
|
||||
case NsGpuRegister.BindChannel:
|
||||
if (Entry.Arguments.Count > 0)
|
||||
{
|
||||
SubChannels[Entry.SubChannel] = (NsGpuEngine)Entry.Arguments[0];
|
||||
}
|
||||
break;
|
||||
|
||||
case NsGpuRegister._3dVertexArray0Fetch:
|
||||
SendVertexBuffers(Memory);
|
||||
break;
|
||||
|
||||
case NsGpuRegister._3dCbData0:
|
||||
if (GetRegister(NsGpuRegister._3dCbPos) == 0x20)
|
||||
{
|
||||
SendTexture(Memory);
|
||||
}
|
||||
break;
|
||||
|
||||
case NsGpuRegister._3dQueryAddressHigh:
|
||||
case NsGpuRegister._3dQueryAddressLow:
|
||||
case NsGpuRegister._3dQuerySequence:
|
||||
case NsGpuRegister._3dQueryGet:
|
||||
HasQuery = true;
|
||||
break;
|
||||
|
||||
case NsGpuRegister._3dSetShader:
|
||||
uint ShaderPrg = (uint)Entry.Arguments[0];
|
||||
uint ShaderId = (uint)Entry.Arguments[1];
|
||||
uint CodeAddr = (uint)Entry.Arguments[2];
|
||||
uint ShaderType = (uint)Entry.Arguments[3];
|
||||
uint CodeEnd = (uint)Entry.Arguments[4];
|
||||
|
||||
SendShader(
|
||||
Memory,
|
||||
ShaderPrg,
|
||||
ShaderId,
|
||||
CodeAddr,
|
||||
ShaderType,
|
||||
CodeEnd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (HasQuery)
|
||||
{
|
||||
long Position =
|
||||
(long)GetRegister(NsGpuRegister._3dQueryAddressHigh) << 32 |
|
||||
(long)GetRegister(NsGpuRegister._3dQueryAddressLow) << 0;
|
||||
|
||||
uint Seq = GetRegister(NsGpuRegister._3dQuerySequence);
|
||||
uint Get = GetRegister(NsGpuRegister._3dQueryGet);
|
||||
|
||||
uint Mode = Get & 3;
|
||||
|
||||
if (Mode == 0)
|
||||
{
|
||||
//Write
|
||||
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
|
||||
|
||||
if (Position != -1)
|
||||
{
|
||||
Gpu.Renderer.QueueAction(delegate()
|
||||
{
|
||||
Memory.WriteUInt32(Position, Seq);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendVertexBuffers(AMemory Memory)
|
||||
{
|
||||
long Position =
|
||||
(long)GetRegister(NsGpuRegister._3dVertexArray0StartHigh) << 32 |
|
||||
(long)GetRegister(NsGpuRegister._3dVertexArray0StartLow) << 0;
|
||||
|
||||
long Limit =
|
||||
(long)GetRegister(NsGpuRegister._3dVertexArray0LimitHigh) << 32 |
|
||||
(long)GetRegister(NsGpuRegister._3dVertexArray0LimitLow) << 0;
|
||||
|
||||
int VbIndex = CurrentVertexBuffers.Count;
|
||||
|
||||
if (!CurrentVertexBuffers.TryAdd(Position, VbIndex))
|
||||
{
|
||||
VbIndex = CurrentVertexBuffers[Position];
|
||||
}
|
||||
|
||||
if (Limit != 0)
|
||||
{
|
||||
long Size = (Limit - Position) + 1;
|
||||
|
||||
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
|
||||
|
||||
if (Position != -1)
|
||||
{
|
||||
byte[] Buffer = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
||||
|
||||
int Stride = (int)GetRegister(NsGpuRegister._3dVertexArray0Fetch) & 0xfff;
|
||||
|
||||
List<GalVertexAttrib> Attribs = new List<GalVertexAttrib>();
|
||||
|
||||
for (int Attr = 0; Attr < 16; Attr++)
