From 9cb03790975561fb84de5fd75e2f37b1f3f69aa2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 27 Jun 2018 22:23:28 -0300 Subject: [PATCH] Add new line after flip uniform on the shader --- Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs index 53b3589824..ee8321fa6b 100644 --- a/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs +++ b/Ryujinx.Graphics/Gal/Shader/GlslDecompiler.cs @@ -184,6 +184,8 @@ namespace Ryujinx.Graphics.Gal.Shader SB.AppendLine("uniform vec2 " + GlslDecl.FlipUniformName + ";"); } + SB.AppendLine(); + foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector)) { SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");