added input page
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14 changed files with 1413 additions and 705 deletions
28
Ryujinx.Common/Input/GamePadButton.cs
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28
Ryujinx.Common/Input/GamePadButton.cs
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@ -0,0 +1,28 @@
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namespace Ryujinx.Common.Input
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{
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public enum GamePadButton
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{
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A,
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B,
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X,
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Y,
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LStick,
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RStick,
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LShoulder,
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RShoulder,
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DPadUp,
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DPadDown,
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DPadLeft,
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DPadRight,
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Start,
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Back,
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LTrigger,
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RTrigger,
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}
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public enum GamePadStick
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{
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LJoystick,
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RJoystick
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}
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}
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@ -2,28 +2,28 @@
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{
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public struct JoyConControllerLeft
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{
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public string Stick;
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public string StickButton;
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public string DPadUp;
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public string DPadDown;
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public string DPadLeft;
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public string DPadRight;
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public string ButtonMinus;
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public string ButtonL;
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public string ButtonZL;
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public GamePadStick Stick;
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public GamePadButton StickButton;
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public GamePadButton DPadUp;
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public GamePadButton DPadDown;
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public GamePadButton DPadLeft;
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public GamePadButton DPadRight;
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public GamePadButton ButtonMinus;
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public GamePadButton ButtonL;
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public GamePadButton ButtonZL;
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}
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public struct JoyConControllerRight
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{
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public string Stick;
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public string StickButton;
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public string ButtonA;
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public string ButtonB;
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public string ButtonX;
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public string ButtonY;
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public string ButtonPlus;
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public string ButtonR;
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public string ButtonZR;
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public GamePadStick Stick;
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public GamePadButton StickButton;
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public GamePadButton ButtonA;
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public GamePadButton ButtonB;
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public GamePadButton ButtonX;
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public GamePadButton ButtonY;
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public GamePadButton ButtonPlus;
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public GamePadButton ButtonR;
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public GamePadButton ButtonZR;
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}
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public struct JoyConController
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@ -15,10 +15,10 @@ namespace Ryujinx
