Code style and cleanup
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0b3e6afbe2
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aab41e5ee0
3 changed files with 4 additions and 7 deletions
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@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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int partitionIndex;
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Span<uint> colorEndpointMode = stackalloc uint[4];
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var colorEndpointStream = new BitStream128();
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BitStream128 colorEndpointStream = new BitStream128();
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// Read extra config data...
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uint baseColorEndpointMode = 0;
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@ -488,7 +488,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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unsafe { _ = &texelWeightValues; } // Skip struct initialization
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texelWeightValues.Reset();
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var weightBitStream = new BitStream128(texelWeightData);
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BitStream128 weightBitStream = new BitStream128(texelWeightData);
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IntegerEncoded.DecodeIntegerSequence(ref texelWeightValues, ref weightBitStream, texelParams.MaxWeight, texelParams.GetNumWeightValues());
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@ -1,9 +1,5 @@
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using Ryujinx.Common.Utilities;
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using System;
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using System.Diagnostics;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture.Astc
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{
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@ -168,6 +164,7 @@ namespace Ryujinx.Graphics.Texture.Astc
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BitValue = m[i],
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QuintValue = encodings[i]
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};
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listIntegerEncoded.Add(ref intEncoded);
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}
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}
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