Keep track mapped buffers with fixed offsets
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1 changed files with 6 additions and 2 deletions
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@ -68,6 +68,10 @@ namespace Ryujinx.HLE.Gpu.Memory
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}
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}
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MappedMemory Mapped = new MappedMemory(Size);
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Maps.AddOrUpdate(VA, Mapped, (Key, Old) => Mapped);
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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SetPte(VA + Offset, PA + Offset);
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@ -85,9 +89,9 @@ namespace Ryujinx.HLE.Gpu.Memory
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if (VA != -1)
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{
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MappedMemory Map = new MappedMemory(Size);
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MappedMemory Mapped = new MappedMemory(Size);
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Maps.AddOrUpdate(VA, Map, (Key, Old) => Map);
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Maps.AddOrUpdate(VA, Mapped, (Key, Old) => Mapped);
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for (long Offset = 0; Offset < Size; Offset += PageSize)
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{
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