added input page

This commit is contained in:
emmaus 2018-07-08 09:38:51 +00:00
parent e72bee5f42
commit 941bc58063
14 changed files with 1413 additions and 705 deletions

View file

@ -0,0 +1,28 @@
namespace Ryujinx.Common.Input
{
public enum GamePadButton
{
A,
B,
X,
Y,
LStick,
RStick,
LShoulder,
RShoulder,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Start,
Back,
LTrigger,
RTrigger,
}
public enum GamePadStick
{
LJoystick,
RJoystick
}
}

View file

@ -2,28 +2,28 @@
{
public struct JoyConControllerLeft
{
public string Stick;
public string StickButton;
public string DPadUp;
public string DPadDown;
public string DPadLeft;
public string DPadRight;
public string ButtonMinus;
public string ButtonL;
public string ButtonZL;
public GamePadStick Stick;
public GamePadButton StickButton;
public GamePadButton DPadUp;
public GamePadButton DPadDown;
public GamePadButton DPadLeft;
public GamePadButton DPadRight;
public GamePadButton ButtonMinus;
public GamePadButton ButtonL;
public GamePadButton ButtonZL;
}
public struct JoyConControllerRight
{
public string Stick;
public string StickButton;
public string ButtonA;
public string ButtonB;
public string ButtonX;
public string ButtonY;
public string ButtonPlus;
public string ButtonR;
public string ButtonZR;
public GamePadStick Stick;
public GamePadButton StickButton;
public GamePadButton ButtonA;
public GamePadButton ButtonB;
public GamePadButton ButtonX;
public GamePadButton ButtonY;
public GamePadButton ButtonPlus;
public GamePadButton ButtonR;
public GamePadButton ButtonZR;
}
public struct JoyConController

View file

@ -15,10 +15,10 @@ namespace Ryujinx
public static JoyConKeyboard JoyConKeyboard { get; set; }
public static JoyConController JoyConController { get; set; }
public static float GamePadDeadzone { get; private set; }
public static bool GamePadEnable { get; private set; }
public static int GamePadIndex { get; private set; }
public static float GamePadTriggerThreshold { get; private set; }
public static float GamePadDeadzone { get; set; }
public static bool GamePadEnable { get; set; }
public static int GamePadIndex { get; set; }
public static float GamePadTriggerThreshold { get; set; }
public static string IniPath { get; set; }
@ -112,28 +112,28 @@ namespace Ryujinx
{
Left = new JoyConControllerLeft
{
Stick = Parser.GetValue("Controls_Left_JoyConController_Stick"),
StickButton = Parser.GetValue("Controls_Left_JoyConController_Stick_Button"),
DPadUp = Parser.GetValue("Controls_Left_JoyConController_DPad_Up"),
DPadDown = Parser.GetValue("Controls_Left_JoyConController_DPad_Down"),
DPadLeft = Parser.GetValue("Controls_Left_JoyConController_DPad_Left"),
DPadRight = Parser.GetValue("Controls_Left_JoyConController_DPad_Right"),
ButtonMinus = Parser.GetValue("Controls_Left_JoyConController_Button_Minus"),
ButtonL = Parser.GetValue("Controls_Left_JoyConController_Button_L"),
ButtonZL = Parser.GetValue("Controls_Left_JoyConController_Button_ZL")
Stick = Enum.Parse<GamePadStick>(Parser.GetValue("Controls_Left_JoyConController_Stick")),
StickButton = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Stick_Button")),
DPadUp = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Up")),
DPadDown = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Down")),
DPadLeft = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Left")),
DPadRight = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_DPad_Right")),
ButtonMinus = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Button_Minus")),
ButtonL = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Button_L")),
ButtonZL = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Left_JoyConController_Button_ZL"))
},
Right = new JoyConControllerRight
{
Stick = Parser.GetValue("Controls_Right_JoyConController_Stick"),
StickButton = Parser.GetValue("Controls_Right_JoyConController_Stick_Button"),
ButtonA = Parser.GetValue("Controls_Right_JoyConController_Button_A"),
ButtonB = Parser.GetValue("Controls_Right_JoyConController_Button_B"),
ButtonX = Parser.GetValue("Controls_Right_JoyConController_Button_X"),
ButtonY = Parser.GetValue("Controls_Right_JoyConController_Button_Y"),
ButtonPlus = Parser.GetValue("Controls_Right_JoyConController_Button_Plus"),
ButtonR = Parser.GetValue("Controls_Right_JoyConController_Button_R"),
ButtonZR = Parser.GetValue("Controls_Right_JoyConController_Button_ZR")
Stick = Enum.Parse<GamePadStick>(Parser.GetValue("Controls_Right_JoyConController_Stick")),
StickButton = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Stick_Button")),
ButtonA = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_A")),
ButtonB = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_B")),
ButtonX = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_X")),
ButtonY = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_Y")),
ButtonPlus = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_Plus")),
ButtonR = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_R")),
ButtonZR = Enum.Parse<GamePadButton>(Parser.GetValue("Controls_Right_JoyConController_Button_ZR"))
}
};