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public static JoyConKeyboard JoyConKeyboard { get; set; }
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public static JoyConController JoyConController { get; set; }
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public static float GamePadDeadzone { get; private set; }
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public static bool GamePadEnable { get; private set; }
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public static int GamePadIndex { get; private set; }
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public static float GamePadTriggerThreshold { get; private set; }
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public static float GamePadDeadzone { get; set; }
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public static bool GamePadEnable { get; set; }
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public static int GamePadIndex { get; set; }
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public static float GamePadTriggerThreshold { get; set; }
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public static string IniPath { get; set; }
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@ -112,28 +112,28 @@ namespace Ryujinx
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{
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Left = new JoyConControllerLeft
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{
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Stick = Parser.GetValue("Controls_Left_JoyConController_Stick"),
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StickButton = Parser.GetValue("Controls_Left_JoyConController_Stick_Button"),
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DPadUp = Parser.GetValue("Controls_Left_JoyConController_DPad_Up"),
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DPadDown = Parser.GetValue("Controls_Left_JoyConController_DPad_Down"),
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DPadLeft = Parser.GetValue("Controls_Left_JoyConController_DPad_Left"),
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DPadRight = Parser.GetValue("Controls_Left_JoyConController_DPad_Right"),
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ButtonMinus = Parser.GetValue("Controls_Left_JoyConController_Button_Minus"),
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ButtonL = Parser.GetValue("Controls_Left_JoyConController_Button_L"),
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ButtonZL = Parser.GetValue("Controls_Left_JoyConController_Button_ZL")
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Stick = Enum.Parse<GamePadStick>(Parser.GetValue("Controls_Left_JoyConController_Stick")),
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StickButton = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Stick_Button")),
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DPadUp = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Up")),
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DPadDown = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Down")),
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DPadLeft = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Left")),
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DPadRight = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Right")),
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ButtonMinus = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Button_Minus")),
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ButtonL = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Button_L")),
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ButtonZL = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Button_ZL"))
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},
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Right = new JoyConControllerRight
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{
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Stick = Parser.GetValue("Controls_Right_JoyConController_Stick"),
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StickButton = Parser.GetValue("Controls_Right_JoyConController_Stick_Button"),
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ButtonA = Parser.GetValue("Controls_Right_JoyConController_Button_A"),
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ButtonB = Parser.GetValue("Controls_Right_JoyConController_Button_B"),
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ButtonX = Parser.GetValue("Controls_Right_JoyConController_Button_X"),
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ButtonY = Parser.GetValue("Controls_Right_JoyConController_Button_Y"),
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ButtonPlus = Parser.GetValue("Controls_Right_JoyConController_Button_Plus"),
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ButtonR = Parser.GetValue("Controls_Right_JoyConController_Button_R"),
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ButtonZR = Parser.GetValue("Controls_Right_JoyConController_Button_ZR")
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Stick = Enum.Parse<GamePadStick>(Parser.GetValue("Controls_Right_JoyConController_Stick")),
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StickButton = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Stick_Button")),
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ButtonA = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_A")),
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ButtonB = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_B")),
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ButtonX = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_X")),
