DynamicRingBuffer:
- use ByteMemoryPool - make some methods return without locking when size/count argument = 0 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte - change Read(byte[]...) to Read(Span<byte>...) - change Write(byte[]...) to Write(Span<byte>...)
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79aeb83a69
commit
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1 changed files with 35 additions and 28 deletions
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@ -1,5 +1,7 @@
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using Ryujinx.Common;
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using Ryujinx.Common.Memory;
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using System;
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using System.Buffers;
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namespace Ryujinx.Audio.Backends.Common
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{
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@ -12,7 +14,8 @@ namespace Ryujinx.Audio.Backends.Common
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private readonly object _lock = new();
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private byte[] _buffer;
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private IMemoryOwner<byte> _bufferOwner;
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private Memory<byte> _buffer;
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private int _size;
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private int _headOffset;
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private int _tailOffset;
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@ -21,7 +24,8 @@ namespace Ryujinx.Audio.Backends.Common
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public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
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{
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_buffer = new byte[initialCapacity];
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_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
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_buffer = _bufferOwner.Memory;
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}
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public void Clear()
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@ -33,6 +37,11 @@ namespace Ryujinx.Audio.Backends.Common
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public void Clear(int size)
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{
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if (size == 0)
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{
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return;
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}
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lock (_lock)
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{
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if (size > _size)
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@ -40,11 +49,6 @@ namespace Ryujinx.Audio.Backends.Common
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size = _size;
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}
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if (size == 0)
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{
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return;
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}
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_headOffset = (_headOffset + size) % _buffer.Length;
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_size -= size;
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@ -58,28 +62,31 @@ namespace Ryujinx.Audio.Backends.Common
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private void SetCapacityLocked(int capacity)
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{
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byte[] buffer = new byte[capacity];
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IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
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Memory<byte> newBuffer = newBufferOwner.Memory;
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if (_size > 0)
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{
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if (_headOffset < _tailOffset)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
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_buffer.Slice(_headOffset, _size).CopyTo(newBuffer);
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}
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else
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
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Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
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_buffer.Slice(_headOffset, _buffer.Length - _headOffset).CopyTo(newBuffer);
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_buffer[.._tailOffset].CopyTo(newBuffer[(_buffer.Length - _headOffset)..]);
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}
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}
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_buffer = buffer;
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_bufferOwner.Dispose();
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_bufferOwner = newBufferOwner;
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_buffer = newBuffer;
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_headOffset = 0;
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_tailOffset = _size;
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}
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public void Write<T>(T[] buffer, int index, int count)
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public void Write(Span<byte> buffer, int index, int count)
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{
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if (count == 0)
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{
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@ -99,17 +106,17 @@ namespace Ryujinx.Audio.Backends.Common
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if (tailLength >= count)
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
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buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
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}
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else
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
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Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
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buffer.Slice(index, tailLength).CopyTo(_buffer.Span[_tailOffset..]);
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buffer.Slice(index + tailLength, count - tailLength).CopyTo(_buffer.Span);
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}
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}
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else
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{
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Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
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buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
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}
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_size += count;
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@ -117,8 +124,13 @@ namespace Ryujinx.Audio.Backends.Common
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}
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}
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public int Read<T>(T[] buffer, int index, int count)
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public int Read(Span<byte> buffer, int index, int count)
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{
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if (count == 0)
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{
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return 0;
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}
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lock (_lock)
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{
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if (count > _size)
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@ -126,14 +138,9 @@ namespace Ryujinx.Audio.Backends.Common
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count = _size;
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}
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if (count == 0)
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{
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return 0;
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}
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if (_headOffset < _tailOffset)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
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_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
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}
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else
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{
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@ -141,12 +148,12 @@ namespace Ryujinx.Audio.Backends.Common
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if (tailLength >= count)
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
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_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
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}
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else
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{
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Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
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Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
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_buffer.Span.Slice(_headOffset, tailLength).CopyTo(buffer[index..]);
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_buffer.Span[..(count - tailLength)].CopyTo(buffer[(index + tailLength)..]);
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}
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}
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