View file

@ -1,17 +1,15 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.IO;
namespace Ryujinx.UI
{
public class ControlArchive
{
public LanguageEntry[] LanguageEntries { get; set; }
public long ApplicationTitleID { get; set; }
public long BaseTitleID { get; set; }
public long ProductCode { get; set; }
public string ApplicationVersion { get; set; }
public long ApplicationTitleID { get; set; }
public long BaseTitleID { get; set; }
public long ProductCode { get; set; }
public string ApplicationVersion { get; set; }
public ControlArchive(Stream Input)
{
@ -22,7 +20,7 @@ namespace Ryujinx.UI
Input.Seek(0x3060, SeekOrigin.Begin);
ApplicationVersion = Encoding.ASCII.GetString(Reader.ReadBytes(0x10));
BaseTitleID = Reader.ReadInt64();
BaseTitleID = Reader.ReadInt64();
ApplicationTitleID = Reader.ReadInt64();
Input.Seek(0x30a8, SeekOrigin.Begin);
@ -38,7 +36,7 @@ namespace Ryujinx.UI
LanguageEntries[index] = new LanguageEntry()
{
AplicationName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x200)).Trim('\0'),
DeveloperName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x100)).Trim('\0')
DeveloperName = Encoding.ASCII.GetString(LanguageReader.ReadBytes(0x100)).Trim('\0')
};
}
}

View file

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
public enum DialogResult
public enum DialogResult
{
OK,
Cancel,

View file

@ -1,17 +1,15 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Ryujinx.HLE.Loaders;
using System.Text;
namespace Ryujinx.UI
{
class Nro : HLE.Loaders.Executables.Nro
{
public byte[] AssetRomfData { get; set; }
public byte[] IconData { get; set; }
private byte[] NACPData { get; set; }
public int AssetOffset { get; set; }
public byte[] AssetRomfData { get; set; }
public byte[] IconData { get; set; }
private byte[] NACPData { get; set; }
public int AssetOffset { get; set; }
public ControlArchive ControlArchive { get; set; }
@ -36,18 +34,18 @@ namespace Ryujinx.UI
{
Input.Seek(AssetOffset, SeekOrigin.Begin);
int AssetMagic0 = Reader.ReadInt32();
int AssetFormat = Reader.ReadInt32();
byte[] IconSectionInfo = Reader.ReadBytes(0x10);
byte[] NACPSectionInfo = Reader.ReadBytes(0x10);
int AssetMagic0 = Reader.ReadInt32();
int AssetFormat = Reader.ReadInt32();
byte[] IconSectionInfo = Reader.ReadBytes(0x10);
byte[] NACPSectionInfo = Reader.ReadBytes(0x10);
byte[] AssetRomfSectionInfo = Reader.ReadBytes(0x10);
long IconOffset = BitConverter.ToInt64(IconSectionInfo, 0);
long IconSize = BitConverter.ToInt64(IconSectionInfo, 8);
long IconSize = BitConverter.ToInt64(IconSectionInfo, 8);
long NACPOffset = BitConverter.ToInt64(NACPSectionInfo, 0);
long NACPSize = BitConverter.ToInt64(NACPSectionInfo, 8);
long NACPSize = BitConverter.ToInt64(NACPSectionInfo, 8);
long RomfOffset = BitConverter.ToInt64(AssetRomfSectionInfo, 0);
long RomfSize = BitConverter.ToInt64(AssetRomfSectionInfo, 8);
long RomfSize = BitConverter.ToInt64(AssetRomfSectionInfo, 8);
Input.Seek(AssetOffset + IconOffset, SeekOrigin.Begin);
IconData = Reader.ReadBytes((int)IconSize);