|
||||
{
|
||||
int Packed = (int)GetRegister(NsGpuRegister._3dVertexAttrib0Format + Attr * 4);
|
||||
|
||||
GalVertexAttrib Attrib = new GalVertexAttrib(Attr,
|
||||
(Packed >> 0) & 0x1f,
|
||||
((Packed >> 6) & 0x1) != 0,
|
||||
(Packed >> 7) & 0x3fff,
|
||||
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
|
||||
(GalVertexAttribType)((Packed >> 27) & 0x7),
|
||||
((Packed >> 31) & 0x1) != 0);
|
||||
|
||||
if (Attrib.Offset < Stride)
|
||||
{
|
||||
Attribs.Add(Attrib);
|
||||
}
|
||||
}
|
||||
|
||||
Gpu.Renderer.QueueAction(delegate()
|
||||
{
|
||||
Gpu.Renderer.SendVertexBuffer(VbIndex, Buffer, Stride, Attribs.ToArray());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendTexture(AMemory Memory)
|
||||
{
|
||||
long TicPos = (long)GetRegister(NsGpuRegister._3dTicAddressHigh) << 32 |
|
||||
(long)GetRegister(NsGpuRegister._3dTicAddressLow) << 0;
|
||||
|
||||
uint CbData = GetRegister(NsGpuRegister._3dCbData0);
|
||||
|
||||
uint TicIndex = (CbData >> 0) & 0xfffff;
|
||||
uint TscIndex = (CbData >> 20) & 0xfff; //I guess?
|
||||
|
||||
TicPos = Gpu.MemoryMgr.GetCpuAddr(TicPos + TicIndex * 0x20);
|
||||
|
||||
if (TicPos != -1)
|
||||
{
|
||||
int Word0 = Memory.ReadInt32(TicPos + 0x0);
|
||||
int Word1 = Memory.ReadInt32(TicPos + 0x4);
|
||||
int Word2 = Memory.ReadInt32(TicPos + 0x8);
|
||||
int Word3 = Memory.ReadInt32(TicPos + 0xc);
|
||||
int Word4 = Memory.ReadInt32(TicPos + 0x10);
|
||||
int Word5 = Memory.ReadInt32(TicPos + 0x14);
|
||||
int Word6 = Memory.ReadInt32(TicPos + 0x18);
|
||||
int Word7 = Memory.ReadInt32(TicPos + 0x1c);
|
||||
|
||||
long TexAddress = Word1;
|
||||
|
||||
TexAddress |= (long)(Word2 & 0xff) << 32;
|
||||
|
||||
TexAddress = Gpu.MemoryMgr.GetCpuAddr(TexAddress);
|
||||
|
||||
if (TexAddress != -1)
|
||||
{
|
||||
NsGpuTextureFormat Format = (NsGpuTextureFormat)(Word0 & 0x7f);
|
||||
|
||||
int Width = (Word4 & 0xffff) + 1;
|
||||
int Height = (Word5 & 0xffff) + 1;
|
||||
|
||||
byte[] Buffer = GetDecodedTexture(Memory, Format, TexAddress, Width, Height);
|
||||
|
||||
if (Buffer != null)
|
||||
{
|
||||
Gpu.Renderer.QueueAction(delegate()
|
||||
{
|
||||
Gpu.Renderer.SendR8G8B8A8Texture(0, Buffer, Width, Height);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendShader(
|
||||
AMemory Memory,
|
||||
uint ShaderPrg,
|
||||
uint ShaderId,
|
||||
uint CodeAddr,
|
||||
uint ShaderType,
|
||||
uint CodeEnd)
|
||||
{
|
||||
long CodePos = Gpu.MemoryMgr.GetCpuAddr(CodeAddr);
|
||||
|
||||
byte[] Data = AMemoryHelper.ReadBytes(Memory, CodePos, 0x300);
|
||||
}
|
||||
|
||||
private static byte[] GetDecodedTexture(
|
||||
AMemory Memory,
|
||||
NsGpuTextureFormat Format,
|
||||
long Position,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
byte[] Data = null;
|
||||
|
||||
switch (Format)
|
||||
{
|
||||
