Do not use template updates for buffer textures and buffer images

This commit is contained in:
Gabriel A 2024-07-06 14:34:06 -03:00
parent 1a0a351a15
commit 8a12c113f9
2 changed files with 185 additions and 2 deletions

View file

@ -684,12 +684,26 @@ namespace Ryujinx.Graphics.Vulkan
if (_dirty.HasFlag(DirtyFlags.Texture))
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
if (program.UpdateTexturesWithoutTemplate)
{
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
}
else
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
}
}
if (_dirty.HasFlag(DirtyFlags.Image))
{
UpdateAndBind(cbs, program, PipelineBase.ImageSetIndex, pbp);
if (program.UpdateImagesWithoutTemplate)
{
UpdateAndBindImagesWithoutTemplate(cbs, program, pbp);
}
else
{
UpdateAndBind(cbs, program, PipelineBase.ImageSetIndex, pbp);
}
}
if (program.BindingSegments.Length > PipelineBase.DescriptorSetLayouts)
@ -918,6 +932,152 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
{
int setIndex = PipelineBase.TextureSetIndex;
var bindingSegments = program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
return;
}
if (_updateDescriptorCacheCbIndex)
{
_updateDescriptorCacheCbIndex = false;
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
}
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
foreach (ResourceBindingSegment segment in bindingSegments)
{
int binding = segment.Binding;
int count = segment.Count;
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
}
}
else
{
if (segment.Type != ResourceType.BufferTexture)
{
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
}
else
{
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
}
}
}
var sets = dsc.GetSets();
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
private void UpdateAndBindImagesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
{
int setIndex = PipelineBase.ImageSetIndex;
var bindingSegments = program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
return;
}
if (_updateDescriptorCacheCbIndex)
{
_updateDescriptorCacheCbIndex = false;
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
}
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
foreach (ResourceBindingSegment segment in bindingSegments)
{
int binding = segment.Binding;
int count = segment.Count;
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferImage)
{
Span<DescriptorImageInfo> images = _images;
for (int i = 0; i < count; i++)
{
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
}
dsc.UpdateImages(0, binding, images[..count], DescriptorType.StorageImage);
}
else
{
Span<BufferView> bufferImages = _bufferImages;
for (int i = 0; i < count; i++)
{
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
}
dsc.UpdateBufferImages(0, binding, bufferImages[..count], DescriptorType.StorageTexelBuffer);
}
}
else
{
if (segment.Type != ResourceType.BufferTexture)
{
dsc.UpdateImages(0, binding, _imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture), DescriptorType.StorageImage);
}
else
{
dsc.UpdateBufferImages(0, binding, _imageArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.StorageTexelBuffer);
}
}
}
var sets = dsc.GetSets();
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
private unsafe void UpdateBuffers(
CommandBufferScoped cbs,
PipelineBindPoint pbp,

View file

@ -23,6 +23,9 @@ namespace Ryujinx.Graphics.Vulkan
public bool IsCompute { get; }
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
public bool UpdateTexturesWithoutTemplate { get; }
public bool UpdateImagesWithoutTemplate { get; }
public uint Stages { get; }
public ResourceBindingSegment[][] ClearSegments { get; }
@ -130,6 +133,26 @@ namespace Ryujinx.Graphics.Vulkan
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
Templates = BuildTemplates(usePushDescriptors);
if (gd.Vendor == Vendor.Qualcomm)
{
// Updating buffer bindings using template updates crashes the Adreno driver on Windows.
foreach (ResourceBindingSegment[] stageSegments in BindingSegments)
{
foreach (ResourceBindingSegment bindingSegment in stageSegments)
{
if (bindingSegment.Type == ResourceType.BufferTexture)
{
UpdateTexturesWithoutTemplate = true;
}
else if (bindingSegment.Type == ResourceType.BufferImage)
{
UpdateImagesWithoutTemplate = true;
}
}
}
}
_compileTask = Task.CompletedTask;
_firstBackgroundUse = false;
}