Address PR feedback
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@ -336,7 +336,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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if (Decl.ShaderType == GalShaderType.Vertex)
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{
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SB.AppendLine(IdentationStr + "gl_Position.xy *= flip;");
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SB.AppendLine(IdentationStr + "gl_Position.xy *= " + GlslDecl.FlipUniformName + ";");
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SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + " = gl_Position;");
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SB.AppendLine(IdentationStr + GlslDecl.PositionOutAttrName + ".w = 1;");
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