Skip repeated cache tests between same sync

This commit is contained in:
ReinUsesLisp 2018-07-20 17:24:28 -03:00
commit 9303a7e9ae

View file

@ -25,6 +25,10 @@ namespace Ryujinx.HLE.Gpu.Engines
private HashSet<long> FrameBuffers; private HashSet<long> FrameBuffers;
private List<long> UploadedIndexes;
private List<long> UploadedVertices;
private List<long> UploadedTextures;
public NvGpuEngine3d(NvGpu Gpu) public NvGpuEngine3d(NvGpu Gpu)
{ {
this.Gpu = Gpu; this.Gpu = Gpu;
@ -57,6 +61,10 @@ namespace Ryujinx.HLE.Gpu.Engines
} }
FrameBuffers = new HashSet<long>(); FrameBuffers = new HashSet<long>();
UploadedIndexes = new List<long>();
UploadedVertices = new List<long>();
UploadedTextures = new List<long>();
} }
public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry) public void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -516,10 +524,12 @@ namespace Ryujinx.HLE.Gpu.Engines
if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture)) if (Gpu.Renderer.Texture.TryGetCachedTexture(Key, Size, out GalTexture Texture))
{ {
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Key, Size, NvGpuBufferType.Texture)) if (NewTexture.Equals(Texture) && !QueryKeyUpload(Vmm, Key, Size, NvGpuBufferType.Texture))
{ {
Gpu.Renderer.Texture.Bind(Key, TexIndex); Gpu.Renderer.Texture.Bind(Key, TexIndex);
UploadedIndexes.Add(Key);
HasCachedTexture = true; HasCachedTexture = true;
} }
} }
@ -593,7 +603,7 @@ namespace Ryujinx.HLE.Gpu.Engines
bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize); bool IboCached = Gpu.Renderer.Rasterizer.IsIboCached(IboKey, (uint)IbSize);
if (!IboCached || Vmm.IsRegionModified(IboKey, (uint)IbSize, NvGpuBufferType.Index)) if (!IboCached || QueryKeyUpload(Vmm, IboKey, (uint)IbSize, NvGpuBufferType.Index))
{ {
IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize); IntPtr DataAddress = Vmm.GetHostAddress(IndexPosition, IbSize);
@ -657,7 +667,7 @@ namespace Ryujinx.HLE.Gpu.Engines
bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize); bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
if (!VboCached || Vmm.IsRegionModified(VboKey, VbSize, NvGpuBufferType.Vertex)) if (!VboCached || QueryKeyUpload(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
{ {
IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize); IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
@ -692,6 +702,10 @@ namespace Ryujinx.HLE.Gpu.Engines
if (Mode == 0) if (Mode == 0)
{ {
UploadedIndexes.Clear();
UploadedVertices.Clear();
UploadedTextures.Clear();
//Write mode. //Write mode.
Vmm.WriteInt32(Position, Seq); Vmm.WriteInt32(Position, Seq);
} }
@ -774,5 +788,31 @@ namespace Ryujinx.HLE.Gpu.Engines
{ {
return FrameBuffers.Contains(Position); return FrameBuffers.Contains(Position);
} }
private bool QueryKeyUpload(NvGpuVmm Vmm, long Key, long Size, NvGpuBufferType Type)
{
List<long> UploadedKeys = TypeUploadedList(Type);
if (UploadedKeys.Contains(Key))
{
return false;
}
UploadedKeys.Add(Key);
return Vmm.IsRegionModified(Key, Size, Type);
}
private List<long> TypeUploadedList(NvGpuBufferType Type)
{
switch (Type)
{
case NvGpuBufferType.Index: return UploadedIndexes;
case NvGpuBufferType.Vertex: return UploadedVertices;
case NvGpuBufferType.Texture: return UploadedTextures;
default: throw new ArgumentException(nameof(Type));
}
}
} }
} }