[GPU] Fix alpha blending
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120fa26392
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ab6bf4ec65
5 changed files with 100 additions and 36 deletions
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@ -2,10 +2,10 @@ namespace Ryujinx.Graphics.Gal
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{
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public enum GalBlendEquation
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{
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FuncAdd = 0x8006,
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Min = 0x8007,
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Max = 0x8008,
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FuncSubtract = 0x800a,
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FuncReverseSubtract = 0x800b
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FuncAdd = 1,
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FuncSubtract = 2,
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FuncReverseSubtract = 3,
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Min = 4,
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Max = 5
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}
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}
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@ -2,24 +2,24 @@ namespace Ryujinx.Graphics.Gal
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{
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public enum GalBlendFactor
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{
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Zero = 0x4000,
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One = 0x4001,
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SrcColor = 0x4300,
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OneMinusSrcColor = 0x4301,
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SrcAlpha = 0x4302,
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OneMinusSrcAlpha = 0x4303,
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DstAlpha = 0x4304,
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OneMinusDstAlpha = 0x4305,
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DstColor = 0x4306,
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OneMinusDstColor = 0x4307,
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SrcAlphaSaturate = 0x4308,
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ConstantColor = 0xc001,
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OneMinusConstantColor = 0xc002,
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ConstantAlpha = 0xc003,
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OneMinusConstantAlpha = 0xc004,
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Src1Color = 0xc900,
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OneMinusSrc1Color = 0xc901,
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Src1Alpha = 0xc902,
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OneMinusSrc1Alpha = 0xc903
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Zero = 0x1,
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One = 0x2,
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SrcColor = 0x3,
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OneMinusSrcColor = 0x4,
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SrcAlpha = 0x5,
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OneMinusSrcAlpha = 0x6,
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DstAlpha = 0x7,
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OneMinusDstAlpha = 0x8,
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DstColor = 0x9,
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OneMinusDstColor = 0xa,
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SrcAlphaSaturate = 0xb,
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Src1Color = 0x10,
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OneMinusSrc1Color = 0x11,
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Src1Alpha = 0x12,
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OneMinusSrc1Alpha = 0x13,
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ConstantColor = 0x61,
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OneMinusConstantColor = 0x62,
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ConstantAlpha = 0x63,
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OneMinusConstantAlpha = 0x64
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}
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}
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@ -127,17 +127,72 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public static BlendEquationMode GetBlendEquation(GalBlendEquation BlendEquation)
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{
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return (BlendEquationMode)BlendEquation;
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switch (BlendEquation)
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{
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case GalBlendEquation.FuncAdd: return BlendEquationMode.FuncAdd;
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case GalBlendEquation.FuncSubtract: return BlendEquationMode.FuncSubtract;
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case GalBlendEquation.FuncReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
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case GalBlendEquation.Min: return BlendEquationMode.Min;
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case GalBlendEquation.Max: return BlendEquationMode.Max;
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}
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throw new ArgumentException(nameof(BlendEquation));
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}
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public static BlendingFactorSrc GetBlendFactorSrc(GalBlendFactor BlendFactor)
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{
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return (BlendingFactorSrc)(BlendFactor - 0x4000);
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switch (BlendFactor)
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{
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case GalBlendFactor.Zero: return BlendingFactorSrc.Zero;
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case GalBlendFactor.One: return BlendingFactorSrc.One;
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case GalBlendFactor.SrcColor: return BlendingFactorSrc.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactorSrc.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactorSrc.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactorSrc.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactorSrc.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorSrc.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactorSrc.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorSrc.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactorSrc.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactorSrc.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactorSrc.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorSrc.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorSrc.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactorSrc.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorSrc.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactorSrc.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorSrc.OneMinusSrc1Alpha;
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}
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throw new ArgumentException(nameof(BlendFactor));
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}
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public static BlendingFactorDest GetBlendFactorDst(GalBlendFactor BlendFactor)
