Move visible update to update rather than draw as it causes a lockup if called from draw
Also added profile window disposal so closing main window closes profiler too
This commit is contained in:
parent
b7faca17ee
commit
9380873764
3 changed files with 10 additions and 8 deletions
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@ -209,6 +209,12 @@ namespace Ryujinx.Profiler.UI
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/// <remarks>There is no need to call the base implementation.</remarks>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public void Update(FrameEventArgs e)
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public void Update(FrameEventArgs e)
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{
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{
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if (_visibleChanged)
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{
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Visible = _visible;
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_visibleChanged = false;
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}
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// Backspace handling
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// Backspace handling
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if (_backspaceDown)
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if (_backspaceDown)
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{
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{
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@ -322,12 +328,6 @@ namespace Ryujinx.Profiler.UI
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/// <remarks>There is no need to call the base implementation.</remarks>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public void Draw()
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public void Draw()
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{
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{
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if (_visibleChanged)
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{
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Visible = _visible;
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_visibleChanged = false;
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}
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if (!_visible || !_initComplete)
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if (!_visible || !_initComplete)
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{
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{
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return;
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return;
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@ -43,8 +43,6 @@ namespace Ryujinx.Profiler.UI
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_window.Dispose();
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_window.Dispose();
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}
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}
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_profileThread.Join();
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_window = null;
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_window = null;
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}
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}
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@ -287,6 +287,10 @@ namespace Ryujinx
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protected override void OnUnload(EventArgs e)
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protected override void OnUnload(EventArgs e)
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{
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{
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#if USE_PROFILING
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_profileWindow.Close();
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#endif
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_renderThread.Join();
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_renderThread.Join();
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base.OnUnload(e);
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base.OnUnload(e);
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