Add "Enable_FS_Integrity_Checks" to Ryujinx.conf
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3 changed files with 7 additions and 2 deletions
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@ -18,8 +18,6 @@ namespace Ryujinx.HLE.HOS
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internal const int HidSize = 0x40000;
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internal const int HidSize = 0x40000;
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internal const int FontSize = 0x1100000;
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internal const int FontSize = 0x1100000;
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private const bool EnableFsIntegrityChecks = true;
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private Switch Device;
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private Switch Device;
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private ConcurrentDictionary<int, Process> Processes;
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private ConcurrentDictionary<int, Process> Processes;
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@ -53,6 +51,8 @@ namespace Ryujinx.HLE.HOS
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public string CurrentTitle { get; private set; }
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public string CurrentTitle { get; private set; }
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public bool EnableFsIntegrityChecks { get; set; }
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public Horizon(Switch Device)
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public Horizon(Switch Device)
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{
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{
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this.Device = Device;
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this.Device = Device;
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@ -68,6 +68,8 @@ namespace Ryujinx
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Device.System.EnableMultiCoreScheduling();
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Device.System.EnableMultiCoreScheduling();
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}
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}
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Device.System.EnableFsIntegrityChecks = Convert.ToBoolean(Parser.Value("Enable_FS_Integrity_Checks"));
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JoyConKeyboard = new JoyConKeyboard(
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JoyConKeyboard = new JoyConKeyboard(
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new JoyConKeyboardLeft
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new JoyConKeyboardLeft
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@ -31,6 +31,9 @@ Enable_Vsync = true
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#Enable or Disable Multi-core scheduling of threads
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#Enable or Disable Multi-core scheduling of threads
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Enable_MultiCore_Scheduling = false
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Enable_MultiCore_Scheduling = false
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#Enable integrity checks on Switch content files
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Enable_FS_Integrity_Checks = true
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#Controller Device Index
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#Controller Device Index
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GamePad_Index = 0
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GamePad_Index = 0
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