chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
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73f3e9725c
commit
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8 changed files with 23 additions and 29 deletions
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@ -1,4 +1,5 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Texture;
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@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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sliceDepth,
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levels,
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layers,
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out IMemoryOwner<byte> decoded))
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out MemoryOwner<byte> decoded))
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{
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string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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@ -10,11 +9,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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static class FormatConverter
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{
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public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
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public unsafe static MemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
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{
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MemoryOwner<byte> outputMemory = MemoryOwner<byte>.Rent(data.Length);
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Span<byte> output = outputMemory.Memory.Span;
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Span<byte> output = outputMemory.Span;
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int start = 0;
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@ -1,7 +1,6 @@
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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@ -293,7 +292,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int depth,
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int levels,
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int layers,
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out IMemoryOwner<byte> decoded)
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out MemoryOwner<byte> decoded)
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{
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decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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@ -1,7 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -197,7 +196,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -294,7 +293,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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@ -402,7 +401,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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@ -527,7 +526,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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@ -566,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -2,7 +2,6 @@ using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using Ryujinx.Graphics.Texture.Encoders;
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using System;
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using System.Buffers;
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namespace Ryujinx.Graphics.Texture
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{
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@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -1,7 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Buffers.Binary;
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using System.Runtime.InteropServices;
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@ -51,7 +50,7 @@ namespace Ryujinx.Graphics.Texture
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new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
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};
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public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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@ -113,7 +112,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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@ -170,7 +169,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.Intrinsics;
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using static Ryujinx.Graphics.Texture.BlockLinearConstants;
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@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
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};
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}
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public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
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public static MemoryOwner<byte> ConvertBlockLinearToLinear(
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int width,
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int height,
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int depth,
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@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
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return outputOwner;
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}
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public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
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public static MemoryOwner<byte> ConvertLinearStridedToLinear(
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int width,
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int height,
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int blockWidth,
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@ -1,7 +1,6 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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@ -21,7 +20,7 @@ namespace Ryujinx.Graphics.Texture
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return (remainder, outRemainder, length / stride);
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}
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public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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{
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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Span<byte> outputSpan = output.Span;
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return output;
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}
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public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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int offset = 0;
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return output;
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}
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public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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{
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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int offset = 0;
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return output;
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}
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public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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int offset = 0;
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return output;
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}
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public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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int offset = 0;
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