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ButtonY = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_Y")),
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ButtonPlus = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_Plus")),
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ButtonR = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_R")),
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ButtonZR = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_ZR"))
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}
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};
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@ -1,17 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.IO;
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namespace Ryujinx.UI
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{
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public class ControlArchive
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{
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public LanguageEntry[] LanguageEntries { get; set; }
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public long ApplicationTitleID { get; set; }
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public long BaseTitleID { get; set; }
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public long ProductCode { get; set; }
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public string ApplicationVersion { get; set; }
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public long ApplicationTitleID { get; set; }
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public long BaseTitleID { get; set; }
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public long ProductCode { get; set; }
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public string ApplicationVersion { get; set; }
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public ControlArchive(Stream Input)
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{
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Input.Seek(0x3060, SeekOrigin.Begin);
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ApplicationVersion = Encoding.ASCII.GetString(Reader.ReadBytes(0x10));
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BaseTitleID = Reader.ReadInt64();
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BaseTitleID = Reader.ReadInt64();
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ApplicationTitleID = Reader.ReadInt64();
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Input.Seek(0x30a8, SeekOrigin.Begin);
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LanguageEntries[index] = new LanguageEntry()
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{
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AplicationName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x200)).Trim('\0'),
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DeveloperName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x100)).Trim('\0')
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DeveloperName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x100)).Trim('\0')
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};
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}
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}
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@ -1,8 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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public enum DialogResult
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public enum DialogResult
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{
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OK,
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Cancel,
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@ -1,17 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using Ryujinx.HLE.Loaders;
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using System.Text;
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namespace Ryujinx.UI
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{
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class Nro : HLE.Loaders.Executables.Nro
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{
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public byte[] AssetRomfData { get; set; }
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public byte[] IconData { get; set; }
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private byte[] NACPData { get; set; }
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public int AssetOffset { get; set; }
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public byte[] AssetRomfData { get; set; }
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public byte[] IconData { get; set; }
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private byte[] NACPData { get; set; }
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public int AssetOffset { get; set; }
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public ControlArchive ControlArchive { get; set; }
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{
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Input.Seek(AssetOffset, SeekOrigin.Begin);
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int AssetMagic0 = Reader.ReadInt32();
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int AssetFormat = Reader.ReadInt32();
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byte[] IconSectionInfo = Reader.ReadBytes(0x10);
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byte[] NACPSectionInfo = Reader.ReadBytes(0x10);