case NsGpuTextureFormat.BC1:
|
||||
{
|
||||
int Size = (Width * Height) >> 1;
|
||||
|
||||
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
||||
|
||||
Data = BCn.DecodeBC1(new NsGpuTexture()
|
||||
{
|
||||
Width = Width,
|
||||
Height = Height,
|
||||
Data = Data
|
||||
}, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NsGpuTextureFormat.BC2:
|
||||
{
|
||||
int Size = Width * Height;
|
||||
|
||||
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
||||
|
||||
Data = BCn.DecodeBC2(new NsGpuTexture()
|
||||
{
|
||||
Width = Width,
|
||||
Height = Height,
|
||||
Data = Data
|
||||
}, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NsGpuTextureFormat.BC3:
|
||||
{
|
||||
int Size = Width * Height;
|
||||
|
||||
Data = AMemoryHelper.ReadBytes(Memory, Position, Size);
|
||||
|
||||
Data = BCn.DecodeBC3(new NsGpuTexture()
|
||||
{
|
||||
Width = Width,
|
||||
Height = Height,
|
||||
Data = Data
|
||||
}, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
//default: throw new NotImplementedException(Format.ToString());
|
||||
}
|
||||
|
||||
return Data;
|
||||
}
|
||||
|
||||
public uint GetRegister(NsGpuRegister Register)
|
||||
{
|
||||
return Registers[((int)Register >> 2) & 0xfff];
|
||||
}
|
||||
|
||||
public void SetRegister(NsGpuRegister Register, uint Value)
|
||||
{
|
||||
Registers[((int)Register >> 2) & 0xfff] = Value;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,94 +0,0 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public enum NsGpuRegister
|
||||
{
|
||||
BindChannel = 0,
|
||||
|
||||
_2dClipEnable = 0x0290,
|
||||
_2dOperation = 0x02ac,
|
||||
|
||||
_3dGlobalBase = 0x02c8,
|
||||
_3dRt0AddressHigh = 0x0800,
|
||||
_3dRt0AddressLow = 0x0804,
|
||||
_3dRt0Horiz = 0x0808,
|
||||
_3dRt0Vert = 0x080c,
|
||||
_3dRt0Format = 0x0810,
|
||||
_3dRt0BlockDimensions = 0x0814,
|
||||
_3dRt0ArrayMode = 0x0818,
|
||||
_3dRt0LayerStride = 0x081c,
|
||||
_3dRt0BaseLayer = 0x0820,
|
||||
_3dViewportScaleX = 0x0a00,
|
||||
_3dViewportScaleY = 0x0a04,
|
||||
_3dViewportScaleZ = 0x0a08,
|
||||
_3dViewportTranslateX = 0x0a0c,
|
||||
_3dViewportTranslateY = 0x0a10,
|
||||
_3dViewportTranslateZ = 0x0a14,
|
||||
_3dViewportHoriz = 0x0c00,
|
||||
_3dViewportVert = 0x0c04,
|
||||
_3dDepthRangeNear = 0x0c08,
|
||||
_3dDepthRangeFar = 0x0c0c,
|
||||
_3dClearColorR = 0x0d80,
|
||||
_3dClearColorG = 0x0d84,
|
||||
_3dClearColorB = 0x0d88,
|
||||
_3dClearColorA = 0x0d8c,
|
||||
_3dScreenScissorHoriz = 0x0ff4,
|
||||
_3dScreenScissorVert = 0x0ff8,
|
||||
_3dVertexAttrib0Format = 0x1160,
|
||||
_3dVertexAttrib1Format = 0x1164,
|
||||
_3dVertexAttrib2Format = 0x1168,
|
||||
_3dVertexAttrib3Format = 0x116c,
|
||||
_3dVertexAttrib4Format = 0x1170,
|
||||
_3dVertexAttrib5Format = 0x1174,
|
||||
_3dVertexAttrib6Format = 0x1178,
|
||||
_3dVertexAttrib7Format = 0x117c,
|