View file

@ -153,7 +153,7 @@ namespace Ryujinx.UI
protected override void OnUpdateFrame(FrameEventArgs e)
{
KeyboardState Keyboard = this.Keyboard.HasValue ? this.Keyboard.Value : new KeyboardState();
KeyboardState Keyboard = this.Keyboard ?? new KeyboardState();
if (!UIActive)
{
@ -181,42 +181,86 @@ namespace Ryujinx.UI
HidJoystickPosition LeftJoystick;
HidJoystickPosition RightJoystick;
int LeftJoystickDX = 0;
int LeftJoystickDY = 0;
int RightJoystickDX = 0;
int RightJoystickDY = 0;
int LeftJoystickDX = 0;
int LeftJoystickDY = 0;
int RightJoystickDX = 0;
int RightJoystickDY = 0;
float AnalogStickDeadzone = Config.GamePadDeadzone;
//RightJoystick
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickRight]) LeftJoystickDX = short.MaxValue;
//LeftJoystick
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
//LeftButtons
if (Keyboard[(Key)Config.FakeJoyCon.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Config.FakeJoyCon.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Config.FakeJoyCon.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightJoystick
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickUp]) RightJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickDown]) RightJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickRight]) RightJoystickDX = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
//RightButtons
if (Keyboard[(Key)Config.FakeJoyCon.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Config.FakeJoyCon.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
//Controller Input
if (Config.GamePadEnable)
{
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
//LeftButtons
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightButtons
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
//LeftJoystick
if (GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
LeftJoystickDX = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
if (GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
LeftJoystickDY = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
//RightJoystick
if (GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
RightJoystickDX = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
if (GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
RightJoystickDY = (int)(GetJoystickAxis(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
}
LeftJoystick = new HidJoystickPosition
{

View file

@ -9,12 +9,16 @@ namespace Ryujinx.UI.Widgets
static bool ConfigIntialized = false;
static bool OpenFolderPicker;
static string CurrentPath;
static float CurrentGamePadDeadzone;
static bool CurrentGamePadEnable;
static int CurrentGamePadIndex;
static float CurrentGamePadTriggerThreshold;
static IniParser IniParser;
static FilePicker FolderPicker;
static JoyConKeyboard KeyboardInputLayout;
static JoyConController ControllerInputLayout;
static Page CurrentPage = Page.General;
static Page CurrentPage = Page.General;
static ConfigurationWidget()
{
@ -23,11 +27,32 @@ namespace Ryujinx.UI.Widgets
CurrentPath = Config.DefaultGameDirectory.ToString();
}
static void Reset()
{
KeyboardInputLayout = Config.JoyConKeyboard;
ControllerInputLayout = Config.JoyConController;
CurrentGamePadTriggerThreshold = Config.GamePadTriggerThreshold;
CurrentGamePadIndex = Config.GamePadIndex;
CurrentGamePadEnable = Config.GamePadEnable;
CurrentGamePadDeadzone = Config.GamePadDeadzone;
}
static void Apply()
{
Config.JoyConKeyboard = KeyboardInputLayout;
Config.JoyConController = ControllerInputLayout;
Config.GamePadDeadzone = CurrentGamePadDeadzone;
Config.GamePadEnable = CurrentGamePadEnable;
Config.GamePadIndex = CurrentGamePadIndex;
Config.GamePadTriggerThreshold = CurrentGamePadTriggerThreshold;
}
public static void Draw()
{
if(!ConfigIntialized)
{
KeyboardInputLayout = Config.JoyConKeyboard;
Reset();
ConfigIntialized = true;
}
@ -104,12 +129,14 @@ namespace Ryujinx.UI.Widgets
{
if (ImGui.Button("Apply", new Vector2(Values.ButtonWidth, Values.ButtonHeight)))
{
Config.JoyConKeyboard = KeyboardInputLayout;
Apply();
}
ImGui.SameLine();
}
if (ImGui.Button("Save", new Vector2(Values.ButtonWidth, Values.ButtonHeight)))
{
Apply();
Config.Save(EmulationWindow.Ns.Log);
}
ImGui.SameLine();

