Make Texture Volatile on dispose

This commit is contained in:
Isaac Marovitz 2024-05-18 20:47:45 -04:00
parent 86fd11d02c
commit ad4382bb32
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@ -327,12 +327,12 @@ namespace Ryujinx.Graphics.Metal
public void Release()
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
Dispose();
}
public void Dispose()
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
MTLTexture.SetPurgeableState(MTLPurgeableState.Volatile);
}
}
}