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int AssetMagic0 = Reader.ReadInt32();
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int AssetFormat = Reader.ReadInt32();
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byte[] IconSectionInfo = Reader.ReadBytes(0x10);
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byte[] NACPSectionInfo = Reader.ReadBytes(0x10);
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byte[] AssetRomfSectionInfo = Reader.ReadBytes(0x10);
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long IconOffset = BitConverter.ToInt64(IconSectionInfo, 0);
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long IconSize = BitConverter.ToInt64(IconSectionInfo, 8);
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long IconSize = BitConverter.ToInt64(IconSectionInfo, 8);
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long NACPOffset = BitConverter.ToInt64(NACPSectionInfo, 0);
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long NACPSize = BitConverter.ToInt64(NACPSectionInfo, 8);
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long NACPSize = BitConverter.ToInt64(NACPSectionInfo, 8);
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long RomfOffset = BitConverter.ToInt64(AssetRomfSectionInfo, 0);
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long RomfSize = BitConverter.ToInt64(AssetRomfSectionInfo, 8);
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long RomfSize = BitConverter.ToInt64(AssetRomfSectionInfo, 8);
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Input.Seek(AssetOffset + IconOffset, SeekOrigin.Begin);
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IconData = Reader.ReadBytes((int)IconSize);
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protected override void OnUpdateFrame(FrameEventArgs e)
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{
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KeyboardState Keyboard = this.Keyboard.HasValue ? this.Keyboard.Value : new KeyboardState();
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KeyboardState Keyboard = this.Keyboard ?? new KeyboardState();
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if (!UIActive)
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{
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@ -181,42 +181,86 @@ namespace Ryujinx.UI
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HidJoystickPosition LeftJoystick;
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HidJoystickPosition RightJoystick;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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int LeftJoystickDX = 0;
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int LeftJoystickDY = 0;
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int RightJoystickDX = 0;
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int RightJoystickDY = 0;
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float AnalogStickDeadzone = Config.GamePadDeadzone;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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//LeftJoystick
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
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//LeftButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
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if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightJoystick
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
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//RightButtons
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if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
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if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
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//Controller Input
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if (Config.GamePadEnable)
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{
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GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
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//LeftButtons
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
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//RightButtons
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
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if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
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//LeftJoystick
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if (GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
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|| GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
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LeftJoystickDX = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
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if (GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
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|| GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
|
||||
LeftJoystickDY = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
|
||||
|
||||
//RightJoystick
|
||||
if (GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|
||||
|| GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
|
||||
RightJoystickDX = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
|
||||
|
||||
if (GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|
||||
|| GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
|
||||
RightJoystickDY = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
|
||||
}
|
||||
|
||||
