Fixup OperA in Iadd_I32

This commit is contained in:
ReinUsesLisp 2018-07-16 23:54:15 -03:00
commit ac9b605999

View file

@ -156,7 +156,7 @@ namespace Ryujinx.Graphics.Gal.Shader
public static void Iadd_I32(ShaderIrBlock Block, long OpCode) public static void Iadd_I32(ShaderIrBlock Block, long OpCode)
{ {
ShaderIrNode OperA = GetOperGpr0 (OpCode); ShaderIrNode OperA = GetOperGpr8 (OpCode);
ShaderIrNode OperB = GetOperImm32_20(OpCode); ShaderIrNode OperB = GetOperImm32_20(OpCode);
bool NegA = ((OpCode >> 56) & 1) != 0; bool NegA = ((OpCode >> 56) & 1) != 0;