implement MemoryManagerHostTracked.GetReadOnlySequence(), fixes crashes on game starts on MacOS

This commit is contained in:
jhorv 2024-04-21 12:42:50 -04:00
parent 216026c096
commit 99d378a8cf

View file

@ -85,6 +85,61 @@ namespace Ryujinx.Cpu.Jit
_addressSpace = new(Tracking, backingMemory, _nativePageTable, useProtectionMirrors);
}
public override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size, bool tracked = false)
{
if (size == 0)
{
return ReadOnlySequence<byte>.Empty;
}
try
{
AssertValidAddressAndSize(va, (ulong)size);
ulong endVa = va + (ulong)size;
int offset = 0;
BytesReadOnlySequenceSegment first = null, last = null;
while (va < endVa)
{
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(size - offset));
Memory<byte> physicalMemory = memory.GetMemory(rangeOffset, (int)copySize);
if (first is null)
{
first = last = new BytesReadOnlySequenceSegment(physicalMemory);
}
else
{
if (last.IsContiguousWith(physicalMemory, out nuint contiguousStart, out int contiguousSize))
{
last.Replace(GetPhysicalAddressMemory(contiguousStart, contiguousSize));
}
else
{
last = last.Append(physicalMemory);
}
}
va += copySize;
offset += (int)copySize;
}
return new ReadOnlySequence<byte>(first, 0, last, (int)(size - last.RunningIndex));
}
catch (InvalidMemoryRegionException)
{
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
return ReadOnlySequence<byte>.Empty;
}
}
/// <inheritdoc/>
public void Map(ulong va, ulong pa, ulong size, MemoryMapFlags flags)
{