From 99d6a3beb1161478d89bb9a010261c84b029217e Mon Sep 17 00:00:00 2001 From: MutantAura Date: Tue, 21 May 2024 23:58:54 +0100 Subject: [PATCH] Prefer `Brotli` compression for disk shader cache. --- .../Shader/DiskCache/BinarySerializer.cs | 37 +++++++++++++++++-- .../Shader/DiskCache/CompressionAlgorithm.cs | 5 +++ .../Shader/DiskCache/DiskCacheCommon.cs | 2 +- 3 files changed, 39 insertions(+), 5 deletions(-) diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs index c4a648fe4d..b700988cba 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/BinarySerializer.cs @@ -125,9 +125,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache CompressionAlgorithm algorithm = CompressionAlgorithm.None; Read(ref algorithm); - if (algorithm == CompressionAlgorithm.Deflate) + switch (algorithm) { - _activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true); + case CompressionAlgorithm.None: + break; + case CompressionAlgorithm.Deflate: + _activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true); + break; + case CompressionAlgorithm.Brotli: + _activeStream = new BrotliStream(_stream, CompressionMode.Decompress, true); + break; } } @@ -139,9 +146,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache { Write(ref algorithm); - if (algorithm == CompressionAlgorithm.Deflate) + switch (algorithm) { - _activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true); + case CompressionAlgorithm.None: + break; + case CompressionAlgorithm.Deflate: + _activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true); + break; + case CompressionAlgorithm.Brotli: + _activeStream = new BrotliStream(_stream, CompressionLevel.Fastest, true); + break; + default: + throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\""); } } @@ -187,6 +203,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } stream.Dispose(); break; + case CompressionAlgorithm.Brotli: + stream = new BrotliStream(stream, CompressionMode.Decompress, true); + for (int offset = 0; offset < data.Length;) + { + offset += stream.Read(data[offset..]); + } + stream.Dispose(); + break; } } @@ -210,6 +234,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache stream.Write(data); stream.Dispose(); break; + case CompressionAlgorithm.Brotli: + stream = new BrotliStream(stream, CompressionLevel.Optimal, true); + stream.Write(data); + stream.Dispose(); + break; } } } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs index 96ddbb513e..86d3de07de 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/CompressionAlgorithm.cs @@ -14,5 +14,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Deflate compression (RFC 1951). /// Deflate, + + /// + /// Brotli compression (RFC 7932). + /// + Brotli, } } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs index c4ce0b8702..cecfe9acf8 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheCommon.cs @@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Compression algorithm public static CompressionAlgorithm GetCompressionAlgorithm() { - return CompressionAlgorithm.Deflate; + return CompressionAlgorithm.Brotli; } } }