return correct PixelFormat & PixelType

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greggameplayer 2018-07-10 19:09:58 +02:00 committed by GitHub
parent e55ed2b200
commit 873e02e419
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@ -139,6 +139,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.Float);
}
throw new NotImplementedException(Format.ToString());
@ -264,4 +265,4 @@ namespace Ryujinx.Graphics.Gal.OpenGL
throw new ArgumentException(nameof(BlendFactor));
}
}
}
}