File diff suppressed because it is too large Load diff

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@ -4,6 +4,7 @@ using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using System;
using Ryujinx.Common.Input;
namespace Ryujinx.UI
{
@ -22,6 +23,8 @@ namespace Ryujinx.UI
protected MouseState? Mouse = null;
protected GamePadState? GamePad = null;
public WindowHelper(string Title) : base(1280, 720, GraphicsMode.Default, Title, GameWindowFlags.Default
, DisplayDevice.Default, 3, 3, GraphicsContextFlags.ForwardCompatible)
{
@ -261,6 +264,60 @@ namespace Ryujinx.UI
SwapBuffers();
}
internal static bool IsGamePadButtonPressed(GamePadState GamePad, GamePadButton Button)
{
if (Button == GamePadButton.LTrigger || Button == GamePadButton.RTrigger)
{
return GetGamePadTrigger(GamePad, Button) >= Config.GamePadTriggerThreshold;
}
else
{
return (GetGamePadButton(GamePad, Button) == ButtonState.Pressed);
}
}
internal static ButtonState GetGamePadButton(GamePadState GamePad, GamePadButton Button)
{
switch (Button)
{
case GamePadButton.A: return GamePad.Buttons.A;
case GamePadButton.B: return GamePad.Buttons.B;
case GamePadButton.X: return GamePad.Buttons.X;
case GamePadButton.Y: return GamePad.Buttons.Y;
case GamePadButton.LStick: return GamePad.Buttons.LeftStick;
case GamePadButton.RStick: return GamePad.Buttons.RightStick;
case GamePadButton.LShoulder: return GamePad.Buttons.LeftShoulder;
case GamePadButton.RShoulder: return GamePad.Buttons.RightShoulder;
case GamePadButton.DPadUp: return GamePad.DPad.Up;
case GamePadButton.DPadDown: return GamePad.DPad.Down;
case GamePadButton.DPadLeft: return GamePad.DPad.Left;
case GamePadButton.DPadRight: return GamePad.DPad.Right;
case GamePadButton.Start: return GamePad.Buttons.Start;
case GamePadButton.Back: return GamePad.Buttons.Back;
default: throw new ArgumentException();
}
}
internal static float GetGamePadTrigger(GamePadState GamePad, GamePadButton Trigger)
{
switch (Trigger)
{
case GamePadButton.LTrigger: return GamePad.Triggers.Left;
case GamePadButton.RTrigger: return GamePad.Triggers.Right;
default: throw new ArgumentException();
}
}
internal static Vector2 GetJoystickAxis(GamePadState GamePad, GamePadStick Joystick)
{
switch (Joystick)
{
case GamePadStick.LJoystick: return GamePad.ThumbSticks.Left;
case GamePadStick.RJoystick: return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
default: throw new ArgumentException();
}
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
Keyboard = e.Keyboard;

21
Ryujinx.UI/InputDevice.cs Normal file
View file

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Input;
namespace Ryujinx.UI
{
public struct InputDevice
{
public int Index;
public IInputDevice Device;
public DeviceType DeviceType;
public string Name;
}
public enum DeviceType
{
GamePad,
Keyboard
}
}

