Fix TEXS ARRAY_2D index
This commit is contained in:
parent
e3d9609f7e
commit
8a186e2e65
1 changed files with 1 additions and 1 deletions
|
@ -554,7 +554,7 @@ namespace Ryujinx.Graphics.Gal.Shader
|
||||||
if (IsArray)
|
if (IsArray)
|
||||||
{
|
{
|
||||||
CoordStartIndex++;
|
CoordStartIndex++;
|
||||||
Coords[Coords.Length - 1] = OperB;
|
Coords[Coords.Length - 1] = OpCode.Gpr8();
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (Coords.Length - CoordStartIndex)
|
switch (Coords.Length - CoordStartIndex)
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue