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greggameplayer 2018-08-17 06:54:16 +00:00 committed by GitHub
commit 8db7415623
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4 changed files with 4 additions and 1 deletions

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@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.Gal
R16G16B16A16 = 0x3, R16G16B16A16 = 0x3,
A8B8G8R8 = 0x8, A8B8G8R8 = 0x8,
A2B10G10R10 = 0x9, A2B10G10R10 = 0x9,
R16_G16 = 0xc,
R32 = 0xf, R32 = 0xf,
BC6H_SF16 = 0x10, BC6H_SF16 = 0x10,
BC6H_UF16 = 0x11, BC6H_UF16 = 0x11,

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@ -133,6 +133,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat); case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte); case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); case GalTextureFormat.A2B10G10R10: return (PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed);
case GalTextureFormat.R16_G16: return (PixelFormat.RgInteger, PixelType.UnsignedShort);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float); case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551); case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565); case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
@ -143,7 +144,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
} }
throw new NotImplementedException(Format.ToString()); throw new NotImplementedException(Format.ToString());
} }

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@ -43,6 +43,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.A8B8G8R8: case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.A2B10G10R10: case GalTextureFormat.A2B10G10R10:
case GalTextureFormat.R32: case GalTextureFormat.R32:
case GalTextureFormat.R16_G16:
case GalTextureFormat.ZF32: case GalTextureFormat.ZF32:
case GalTextureFormat.BF10GF11RF11: case GalTextureFormat.BF10GF11RF11:
case GalTextureFormat.Z24S8: case GalTextureFormat.Z24S8:

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@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture); case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture); case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture); case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R16_G16: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture); case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture); case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture); case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);