View file

@ -19,29 +19,64 @@ Logging_Enable_Error = true
#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
Logging_Filtered_Classes =
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
Controls_Left_FakeJoycon_Stick_Up = 105
Controls_Left_FakeJoycon_Stick_Down = 101
Controls_Left_FakeJoycon_Stick_Left = 83
Controls_Left_FakeJoycon_Stick_Right = 86
Controls_Left_FakeJoycon_Stick_Button = 88
Controls_Left_FakeJoycon_DPad_Up = 45
Controls_Left_FakeJoycon_DPad_Down = 46
Controls_Left_FakeJoycon_DPad_Left = 47
Controls_Left_FakeJoycon_DPad_Right = 48
Controls_Left_FakeJoycon_Button_Minus = 120
Controls_Left_FakeJoycon_Button_L = 87
Controls_Left_FakeJoycon_Button_ZL = 99
#Controller Device Index
GamePad_Index = 0
Controls_Right_FakeJoycon_Stick_Up = 91
Controls_Right_FakeJoycon_Stick_Down = 93
Controls_Right_FakeJoycon_Stick_Left = 92
Controls_Right_FakeJoycon_Stick_Right = 94
Controls_Right_FakeJoycon_Stick_Button = 90
Controls_Right_FakeJoycon_Button_A = 108
Controls_Right_FakeJoycon_Button_B = 106
Controls_Right_FakeJoycon_Button_X = 85
Controls_Right_FakeJoycon_Button_Y = 104
Controls_Right_FakeJoycon_Button_Plus = 121
Controls_Right_FakeJoycon_Button_R = 103
Controls_Right_FakeJoycon_Button_ZR = 97
#Controller Analog Stick Deadzone
GamePad_Deadzone = 0.05
#The value of how pressed down each trigger has to be in order to register a button press
GamePad_Trigger_Threshold = 0.5
#Whether or not to enable Controller support
GamePad_Enable = true
#https://github.com/opentk/opentk/blob/develop/src/OpenTK/Input/Key.cs
Controls_Left_JoyConKeyboard_Stick_Up = 105
Controls_Left_JoyConKeyboard_Stick_Down = 101
Controls_Left_JoyConKeyboard_Stick_Left = 83
Controls_Left_JoyConKeyboard_Stick_Right = 86
Controls_Left_JoyConKeyboard_Stick_Button = 88
Controls_Left_JoyConKeyboard_DPad_Up = 45
Controls_Left_JoyConKeyboard_DPad_Down = 46
Controls_Left_JoyConKeyboard_DPad_Left = 47
Controls_Left_JoyConKeyboard_DPad_Right = 48
Controls_Left_JoyConKeyboard_Button_Minus = 120
Controls_Left_JoyConKeyboard_Button_L = 87
Controls_Left_JoyConKeyboard_Button_ZL = 99
Controls_Right_JoyConKeyboard_Stick_Up = 91
Controls_Right_JoyConKeyboard_Stick_Down = 93
Controls_Right_JoyConKeyboard_Stick_Left = 92
Controls_Right_JoyConKeyboard_Stick_Right = 94
Controls_Right_JoyConKeyboard_Stick_Button = 90
Controls_Right_JoyConKeyboard_Button_A = 108
Controls_Right_JoyConKeyboard_Button_B = 106
Controls_Right_JoyConKeyboard_Button_X = 85
Controls_Right_JoyConKeyboard_Button_Y = 104
Controls_Right_JoyConKeyboard_Button_Plus = 121
Controls_Right_JoyConKeyboard_Button_R = 103
Controls_Right_JoyConKeyboard_Button_ZR = 97
#Controller Controls
Controls_Left_JoyConController_Stick_Button = LStick
Controls_Left_JoyConController_DPad_Up = DPadUp
Controls_Left_JoyConController_DPad_Down = DPadDown
Controls_Left_JoyConController_DPad_Left = DPadLeft
Controls_Left_JoyConController_DPad_Right = DPadRight
Controls_Left_JoyConController_Button_Minus = Back
Controls_Left_JoyConController_Button_L = LShoulder
Controls_Left_JoyConController_Button_ZL = LTrigger
Controls_Right_JoyConController_Stick_Button = RStick
Controls_Right_JoyConController_Button_A = B
Controls_Right_JoyConController_Button_B = A
Controls_Right_JoyConController_Button_X = Y
Controls_Right_JoyConController_Button_Y = X
Controls_Right_JoyConController_Button_Plus = Start
Controls_Right_JoyConController_Button_R = RShoulder
Controls_Right_JoyConController_Button_ZR = RTrigger
Controls_Left_JoyConController_Stick = LJoystick
Controls_Right_JoyConController_Stick = RJoystick

View file

@ -109,28 +109,28 @@ namespace Ryujinx
{
Left = new JoyConControllerLeft
{
Stick = Parser.Value("Controls_Left_JoyConController_Stick"),
StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"),
DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"),
DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"),
DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"),
DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"),
ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"),
ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"),
ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL")
Stick = Enum.Parse<GamePadStick>(Parser.Value("Controls_Left_JoyConController_Stick")),
StickButton = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Stick_Button")),
DPadUp = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Up")),
DPadDown = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Down")),
DPadLeft = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Left")),
DPadRight = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_DPad_Right")),
ButtonMinus = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Button_Minus")),
ButtonL = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Button_L")),
ButtonZL = Enum.Parse<GamePadButton>(Parser.Value("Controls_Left_JoyConController_Button_ZL"))
},
Right = new JoyConControllerRight
{
Stick = Parser.Value("Controls_Right_JoyConController_Stick"),
StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"),
ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"),
ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"),
ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"),
ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"),
ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"),
ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"),
ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR")
Stick = Enum.Parse<GamePadStick>(Parser.Value("Controls_Right_JoyConController_Stick")),
StickButton = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Stick_Button")),
ButtonA = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_A")),
ButtonB = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_B")),
ButtonX = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_X")),
ButtonY = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_Y")),
ButtonPlus = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_Plus")),
ButtonR = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_R")),
ButtonZR = Enum.Parse<GamePadButton>(Parser.Value("Controls_Right_JoyConController_Button_ZR"))
}
};
}