LeftJoystick = new HidJoystickPosition
|
||||
{
|
||||
|
|
|
@ -9,12 +9,16 @@ namespace Ryujinx.UI.Widgets
|
|||
static bool ConfigIntialized = false;
|
||||
static bool OpenFolderPicker;
|
||||
static string CurrentPath;
|
||||
static float CurrentGamePadDeadzone;
|
||||
static bool CurrentGamePadEnable;
|
||||
static int CurrentGamePadIndex;
|
||||
static float CurrentGamePadTriggerThreshold;
|
||||
|
||||
static IniParser IniParser;
|
||||
static FilePicker FolderPicker;
|
||||
static JoyConKeyboard KeyboardInputLayout;
|
||||
static JoyConController ControllerInputLayout;
|
||||
static Page CurrentPage = Page.General;
|
||||
static Page CurrentPage = Page.General;
|
||||
|
||||
static ConfigurationWidget()
|
||||
{
|
||||
|
@ -23,11 +27,32 @@ namespace Ryujinx.UI.Widgets
|
|||
CurrentPath = Config.DefaultGameDirectory.ToString();
|
||||
}
|
||||
|
||||
static void Reset()
|
||||
{
|
||||
KeyboardInputLayout = Config.JoyConKeyboard;
|
||||
ControllerInputLayout = Config.JoyConController;
|
||||
CurrentGamePadTriggerThreshold = Config.GamePadTriggerThreshold;
|
||||
CurrentGamePadIndex = Config.GamePadIndex;
|
||||
CurrentGamePadEnable = Config.GamePadEnable;
|
||||
CurrentGamePadDeadzone = Config.GamePadDeadzone;
|
||||
}
|
||||
|
||||
static void Apply()
|
||||
{
|
||||
Config.JoyConKeyboard = KeyboardInputLayout;
|
||||
Config.JoyConController = ControllerInputLayout;
|
||||
Config.GamePadDeadzone = CurrentGamePadDeadzone;
|
||||
Config.GamePadEnable = CurrentGamePadEnable;
|
||||
Config.GamePadIndex = CurrentGamePadIndex;
|
||||
Config.GamePadTriggerThreshold = CurrentGamePadTriggerThreshold;
|
||||
}
|
||||
|
||||
public static void Draw()
|
||||
{
|
||||
if(!ConfigIntialized)
|
||||
{
|
||||
KeyboardInputLayout = Config.JoyConKeyboard;
|
||||
Reset();
|
||||
|
||||
ConfigIntialized = true;
|
||||
}
|
||||
|
||||
|
@ -104,12 +129,14 @@ namespace Ryujinx.UI.Widgets
|
|||
{
|
||||
if (ImGui.Button("Apply", new Vector2(Values.ButtonWidth, Values.ButtonHeight)))
|
||||
{
|
||||
Config.JoyConKeyboard = KeyboardInputLayout;
|
||||
Apply();
|
||||
}
|
||||
ImGui.SameLine();
|
||||
}
|
||||
if (ImGui.Button("Save", new Vector2(Values.ButtonWidth, Values.ButtonHeight)))
|
||||
{
|
||||
Apply();
|
||||
|
||||
Config.Save(EmulationWindow.Ns.Log);
|
||||
}
|
||||
ImGui.SameLine();
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -4,6 +4,7 @@ using OpenTK.Graphics;
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Input;
|
||||
using System;
|
||||
using Ryujinx.Common.Input;
|
||||
|
||||
namespace Ryujinx.UI
|
||||
{
|
||||
|
@ -22,6 +23,8 @@ namespace Ryujinx.UI
|
|||
|
||||
protected MouseState? Mouse = null;
|
||||
|
||||
protected GamePadState? GamePad = null;
|
||||
|
||||
public WindowHelper(string Title) : base(1280, 720, GraphicsMode.Default, Title, GameWindowFlags.Default
|
||||
, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible)
|
||||
{
|
||||
|
@ -261,6 +264,60 @@ namespace Ryujinx.UI
|
|||
SwapBuffers();
|
||||
}
|
||||
|
||||
internal static bool IsGamePadButtonPressed(GamePadState GamePad, GamePadButton Button)
|
||||
{
|
||||
if (Button == GamePadButton.LTrigger || Button == GamePadButton.RTrigger)
|
||||
{
|
||||
return GetGamePadTrigger(GamePad, Button) >= Config.GamePadTriggerThreshold;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (GetGamePadButton(GamePad, Button) == ButtonState.Pressed);
|
||||
}
|
||||
}
|
||||
|
||||
internal static ButtonState GetGamePadButton(GamePadState GamePad, GamePadButton Button)
|
||||
{
|
||||
switch (Button)
|
||||
{
|
||||
case GamePadButton.A: return GamePad.Buttons.A;
|
||||
case GamePadButton.B: return GamePad.Buttons.B;
|
||||
case GamePadButton.X: return GamePad.Buttons.X;
|
||||
case GamePadButton.Y: return GamePad.Buttons.Y;
|
||||
case GamePadButton.LStick: return GamePad.Buttons.LeftStick;
|
||||
case GamePadButton.RStick: return GamePad.Buttons.RightStick;
|
||||
case GamePadButton.LShoulder: return GamePad.Buttons.LeftShoulder;
|
||||
case GamePadButton.RShoulder: return GamePad.Buttons.RightShoulder;
|
||||
case GamePadButton.DPadUp: return GamePad.DPad.Up;
|
||||
case GamePadButton.DPadDown: return GamePad.DPad.Down;
|
||||
case GamePadButton.DPadLeft: return GamePad.DPad.Left;
|
||||
case GamePadButton.DPadRight: return GamePad.DPad.Right;
|
||||
case GamePadButton.Start: return GamePad.Buttons.Start;
|
||||
case GamePadButton.Back: return GamePad.Buttons.Back;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
internal static float GetGamePadTrigger(GamePadState GamePad, GamePadButton Trigger)
|
||||
{
|
||||
switch (Trigger)
|
||||
{
|
||||
case GamePadButton.LTrigger: return GamePad.Triggers.Left;
|
||||
case GamePadButton.RTrigger: return GamePad.Triggers.Right;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
internal static Vector2 GetJoystickAxis(GamePadState GamePad, GamePadStick Joystick)
|
||||
{
|
||||
switch (Joystick)
|
||||
{
|
||||
case GamePadStick.LJoystick: return GamePad.ThumbSticks.Left;
|
||||
case GamePadStick.RJoystick: return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
||||
{
|
||||
Keyboard = e.Keyboard;
|
||||
|
|
21
Ryujinx.UI/InputDevice.cs
Normal file
21
Ryujinx.UI/InputDevice.cs
Normal file
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace Ryujinx.UI
|
||||
{
|
||||
public struct InputDevice
|
||||
{
|
||||
public int Index;
|
||||
public IInputDevice Device;
|
||||
public DeviceType DeviceType;
|
||||
public string Name;
|
||||
}
|
||||
|
||||
public enum DeviceType
|
||||
{
|
||||
GamePad,
|
||||
Keyboard
|
||||
}
|
||||
}
|
|
@ -19,29 +19,64 @@ Logging_Enable_Error = true
|
|||