||||
_3dVertexAttrib8Format = 0x1180,
|
||||
_3dVertexAttrib9Format = 0x1184,
|
||||
_3dVertexAttrib10Format = 0x1188,
|
||||
_3dVertexAttrib11Format = 0x118c,
|
||||
_3dVertexAttrib12Format = 0x1190,
|
||||
_3dVertexAttrib13Format = 0x1194,
|
||||
_3dVertexAttrib14Format = 0x1198,
|
||||
_3dVertexAttrib15Format = 0x119c,
|
||||
_3dScreenYControl = 0x13ac,
|
||||
_3dTscAddressHigh = 0x155c,
|
||||
_3dTscAddressLow = 0x1560,
|
||||
_3dTscLimit = 0x1564,
|
||||
_3dTicAddressHigh = 0x1574,
|
||||
_3dTicAddressLow = 0x1578,
|
||||
_3dTicLimit = 0x157c,
|
||||
_3dMultiSampleMode = 0x15d0,
|
||||
_3dVertexEndGl = 0x1614,
|
||||
_3dVertexBeginGl = 0x1618,
|
||||
_3dQueryAddressHigh = 0x1b00,
|
||||
_3dQueryAddressLow = 0x1b04,
|
||||
_3dQuerySequence = 0x1b08,
|
||||
_3dQueryGet = 0x1b0c,
|
||||
_3dVertexArray0Fetch = 0x1c00,
|
||||
_3dVertexArray0StartHigh = 0x1c04,
|
||||
_3dVertexArray0StartLow = 0x1c08,
|
||||
_3dVertexArray1Fetch = 0x1c10, //todo: the rest
|
||||
_3dVertexArray0LimitHigh = 0x1f00,
|
||||
_3dVertexArray0LimitLow = 0x1f04,
|
||||
_3dCbSize = 0x2380,
|
||||
_3dCbAddressHigh = 0x2384,
|
||||
_3dCbAddressLow = 0x2388,
|
||||
_3dCbPos = 0x238c,
|
||||
_3dCbData0 = 0x2390,
|
||||
_3dCbData1 = 0x2394,
|
||||
_3dCbData2 = 0x2398,
|
||||
_3dCbData3 = 0x239c,
|
||||
_3dCbData4 = 0x23a0,
|
||||
_3dCbData5 = 0x23a4,
|
||||
_3dCbData6 = 0x23a8,
|
||||
_3dCbData7 = 0x23ac,
|
||||
_3dCbData8 = 0x23b0,
|
||||
_3dCbData9 = 0x23b4,
|
||||
_3dCbData10 = 0x23b8,
|
||||
_3dCbData11 = 0x23bc,
|
||||
_3dCbData12 = 0x23c0,
|
||||
_3dCbData13 = 0x23c4,
|
||||
_3dCbData14 = 0x23c8,
|
||||
_3dCbData15 = 0x23cc,
|
||||
_3dSetShader = 0x3890
|
||||
}
|
||||
}
|
|
@ -1,13 +1,11 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
enum NsGpuEngine
|
||||
enum NvGpuEngine
|
||||
{
|
||||
None = 0,
|
||||
_2d = 0x902d,
|
||||
_3d = 0xb197,
|
||||
Compute = 0xb1c0,
|
||||
Kepler = 0xa140,
|
||||
Dma = 0xb0b5,
|
||||
GpFifo = 0xb06f
|
||||
Dma = 0xb0b5
|
||||
}
|
||||
}
|
67
Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
Normal file
67
Ryujinx.Graphics/Gpu/NvGpuEngine3d.cs
Normal file
|
@ -0,0 +1,67 @@
|
|||
using ChocolArm64.Memory;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
class NvGpuEngine3d : INvGpuEngine
|
||||
{
|
||||
public int[] Registers { get; private set; }
|
||||
|
||||
private NsGpu Gpu;
|
||||
|
||||
private Dictionary<int, NvGpuMethod> Methods;
|
||||
|
||||
public NvGpuEngine3d(NsGpu Gpu)
|
||||
{
|
||||
this.Gpu = Gpu;
|
||||
|
||||
Registers = new int[0xe00];
|
||||
|
||||
Methods = new Dictionary<int, NvGpuMethod>()
|
||||
{
|
||||
{ 0x6c3, QueryControl }
|
||||
};
|
||||
}
|
||||
|
||||
public void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
if (Methods.TryGetValue(PBEntry.Method, out NvGpuMethod Methd))
|
||||
{
|
||||
Methd(Memory, PBEntry);
|
||||