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{
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return (BlendingFactorDest)(BlendFactor - 0x4000);
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switch (BlendFactor)
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{
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case GalBlendFactor.Zero: return BlendingFactorDest.Zero;
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case GalBlendFactor.One: return BlendingFactorDest.One;
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case GalBlendFactor.SrcColor: return BlendingFactorDest.SrcColor;
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case GalBlendFactor.OneMinusSrcColor: return BlendingFactorDest.OneMinusSrcColor;
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case GalBlendFactor.DstColor: return BlendingFactorDest.DstColor;
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case GalBlendFactor.OneMinusDstColor: return BlendingFactorDest.OneMinusDstColor;
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case GalBlendFactor.SrcAlpha: return BlendingFactorDest.SrcAlpha;
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case GalBlendFactor.OneMinusSrcAlpha: return BlendingFactorDest.OneMinusSrcAlpha;
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case GalBlendFactor.DstAlpha: return BlendingFactorDest.DstAlpha;
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case GalBlendFactor.OneMinusDstAlpha: return BlendingFactorDest.OneMinusDstAlpha;
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case GalBlendFactor.ConstantColor: return BlendingFactorDest.ConstantColor;
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case GalBlendFactor.OneMinusConstantColor: return BlendingFactorDest.OneMinusConstantColor;
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case GalBlendFactor.ConstantAlpha: return BlendingFactorDest.ConstantAlpha;
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case GalBlendFactor.OneMinusConstantAlpha: return BlendingFactorDest.OneMinusConstantAlpha;
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case GalBlendFactor.SrcAlphaSaturate: return BlendingFactorDest.SrcAlphaSaturate;
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case GalBlendFactor.Src1Color: return BlendingFactorDest.Src1Color;
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case GalBlendFactor.OneMinusSrc1Color: return BlendingFactorDest.OneMinusSrc1Color;
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case GalBlendFactor.Src1Alpha: return BlendingFactorDest.Src1Alpha;
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case GalBlendFactor.OneMinusSrc1Alpha: return BlendingFactorDest.OneMinusSrc1Alpha;
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}
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throw new ArgumentException(nameof(BlendFactor));
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}
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}
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}
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@ -173,23 +173,24 @@ namespace Ryujinx.Graphics.Gpu
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private void SetAlphaBlending()
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{
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bool BlendEnableMaster = (ReadRegister(NvGpuEngine3dReg.BlendEnableMaster) & 1) != 0;
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//TODO: Support independent blend properly.
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bool Enable = (ReadRegister(NvGpuEngine3dReg.IBlendEnable) & 1) != 0;
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Gpu.Renderer.SetBlendEnable(BlendEnableMaster);
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Gpu.Renderer.SetBlendEnable(Enable);
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bool BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.BlendSeparateAlpha) & 1) != 0;
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bool BlendSeparateAlpha = (ReadRegister(NvGpuEngine3dReg.IBlendNSeparateAlpha) & 1) != 0;
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GalBlendEquation EquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendEquationRgb);
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GalBlendEquation EquationRgb = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationRgb);
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GalBlendFactor FuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncSrcRgb);
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GalBlendFactor FuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncDstRgb);
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GalBlendFactor FuncSrcRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcRgb);
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GalBlendFactor FuncDstRgb = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstRgb);
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if (BlendSeparateAlpha)
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{
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GalBlendEquation EquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.BlendEquationAlpha);
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GalBlendEquation EquationAlpha = (GalBlendEquation)ReadRegister(NvGpuEngine3dReg.IBlendNEquationAlpha);
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GalBlendFactor FuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncSrcAlpha);
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GalBlendFactor FuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.BlendFuncDstAlpha);
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GalBlendFactor FuncSrcAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncSrcAlpha);
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GalBlendFactor FuncDstAlpha = (GalBlendFactor)ReadRegister(NvGpuEngine3dReg.IBlendNFuncDstAlpha);
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Gpu.Renderer.SetBlendSeparate(
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EquationRgb,
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@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Gpu
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FrameBufferNHeight = 0x203,
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FrameBufferNFormat = 0x204,
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VertexAttribNFormat = 0x458,
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IBlendEnable = 0x4b9,
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BlendSeparateAlpha = 0x4cf,
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BlendEquationRgb = 0x4d0,
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BlendFuncSrcRgb = 0x4d1,
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@ -31,6 +32,13 @@ namespace Ryujinx.Graphics.Gpu
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VertexArrayNControl = 0x700,
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VertexArrayNAddress = 0x701,
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VertexArrayNDivisor = 0x703,
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IBlendNSeparateAlpha = 0x780,
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IBlendNEquationRgb = 0x781,
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IBlendNFuncSrcRgb = 0x782,
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IBlendNFuncDstRgb = 0x783,
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IBlendNEquationAlpha = 0x784,
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IBlendNFuncSrcAlpha = 0x785,
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IBlendNFuncDstAlpha = 0x786,
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VertexArrayNEndAddr = 0x7c0,
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ShaderNControl = 0x800,
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ShaderNOffset = 0x801,
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