Fix race condition on OpenALAudioOut

This commit is contained in:
gdkchan 2018-10-12 02:33:42 -03:00
commit 975e586ace

View file

@ -181,9 +181,12 @@ namespace Ryujinx.Audio.OpenAL
do
{
foreach (Track Td in Tracks.Values)
{
lock (Td)
{
Td.CallReleaseCallbackIfNeeded();
}
}
//If it's not slept it will waste cycles.
Thread.Sleep(10);