}
|
||||
|
||||
if (PBEntry.Arguments.Count == 1)
|
||||
{
|
||||
Registers[PBEntry.Method] = PBEntry.Arguments[0];
|
||||
}
|
||||
}
|
||||
|
||||
private void QueryControl(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
long Position = MakeAddress(NvGpuEngine3dReg.QueryAddr);
|
||||
|
||||
int Seq = Registers[(int)NvGpuEngine3dReg.QuerySequence];
|
||||
int Ctrl = Registers[(int)NvGpuEngine3dReg.QueryControl];
|
||||
|
||||
int Mode = Ctrl & 3;
|
||||
|
||||
if (Mode == 0)
|
||||
{
|
||||
//Write.
|
||||
Position = Gpu.MemoryMgr.GetCpuAddr(Position);
|
||||
|
||||
if (Position != -1)
|
||||
{
|
||||
Memory.WriteInt32(Position, Seq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private long MakeAddress(NvGpuEngine3dReg Reg)
|
||||
{
|
||||
return
|
||||
(long)Registers[(int)Reg + 0] << 32 |
|
||||
(uint)Registers[(int)Reg + 1];
|
||||
}
|
||||
}
|
||||
}
|
9
Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
Normal file
9
Ryujinx.Graphics/Gpu/NvGpuEngine3dReg.cs
Normal file
|
@ -0,0 +1,9 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
enum NvGpuEngine3dReg
|
||||
{
|
||||
QueryAddr = 0x6c0,
|
||||
QuerySequence = 0x6c2,
|
||||
QueryControl = 0x6c3
|
||||
}
|
||||
}
|
177
Ryujinx.Graphics/Gpu/NvGpuFifo.cs
Normal file
177
Ryujinx.Graphics/Gpu/NvGpuFifo.cs
Normal file
|
@ -0,0 +1,177 @@
|
|||
using ChocolArm64.Memory;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public class NvGpuFifo
|
||||
{
|
||||
private const int MacrosCount = 32;
|
||||
private const int MacroIndexMask = MacrosCount - 1;
|
||||
|
||||
private NsGpu Gpu;
|
||||
|
||||
private ConcurrentQueue<(AMemory, NsGpuPBEntry[])> BufferQueue;
|
||||
|
||||
private NvGpuEngine[] SubChannels;
|
||||
|
||||
private struct CachedMacro
|
||||
{
|
||||
public long Position { get; private set; }
|
||||
|
||||
private MacroInterpreter Interpreter;
|
||||
|
||||
public CachedMacro(INvGpuEngine Engine, long Position)
|
||||
{
|
||||
this.Position = Position;
|
||||
|
||||
Interpreter = new MacroInterpreter(Engine);
|
||||
}
|
||||
|
||||
public void PushParam(int Param)
|
||||
{
|
||||
Interpreter?.Fifo.Enqueue(Param);
|
||||
}
|
||||
|
||||
public void Execute(AMemory Memory, int Param)
|
||||
{
|
||||
Interpreter?.Execute(Memory, Position, Param);
|
||||
}
|
||||
}
|
||||
|
||||
private long CurrentMacroPosition;
|
||||
private int CurrentMacroBindIndex;
|
||||
|
||||
private CachedMacro[] Macros;
|
||||
|
||||
private Queue<(int, int)> MacroQueue;
|
||||
|
||||
public NvGpuFifo(NsGpu Gpu)
|
||||
{
|
||||
this.Gpu = Gpu;
|
||||
|
||||
BufferQueue = new ConcurrentQueue<(AMemory, NsGpuPBEntry[])>();
|
||||
|
||||
SubChannels = new NvGpuEngine[8];
|
||||
|
||||
Macros = new CachedMacro[MacrosCount];
|
||||
|
||||
MacroQueue = new Queue<(int, int)>();
|
||||
}
|
||||
|
||||