#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
|
||||
Logging_Filtered_Classes =
|
||||
|
||||
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
|
||||
Controls_Left_FakeJoycon_Stick_Up = 105
|
||||
Controls_Left_FakeJoycon_Stick_Down = 101
|
||||
Controls_Left_FakeJoycon_Stick_Left = 83
|
||||
Controls_Left_FakeJoycon_Stick_Right = 86
|
||||
Controls_Left_FakeJoycon_Stick_Button = 88
|
||||
Controls_Left_FakeJoycon_DPad_Up = 45
|
||||
Controls_Left_FakeJoycon_DPad_Down = 46
|
||||
Controls_Left_FakeJoycon_DPad_Left = 47
|
||||
Controls_Left_FakeJoycon_DPad_Right = 48
|
||||
Controls_Left_FakeJoycon_Button_Minus = 120
|
||||
Controls_Left_FakeJoycon_Button_L = 87
|
||||
Controls_Left_FakeJoycon_Button_ZL = 99
|
||||
#Controller Device Index
|
||||
GamePad_Index = 0
|
||||
|
||||
Controls_Right_FakeJoycon_Stick_Up = 91
|
||||
Controls_Right_FakeJoycon_Stick_Down = 93
|
||||
Controls_Right_FakeJoycon_Stick_Left = 92
|
||||
Controls_Right_FakeJoycon_Stick_Right = 94
|
||||
Controls_Right_FakeJoycon_Stick_Button = 90
|
||||
Controls_Right_FakeJoycon_Button_A = 108
|
||||
Controls_Right_FakeJoycon_Button_B = 106
|
||||
Controls_Right_FakeJoycon_Button_X = 85
|
||||
Controls_Right_FakeJoycon_Button_Y = 104
|
||||
Controls_Right_FakeJoycon_Button_Plus = 121
|
||||
Controls_Right_FakeJoycon_Button_R = 103
|
||||
Controls_Right_FakeJoycon_Button_ZR = 97
|
||||
#Controller Analog Stick Deadzone
|
||||
GamePad_Deadzone = 0.05
|
||||
|
||||
#The value of how pressed down each trigger has to be in order to register a button press
|
||||
GamePad_Trigger_Threshold = 0.5
|
||||
|
||||
#Whether or not to enable Controller support
|
||||
GamePad_Enable = true
|
||||
|
||||
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
|
||||
Controls_Left_JoyConKeyboard_Stick_Up = 105
|
||||
Controls_Left_JoyConKeyboard_Stick_Down = 101
|
||||
Controls_Left_JoyConKeyboard_Stick_Left = 83
|
||||
Controls_Left_JoyConKeyboard_Stick_Right = 86
|
||||
Controls_Left_JoyConKeyboard_Stick_Button = 88
|
||||
Controls_Left_JoyConKeyboard_DPad_Up = 45
|
||||
Controls_Left_JoyConKeyboard_DPad_Down = 46
|
||||
Controls_Left_JoyConKeyboard_DPad_Left = 47
|
||||
Controls_Left_JoyConKeyboard_DPad_Right = 48
|
||||
Controls_Left_JoyConKeyboard_Button_Minus = 120
|
||||
Controls_Left_JoyConKeyboard_Button_L = 87
|
||||
Controls_Left_JoyConKeyboard_Button_ZL = 99
|
||||
|
||||
Controls_Right_JoyConKeyboard_Stick_Up = 91
|
||||
Controls_Right_JoyConKeyboard_Stick_Down = 93
|
||||
Controls_Right_JoyConKeyboard_Stick_Left = 92
|
||||
Controls_Right_JoyConKeyboard_Stick_Right = 94
|
||||
Controls_Right_JoyConKeyboard_Stick_Button = 90
|
||||
Controls_Right_JoyConKeyboard_Button_A = 108
|
||||
Controls_Right_JoyConKeyboard_Button_B = 106
|
||||
Controls_Right_JoyConKeyboard_Button_X = 85
|
||||
Controls_Right_JoyConKeyboard_Button_Y = 104
|
||||
Controls_Right_JoyConKeyboard_Button_Plus = 121
|
||||
Controls_Right_JoyConKeyboard_Button_R = 103
|
||||
Controls_Right_JoyConKeyboard_Button_ZR = 97
|
||||
|
||||
#Controller Controls
|
||||
|
||||
Controls_Left_JoyConController_Stick_Button = LStick
|
||||
Controls_Left_JoyConController_DPad_Up = DPadUp
|
||||
Controls_Left_JoyConController_DPad_Down = DPadDown
|
||||
Controls_Left_JoyConController_DPad_Left = DPadLeft
|
||||
Controls_Left_JoyConController_DPad_Right = DPadRight
|
||||
Controls_Left_JoyConController_Button_Minus = Back
|
||||
Controls_Left_JoyConController_Button_L = LShoulder
|
||||
Controls_Left_JoyConController_Button_ZL = LTrigger
|
||||
|
||||
Controls_Right_JoyConController_Stick_Button = RStick
|
||||
Controls_Right_JoyConController_Button_A = B
|
||||
Controls_Right_JoyConController_Button_B = A
|
||||
Controls_Right_JoyConController_Button_X = Y
|
||||
Controls_Right_JoyConController_Button_Y = X
|
||||
Controls_Right_JoyConController_Button_Plus = Start
|
||||
Controls_Right_JoyConController_Button_R = RShoulder
|
||||
Controls_Right_JoyConController_Button_ZR = RTrigger
|
||||
|
||||
Controls_Left_JoyConController_Stick = LJoystick
|
||||
Controls_Right_JoyConController_Stick = RJoystick
|
|
@ -109,28 +109,28 @@ namespace Ryujinx
|
|||
{
|
||||
Left = new JoyConControllerLeft
|
||||
{
|
||||
Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
|
||||
StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
|
||||
DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
|
||||
DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
|
||||
DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"),
|
||||
DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"),
|
||||
ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"),
|
||||
ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"),
|
||||
ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL")
|
||||
Stick = Enum.Parse<GamePadStick>(Parser.Value("Controls_Left_JoyConController_Stick")),
|
||||
StickButton = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Stick_Button")),
|
||||
DPadUp = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Up")),
|
||||
DPadDown = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Down")),
|
||||
DPadLeft = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Left")),
|
||||
DPadRight = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Right")),
|
||||
ButtonMinus = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Button_Minus")),
|
||||
ButtonL = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Button_L")),
|
||||
ButtonZL = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Button_ZL"))
|
||||
},
|
||||
|
||||
Right = new JoyConControllerRight
|
||||
{
|
||||
Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
|
||||
StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
|
||||
ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
|
||||
ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
|
||||
ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"),
|
||||
ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"),
|
||||
ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"),
|
||||
ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"),
|
||||
ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR")
|
||||
Stick = Enum.Parse<GamePadStick>(Parser.Value("Controls_Right_JoyConController_Stick")),
|
||||
StickButton = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Stick_Button")),
|
||||
ButtonA = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_A")),
|
||||
ButtonB = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_B")),
|
||||
ButtonX = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_X")),
|
||||
ButtonY = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_Y")),
|
||||
ButtonPlus = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_Plus")),
|
||||
ButtonR = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_R")),
|
||||
ButtonZR = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_ZR"))
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ using OpenTK.Input;
|
|||
using Ryujinx.Graphics.Gal;
|
||||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Input;
|
||||
using Ryujinx.Common.Input;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
|
@ -130,57 +131,57 @@ namespace Ryujinx
|
|||
}
|
||||
}
|
||||
|
||||
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
|
||||
private bool IsGamePadButtonPressed(GamePadState GamePad, GamePadButton Button)
|
||||
{
|
||||
if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
|
||||
if (Button == GamePadButton.LTrigger || Button == GamePadButton.RTrigger)
|
||||
{
|
||||
return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
|
||||
return GetGamePadTrigger(GamePad, Button) >= Config.GamePadTriggerThreshold;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
|
||||
return (GetGamePadButton(GamePad, Button) == ButtonState.Pressed);
|
||||
}
|
||||
}
|
||||
|
||||
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
|
||||
private ButtonState GetGamePadButton(GamePadState GamePad, GamePadButton Button)
|
||||
{
|
||||
switch (Button.ToUpper())
|
||||
switch (Button)
|
||||
{
|
||||
case "A": return GamePad.Buttons.A;
|
||||
case "B": return GamePad.Buttons.B;
|
||||
case "X": return GamePad.Buttons.X;
|
||||
case "Y": return GamePad.Buttons.Y;
|
||||
case "LSTICK": return GamePad.Buttons.LeftStick;
|
||||
case "RSTICK": return GamePad.Buttons.RightStick;
|
||||
case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
|
||||
case "RSHOULDER": return GamePad.Buttons.RightShoulder;
|
||||
case "DPADUP": return GamePad.DPad.Up;
|
||||
case "DPADDOWN": return GamePad.DPad.Down;
|
||||
case "DPADLEFT": return GamePad.DPad.Left;
|
||||
case "DPADRIGHT": return GamePad.DPad.Right;
|
||||
case "START": return GamePad.Buttons.Start;
|
||||
case "BACK": return GamePad.Buttons.Back;
|
||||
default: throw new ArgumentException();
|
||||
case GamePadButton.A: return GamePad.Buttons.A;
|
||||
case GamePadButton.B: return GamePad.Buttons.B;
|
||||
case GamePadButton.X: return GamePad.Buttons.X;
|
||||
case GamePadButton.Y: return GamePad.Buttons.Y;
|
||||
case GamePadButton.LStick: return GamePad.Buttons.LeftStick;
|
||||
case GamePadButton.RStick: return GamePad.Buttons.RightStick;
|
||||
case GamePadButton.LShoulder: return GamePad.Buttons.LeftShoulder;
|
||||
case GamePadButton.RShoulder: return GamePad.Buttons.RightShoulder;
|
||||
case GamePadButton.DPadUp: return GamePad.DPad.Up;
|
||||
case GamePadButton.DPadDown: return GamePad.DPad.Down;
|
||||
case GamePadButton.DPadLeft: return GamePad.DPad.Left;
|
||||
case GamePadButton.DPadRight: return GamePad.DPad.Right;
|
||||
case GamePadButton.Start: return GamePad.Buttons.Start;
|
||||
case GamePadButton.Back: return GamePad.Buttons.Back;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
|
||||
private float GetGamePadTrigger(GamePadState GamePad, GamePadButton Trigger)
|
||||
{
|
||||
switch (Trigger.ToUpper())
|
||||
switch (Trigger)
|
||||
{
|
||||
case "LTRIGGER": return GamePad.Triggers.Left;
|
||||
case "RTRIGGER": return GamePad.Triggers.Right;
|
||||
default: throw new ArgumentException();
|
||||
case GamePadButton.LTrigger: return GamePad.Triggers.Left;
|
||||
case GamePadButton.RTrigger: return GamePad.Triggers.Right;
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
|
||||
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, GamePadStick Joystick)
|
||||
{
|
||||
switch (Joystick.ToUpper())
|
||||
switch (Joystick)
|
||||
{
|
||||
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
|
||||
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
|
||||
default: throw new ArgumentException();
|
||||
case GamePadStick.LJoystick: return GamePad.ThumbSticks.Left;
|
||||
case GamePadStick.RJoystick: return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
|
||||
default: throw new ArgumentException();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -241,24 +242,24 @@ namespace Ryujinx
|
|||
{
|
||||
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
|
||||
//LeftButtons
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
|
||||
|
||||
//RightButtons
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
|
||||
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
|
||||
|
||||
//LeftJoystick
|
||||
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|
||||
|
|
Loading…
Add table
Reference in a new issue