Set OpenGL PixelPackBuffer to 0 when done (#4921)

This commit is contained in:
gdkchan 2023-05-12 21:59:46 -03:00 committed by Matt Heins
parent bdadf68a78
commit 9ce4d134d7
2 changed files with 3 additions and 1 deletions

View file

@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
int offset = WriteToPbo2D(range.Offset, layer, level);
Debug.Assert(offset == 0);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
}
public void WriteToPbo(int offset, bool forceBgra)

View file

@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
oldView.Dispose();
}
}
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);