public void PushBuffer(AMemory Memory, NsGpuPBEntry[] Buffer)
|
||||
{
|
||||
BufferQueue.Enqueue((Memory, Buffer));
|
||||
}
|
||||
|
||||
public void DispatchCalls()
|
||||
{
|
||||
while (BufferQueue.TryDequeue(out (AMemory Memory, NsGpuPBEntry[] Buffer) Tuple))
|
||||
{
|
||||
foreach (NsGpuPBEntry PBEntry in Tuple.Buffer)
|
||||
{
|
||||
CallMethod(Tuple.Memory, PBEntry);
|
||||
}
|
||||
|
||||
ExecuteMacros(Tuple.Memory);
|
||||
}
|
||||
}
|
||||
|
||||
private void ExecuteMacros(AMemory Memory)
|
||||
{
|
||||
while (MacroQueue.TryDequeue(out (int Index, int Param) Tuple))
|
||||
{
|
||||
Macros[Tuple.Index].Execute(Memory, Tuple.Param);
|
||||
}
|
||||
}
|
||||
|
||||
private void CallMethod(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
if (PBEntry.Method < 0x80)
|
||||
{
|
||||
switch ((NvGpuFifoMeth)PBEntry.Method)
|
||||
{
|
||||
case NvGpuFifoMeth.BindChannel:
|
||||
{
|
||||
NvGpuEngine Engine = (NvGpuEngine)PBEntry.Arguments[0];
|
||||
|
||||
SubChannels[PBEntry.SubChannel] = Engine;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMacroUploadAddress:
|
||||
{
|
||||
CurrentMacroPosition = (long)((ulong)PBEntry.Arguments[0] << 2);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SendMacroCodeData:
|
||||
{
|
||||
long Position = Gpu.GetCpuAddr(CurrentMacroPosition);
|
||||
|
||||
foreach (int Arg in PBEntry.Arguments)
|
||||
{
|
||||
Memory.WriteInt32(Position, Arg);
|
||||
|
||||
CurrentMacroPosition += 4;
|
||||
|
||||
Position += 4;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.SetMacroBindingIndex:
|
||||
{
|
||||
CurrentMacroBindIndex = PBEntry.Arguments[0];
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case NvGpuFifoMeth.BindMacro:
|
||||
{
|
||||
long Position = (long)((ulong)PBEntry.Arguments[0] << 2);
|
||||
|
||||
Position = Gpu.GetCpuAddr(Position);
|
||||
|
||||
Macros[CurrentMacroBindIndex] = new CachedMacro(Gpu.Engine3d, Position);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (SubChannels[PBEntry.SubChannel])
|
||||
{
|
||||
case NvGpuEngine._3d: Call3dMethod(Memory, PBEntry); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Call3dMethod(AMemory Memory, NsGpuPBEntry PBEntry)
|
||||
{
|
||||
if (PBEntry.Method < 0xe00)
|
||||
{
|
||||
Gpu.Engine3d.CallMethod(Memory, PBEntry);
|
||||
}
|
||||
else
|
||||
{
|
||||
int MacroIndex = (PBEntry.Method >> 1) & MacroIndexMask;
|
||||
|
||||
if ((PBEntry.Method & 1) != 0)
|
||||
{
|
||||
foreach (int Arg in PBEntry.Arguments)
|
||||
{
|
||||
Macros[MacroIndex].PushParam(Arg);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MacroQueue.Enqueue((MacroIndex, PBEntry.Arguments[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics/Gpu/NvGpuFifoMeth.cs
Normal file
11
Ryujinx.Graphics/Gpu/NvGpuFifoMeth.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
enum NvGpuFifoMeth
|
||||
{
|
||||