View file

@ -4,6 +4,7 @@ using OpenTK.Input;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.Common.Input;
using System;
using System.Threading;
@ -130,57 +131,57 @@ namespace Ryujinx
}
}
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
private bool IsGamePadButtonPressed(GamePadState GamePad, GamePadButton Button)
{
if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
if (Button == GamePadButton.LTrigger || Button == GamePadButton.RTrigger)
{
return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
return GetGamePadTrigger(GamePad, Button) >= Config.GamePadTriggerThreshold;
}
else
{
return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
return (GetGamePadButton(GamePad, Button) == ButtonState.Pressed);
}
}
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
private ButtonState GetGamePadButton(GamePadState GamePad, GamePadButton Button)
{
switch (Button.ToUpper())
switch (Button)
{
case "A": return GamePad.Buttons.A;
case "B": return GamePad.Buttons.B;
case "X": return GamePad.Buttons.X;
case "Y": return GamePad.Buttons.Y;
case "LSTICK": return GamePad.Buttons.LeftStick;
case "RSTICK": return GamePad.Buttons.RightStick;
case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
case "RSHOULDER": return GamePad.Buttons.RightShoulder;
case "DPADUP": return GamePad.DPad.Up;
case "DPADDOWN": return GamePad.DPad.Down;
case "DPADLEFT": return GamePad.DPad.Left;
case "DPADRIGHT": return GamePad.DPad.Right;
case "START": return GamePad.Buttons.Start;
case "BACK": return GamePad.Buttons.Back;
default: throw new ArgumentException();
case GamePadButton.A: return GamePad.Buttons.A;
case GamePadButton.B: return GamePad.Buttons.B;
case GamePadButton.X: return GamePad.Buttons.X;
case GamePadButton.Y: return GamePad.Buttons.Y;
case GamePadButton.LStick: return GamePad.Buttons.LeftStick;
case GamePadButton.RStick: return GamePad.Buttons.RightStick;
case GamePadButton.LShoulder: return GamePad.Buttons.LeftShoulder;
case GamePadButton.RShoulder: return GamePad.Buttons.RightShoulder;
case GamePadButton.DPadUp: return GamePad.DPad.Up;
case GamePadButton.DPadDown: return GamePad.DPad.Down;
case GamePadButton.DPadLeft: return GamePad.DPad.Left;
case GamePadButton.DPadRight: return GamePad.DPad.Right;
case GamePadButton.Start: return GamePad.Buttons.Start;
case GamePadButton.Back: return GamePad.Buttons.Back;
default: throw new ArgumentException();
}
}
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
private float GetGamePadTrigger(GamePadState GamePad, GamePadButton Trigger)
{
switch (Trigger.ToUpper())
switch (Trigger)
{
case "LTRIGGER": return GamePad.Triggers.Left;
case "RTRIGGER": return GamePad.Triggers.Right;
default: throw new ArgumentException();
case GamePadButton.LTrigger: return GamePad.Triggers.Left;
case GamePadButton.RTrigger: return GamePad.Triggers.Right;
default: throw new ArgumentException();
}
}
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, GamePadStick Joystick)
{
switch (Joystick.ToUpper())
switch (Joystick)
{
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
default: throw new ArgumentException();
case GamePadStick.LJoystick: return GamePad.ThumbSticks.Left;
case GamePadStick.RJoystick: return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
default: throw new ArgumentException();
}
}
@ -241,24 +242,24 @@ namespace Ryujinx
{
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex);
//LeftButtons
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightButtons
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (IsGamePadButtonPressed(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
//LeftJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone