Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array
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parent
989709baf4
commit
9563dead44
5 changed files with 114 additions and 14 deletions
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@ -326,6 +326,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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if (arrayLength > 1 && (setIndex = _gpuAccessor.CreateExtraSet()) >= 0)
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{
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// We reserved an "extra set" for the array.
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// In this case the binding is always the first one (0).
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// Using separate sets for array is better as we need to do less descriptor set updates.
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binding = 0;
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}
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else
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Vulkan
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{
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@ -29,6 +30,10 @@ namespace Ryujinx.Graphics.Vulkan
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private int _cachedCommandBufferIndex;
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private int _cachedSubmissionCount;
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private ShaderCollection _cachedDscProgram;
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private int _cachedDscSetIndex;
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private int _cachedDscIndex;
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private readonly bool _isBuffer;
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private int _bindCount;
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@ -206,8 +211,8 @@ namespace Ryujinx.Graphics.Vulkan
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return _cachedDescriptorSets;
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}
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program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
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var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
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_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
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var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
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DescriptorSetTemplate template = program.Templates[setIndex];
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@ -225,6 +230,8 @@ namespace Ryujinx.Graphics.Vulkan
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var sets = dsc.GetSets();
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templateUpdater.Commit(_gd, device, sets[0]);
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_cachedDescriptorSets = sets;
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_cachedDscProgram = program;
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_cachedDscSetIndex = setIndex;
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return sets;
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}
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@ -237,11 +244,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void DecrementBindCount()
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{
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int newBindCount = --_bindCount;
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if (newBindCount < 0)
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{
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throw new Exception("huh?");
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}
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Debug.Assert(newBindCount >= 0);
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}
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}
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}
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@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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{
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@ -27,6 +28,24 @@ namespace Ryujinx.Graphics.Vulkan
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private int _dsLastCbIndex;
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private int _dsLastSubmissionCount;
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private struct ManualDescriptorSetEntry
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{
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public Auto<DescriptorSetCollection> DescriptorSet;
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public int CbIndex;
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public int CbSubmissionCount;
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public bool InUse;
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
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{
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DescriptorSet = descriptorSet;
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CbIndex = cbIndex;
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CbSubmissionCount = cbSubmissionCount;
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InUse = inUse;
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}
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}
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private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
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private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
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private readonly ResourceDescriptorCollection _pdDescriptors;
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private long _lastPdUsage;
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@ -50,6 +69,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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_dsCacheCursor = new int[setsCount];
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_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
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}
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public PipelineLayoutCacheEntry(
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@ -124,6 +144,51 @@ namespace Ryujinx.Graphics.Vulkan
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return list[index];
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}
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public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
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{
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int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
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var list = _manualDsCache[setIndex] ??= new();
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var span = CollectionsMarshal.AsSpan(list);
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for (int index = 0; index < span.Length; index++)
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{
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ref ManualDescriptorSetEntry entry = ref span[index];
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if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
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{
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entry.InUse = true;
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entry.CbIndex = commandBufferIndex;
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entry.CbSubmissionCount = submissionCount;
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cacheIndex = index;
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return entry.DescriptorSet;
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}
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}
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var dsc = _descriptorSetManager.AllocateDescriptorSet(
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_gd.Api,
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DescriptorSetLayouts[setIndex],
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_poolSizes[setIndex],
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setIndex,
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_consumedDescriptorsPerSet[setIndex],
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false);
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cacheIndex = list.Count;
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list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
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return dsc;
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}
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public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
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{
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var list = _manualDsCache[setIndex];
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var span = CollectionsMarshal.AsSpan(list);
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span[cacheIndex].InUse = false;
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}
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private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
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{
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int count = 0;
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@ -204,6 +269,21 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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for (int i = 0; i < _manualDsCache.Length; i++)
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{
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if (_manualDsCache[i] == null)
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{
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continue;
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}
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for (int j = 0; j < _manualDsCache[i].Count; j++)
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{
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_manualDsCache[i][j].DescriptorSet.Dispose();
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}
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_manualDsCache[i].Clear();
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}
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_gd.Api.DestroyPipelineLayout(_device, PipelineLayout, null);
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for (int i = 0; i < DescriptorSetLayouts.Length; i++)
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@ -604,6 +604,16 @@ namespace Ryujinx.Graphics.Vulkan
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return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
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}
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public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
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{
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return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
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}
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public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
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{
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_plce.ReleaseManualDescriptorSetCollection(setIndex, cacheIndex);
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}
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public bool HasSameLayout(ShaderCollection other)
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{
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return other != null && _plce == other._plce;
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@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Vulkan
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{
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@ -29,6 +30,10 @@ namespace Ryujinx.Graphics.Vulkan
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private int _cachedCommandBufferIndex;
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private int _cachedSubmissionCount;
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private ShaderCollection _cachedDscProgram;
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private int _cachedDscSetIndex;
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private int _cachedDscIndex;
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private readonly bool _isBuffer;
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private int _bindCount;
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@ -222,8 +227,8 @@ namespace Ryujinx.Graphics.Vulkan
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return _cachedDescriptorSets;
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}
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program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
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var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
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_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
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var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
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DescriptorSetTemplate template = program.Templates[setIndex];
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@ -241,6 +246,8 @@ namespace Ryujinx.Graphics.Vulkan
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var sets = dsc.GetSets();
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templateUpdater.Commit(_gd, device, sets[0]);
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_cachedDescriptorSets = sets;
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_cachedDscProgram = program;
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_cachedDscSetIndex = setIndex;
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return sets;
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}
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@ -253,11 +260,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void DecrementBindCount()
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{
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int newBindCount = --_bindCount;
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if (newBindCount < 0)
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{
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throw new Exception("huh?");
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}
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Debug.Assert(newBindCount >= 0);
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}
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}
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}
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