fix savedatatype offset, remove incomplete createsavedata implimentation

This commit is contained in:
emmaus 2018-08-24 17:46:06 +00:00
parent c35d9ba043
commit 92a87e1ba1
5 changed files with 21 additions and 64 deletions

View file

@ -1,6 +1,6 @@
namespace Ryujinx.HLE.FileSystem
{
enum SaveDataType
enum SaveDataType : byte
{
SystemSaveData,
SaveData,

View file

@ -10,33 +10,33 @@ namespace Ryujinx.HLE.FileSystem
{
public static string GetSavePath(Save SaveMetaData, ServiceCtx Context)
{
string BasePartitionPath = "nand";
long CurrentTitleId = SaveMetaData.TitleId;
string BaseSavePath = "nand";
long CurrentTitleId = SaveMetaData.TitleId;
switch (SaveMetaData.SaveSpaceId)
{
case SaveSpaceId.NandUser:
BasePartitionPath = Path.Combine(BasePartitionPath, "user");
BaseSavePath = Path.Combine(BaseSavePath, "user");
break;
case SaveSpaceId.NandSystem:
BasePartitionPath = Path.Combine(BasePartitionPath, "system");
BaseSavePath = Path.Combine(BaseSavePath, "system");
break;
case SaveSpaceId.SdCard:
BasePartitionPath = Path.Combine("sdmc", "Nintendo");
BaseSavePath = Path.Combine("sdmc", "Nintendo");
break;
}
BasePartitionPath = Path.Combine(BasePartitionPath, "save");
BaseSavePath = Path.Combine(BaseSavePath, "save");
if (SaveMetaData.TitleId == 0 && SaveMetaData.SaveDataType == SaveDataType.SaveData)
{
CurrentTitleId = Context.Process.MetaData.ACI0.TitleId;
}
string SavePath = Path.Combine(BasePartitionPath,
SaveMetaData.SaveID.ToString("X16"),
string SavePath = Path.Combine(BaseSavePath,
SaveMetaData.SaveID.ToString("x16"),
SaveMetaData.UserID.ToString(),
SaveMetaData.SaveDataType == SaveDataType.SaveData ? CurrentTitleId.ToString("X16") : string.Empty);
SaveMetaData.SaveDataType == SaveDataType.SaveData ? CurrentTitleId.ToString("x16") : string.Empty);
return SavePath;
}

View file

@ -1,6 +1,6 @@
namespace Ryujinx.HLE.FileSystem
{
enum SaveSpaceId
enum SaveSpaceId : byte
{
NandSystem,
NandUser,

View file

@ -53,7 +53,7 @@ namespace Ryujinx.HLE.FileSystem
public string GetNandPath() => MakeDirAndGetFullPath(NandPath);
public string GetGameSavesPath(Save SaveMetaData, ServiceCtx Context)
public string GetGameSavePath(Save SaveMetaData, ServiceCtx Context)
=> MakeDirAndGetFullPath(SaveHelper.GetSavePath(SaveMetaData, Context));
public string GetSystemPath() => MakeDirAndGetFullPath(SystemPath);

View file

@ -3,6 +3,8 @@ using Ryujinx.HLE.Logging;
using System.Collections.Generic;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.SystemState;
namespace Ryujinx.HLE.HOS.Services.FspSrv
{
class IFileSystemProxy : IpcService
@ -17,7 +19,6 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
{
{ 1, SetCurrentProcess },
{ 18, OpenSdCardFileSystem },
{ 22, CreateSaveDataFileSystem },
{ 51, OpenSaveDataFileSystem },
{ 52, OpenSaveDataFileSystemBySystemSaveDataId },
{ 200, OpenDataStorageByCurrentProcess },
@ -38,41 +39,6 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
return 0;
}
public long CreateSaveDataFileSystem(ServiceCtx Context)
{
long TitleId = Context.RequestData.ReadInt64();
long UserIdHigh = Context.RequestData.ReadInt64();
long UserIdLow = Context.RequestData.ReadInt64();
long SaveId = Context.RequestData.ReadInt64();
SaveDataType Type = (SaveDataType)Context.RequestData.ReadByte();
Save SaveInfo = new Save()
{
TitleId = TitleId,
UserID = new SystemState.UserId(UserIdLow, UserIdHigh),
SaveID = SaveId,
SaveDataType = Type
};
switch (SaveInfo.SaveDataType)
{
case SaveDataType.SaveData:
SaveInfo.SaveSpaceId = SaveSpaceId.NandUser;
break;
case SaveDataType.SystemSaveData:
SaveInfo.SaveSpaceId = SaveSpaceId.NandSystem;
break;
}
byte[] SaveCreateStruct = Context.RequestData.ReadBytes(0x40);
byte[] Input = Context.RequestData.ReadBytes(0x10);
Context.Device.FileSystem.GetGameSavesPath(SaveInfo, Context);
return 0;
}
public long OpenSaveDataFileSystem(ServiceCtx Context)
{
LoadSaveDataFileSystem(Context);
@ -110,29 +76,20 @@ namespace Ryujinx.HLE.HOS.Services.FspSrv
public void LoadSaveDataFileSystem(ServiceCtx Context)
{
byte id = Context.RequestData.ReadByte();
SaveSpaceId SaveSpaceId = (SaveSpaceId)id;
int Unknown = Context.RequestData.ReadInt32();
long TitleId = Context.RequestData.ReadInt64();
byte[] UserId = Context.RequestData.ReadBytes(0x10);
long SaveId = Context.RequestData.ReadInt64();
byte type = Context.RequestData.ReadByte();
SaveDataType Type = (SaveDataType)type;
SaveSpaceId SaveSpaceId = (SaveSpaceId)Context.RequestData.ReadInt64();
Save SaveInfo = new Save()
{
TitleId = TitleId,
UserID = new SystemState.UserId(UserId),
SaveID = SaveId,
SaveDataType = Type
TitleId = Context.RequestData.ReadInt64(),
UserID = new UserId(Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64()),
SaveID = Context.RequestData.ReadInt64(),
SaveDataType = (SaveDataType)Context.RequestData.ReadByte()
};
SaveInfo.SaveSpaceId = SaveSpaceId;
MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavesPath(SaveInfo, Context)));
MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavePath(SaveInfo, Context)));
}
}
}