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Darabat 2018-08-06 19:27:54 -03:00 committed by GitHub
parent f99990b3de
commit 9ffbcc4b8c
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@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gal.Shader
private const int MaxVertexInput = 3;
private static string[] ElemTypes = new string[] { "float", "vec2", "vec3", "vec4" };
private GlslDecl Decl;
private ShaderHeader Header, HeaderB;
@ -108,9 +110,9 @@ namespace Ryujinx.Graphics.Gal.Shader
}
public GlslProgram Decompile(
IGalMemory Memory,
long VpAPosition,
long VpBPosition,
IGalMemory Memory,
long VpAPosition,
long VpBPosition,
GalShaderType ShaderType)
{
Header = new ShaderHeader(Memory, VpAPosition);
@ -190,8 +192,8 @@ namespace Ryujinx.Graphics.Gal.Shader
switch (Header.OutputTopology)
{
case ShaderHeader.PointList: OutputTopology = "points"; break;
case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
case ShaderHeader.PointList: OutputTopology = "points"; break;
case ShaderHeader.LineStrip: OutputTopology = "line_strip"; break;
case ShaderHeader.TriangleStrip: OutputTopology = "triangle_strip"; break;
default: throw new InvalidOperationException();
@ -264,7 +266,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
if (DeclInfo.Index >= 0)
{
SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") " + "vec4 " + DeclInfo.Name + "; ");
SB.AppendLine(IdentationStr + "layout (location = " + DeclInfo.Index + ") " + GetDecl(DeclInfo) + "; ");
}
}
@ -295,7 +297,7 @@ namespace Ryujinx.Graphics.Gal.Shader
{
if (DeclInfo.Index >= 0)
{
SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " vec4 " + DeclInfo.Name + ";");
SB.AppendLine("layout (location = " + DeclInfo.Index + ") " + InOut + " " + GetDecl(DeclInfo) + ";");
Count++;
}
@ -329,7 +331,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
else if (DeclInfo.Name == GlslDecl.FragmentOutputName)
{
Name = "layout (location = 0) out " + "vec4 " + DeclInfo.Name + Suffix + ";" + Environment.NewLine;
Name = "layout (location = 0) out " + GetDecl(DeclInfo) + Suffix + ";" + Environment.NewLine;
}
else
{
@ -352,14 +354,7 @@ namespace Ryujinx.Graphics.Gal.Shader
private string GetDecl(ShaderDeclInfo DeclInfo)
{
if (DeclInfo.Size == 4)
{
return "vec4 " + DeclInfo.Name;
}
else
{
return "float " + DeclInfo.Name;
}
return ElemTypes[DeclInfo.Size - 1] + " " + DeclInfo.Name;
}
private void PrintMain()
@ -375,11 +370,13 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderDeclInfo DeclInfo = KV.Value;
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
if (Decl.ShaderType == GalShaderType.Geometry)
{
for (int Vertex = 0; Vertex < MaxVertexInput; Vertex++)
{
string Dst = Attr.Name + "[" + Vertex + "]";
string Dst = Attr.Name + "[" + Vertex + "]" + Swizzle;
string Src = "block_in[" + Vertex + "]." + DeclInfo.Name;
@ -388,7 +385,7 @@ namespace Ryujinx.Graphics.Gal.Shader
}
else
{
SB.AppendLine(IdentationStr + Attr.Name + " = " + DeclInfo.Name + ";");
SB.AppendLine(IdentationStr + Attr.Name + Swizzle + " = " + DeclInfo.Name + ";");
}
}
@ -421,6 +418,8 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderDeclInfo DeclInfo = KV.Value;
string Swizzle = ".xyzw".Substring(0, DeclInfo.Size + 1);
string Name = Attr.Name;
if (Decl.ShaderType == GalShaderType.Geometry)
@ -428,7 +427,7 @@ namespace Ryujinx.Graphics.Gal.Shader
Name += "[0]";
}
SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + ";");
SB.AppendLine(Identation + DeclInfo.Name + " = " + Name + Swizzle + ";");
}
if (Decl.ShaderType == GalShaderType.Vertex)
@ -480,10 +479,10 @@ namespace Ryujinx.Graphics.Gal.Shader
}
private ShaderIrBlock PrintNodes(
ShaderIrBlock Block,
ShaderIrBlock EndBlock,
ShaderIrBlock LoopBlock,
string Identation,
ShaderIrBlock Block,
ShaderIrBlock EndBlock,
ShaderIrBlock LoopBlock,
string Identation,
params ShaderIrNode[] Nodes)
{
/*
@ -1147,29 +1146,29 @@ namespace Ryujinx.Graphics.Gal.Shader
{
case ShaderIrOperGpr Gpr:
{
//When the Gpr is ZR, just return the 0 value directly,
//since the float encoding for 0 is 0.
if (Gpr.IsConst)
{
return "0";
}
break;
//When the Gpr is ZR, just return the 0 value directly,
//since the float encoding for 0 is 0.
if (Gpr.IsConst)
{
return "0";
}
break;
}
case ShaderIrOperImm Imm:
{
//For integer immediates being used as float,
//it's better (for readability) to just return the float value.
if (DstType == OperType.F32)
{
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
//For integer immediates being used as float,
//it's better (for readability) to just return the float value.
if (DstType == OperType.F32)
{
float Value = BitConverter.Int32BitsToSingle(Imm.Value);
if (!float.IsNaN(Value) && !float.IsInfinity(Value))
{
return GetFloatConst(Value);
}
if (!float.IsNaN(Value) && !float.IsInfinity(Value))
{
return GetFloatConst(Value);
}
break;
}
break;
}
}
@ -1232,8 +1231,8 @@ namespace Ryujinx.Graphics.Gal.Shader
: OperType.F32;
case ShaderIrOperCbuf Cbuf: return OperType.F32;
case ShaderIrOperGpr Gpr : return OperType.F32;
case ShaderIrOperImm Imm : return OperType.I32;
case ShaderIrOperGpr Gpr: return OperType.F32;
case ShaderIrOperImm Imm: return OperType.I32;
case ShaderIrOperImmf Immf: return OperType.F32;
case ShaderIrOperPred Pred: return OperType.Bool;