diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 53b3589824..ee8321fa6b 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -184,6 +184,8 @@ namespace Ryujinx.Graphics.Gal.Shader SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";"); } + SB.AppendLine(); + foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) { SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");