BindChannel = 0,
|
||||
SetMacroUploadAddress = 0x45,
|
||||
SendMacroCodeData = 0x46,
|
||||
SetMacroBindingIndex = 0x47,
|
||||
BindMacro = 0x48
|
||||
}
|
||||
}
|
6
Ryujinx.Graphics/Gpu/NvGpuMethod.cs
Normal file
6
Ryujinx.Graphics/Gpu/NvGpuMethod.cs
Normal file
|
@ -0,0 +1,6 @@
|
|||
using ChocolArm64.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
delegate void NvGpuMethod(AMemory Memory, NsGpuPBEntry PBEntry);
|
||||
}
|
101
Ryujinx.Graphics/Gpu/NvGpuPushBuffer.cs
Normal file
101
Ryujinx.Graphics/Gpu/NvGpuPushBuffer.cs
Normal file
|
@ -0,0 +1,101 @@
|
|||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
public static class NvGpuPushBuffer
|
||||
{
|
||||
private enum SubmissionMode
|
||||
{
|
||||
Incrementing = 1,
|
||||
NonIncrementing = 3,
|
||||
Immediate = 4,
|
||||
IncrementOnce = 5
|
||||
}
|
||||
|
||||
public static NsGpuPBEntry[] Decode(byte[] Data)
|
||||
{
|
||||
using (MemoryStream MS = new MemoryStream(Data))
|
||||
{
|
||||
BinaryReader Reader = new BinaryReader(MS);
|
||||
|
||||
List<NsGpuPBEntry> PushBuffer = new List<NsGpuPBEntry>();
|
||||
|
||||
bool CanRead() => MS.Position + 4 <= MS.Length;
|
||||
|
||||
while (CanRead())
|
||||
{
|
||||
int Packed = Reader.ReadInt32();
|
||||
|
||||
int Meth = (Packed >> 0) & 0x1fff;
|
||||
int SubC = (Packed >> 13) & 7;
|
||||
int Args = (Packed >> 16) & 0x1fff;
|
||||
int Mode = (Packed >> 29) & 7;
|
||||
|
||||
switch ((SubmissionMode)Mode)
|
||||
{
|
||||
case SubmissionMode.Incrementing:
|
||||
{
|
||||
for (int Index = 0; Index < Args && CanRead(); Index++, Meth++)
|
||||
{
|
||||
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SubmissionMode.NonIncrementing:
|
||||
{
|
||||
int[] Arguments = new int[Args];
|
||||
|
||||
for (int Index = 0; Index < Arguments.Length; Index++)
|
||||
{
|
||||
if (!CanRead())
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Arguments[Index] = Reader.ReadInt32();
|
||||
}
|
||||
|
||||
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Arguments));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SubmissionMode.Immediate:
|
||||
{
|
||||
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Args));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case SubmissionMode.IncrementOnce:
|
||||
{
|
||||
if (CanRead())
|
||||
{
|
||||
PushBuffer.Add(new NsGpuPBEntry(Meth, SubC, Reader.ReadInt32()));
|
||||
}
|
||||
|
||||
if (CanRead() && Args > 1)
|
||||
{
|
||||
int[] Arguments = new int[Args - 1];
|
||||
|
||||
for (int Index = 0; Index < Arguments.Length && CanRead(); Index++)
|
||||
{
|
||||
Arguments[Index] = Reader.ReadInt32();
|
||||
}
|
||||
|
||||
PushBuffer.Add(new NsGpuPBEntry(Meth + 1, SubC, Arguments));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return PushBuffer.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Reference in a new issue