Add constant folding and algebraic simplification optimizations, nits
This commit is contained in:
parent
4a7dfadb0f
commit
af82b1214e
13 changed files with 614 additions and 21 deletions
|
@ -1,7 +1,6 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion;
|
||||
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
|
||||
|
@ -24,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
return OperandManager.GetAttributeName(context, operand);
|
||||
|
||||
case OperandType.Constant:
|
||||
return "0x" + operand.Value.ToString("X8", CultureInfo.InvariantCulture);
|
||||
return NumberFormatter.FormatInt(operand.Value);
|
||||
|
||||
case OperandType.ConstantBuffer:
|
||||
return OperandManager.GetConstantBufferName(context.ShaderType, operand);
|
||||
|
@ -415,7 +414,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
private static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
|
||||
{
|
||||
return ReinterpretCast(GetExpression(context, node), OperandManager.GetNodeDestType(node), dstType);
|
||||
return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
|
||||
}
|
||||
}
|
||||
}
|
87
Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
87
Ryujinx.Graphics/Shader/CodeGen/Glsl/NumberFormatter.cs
Normal file
|
@ -0,0 +1,87 @@
|
|||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
static class NumberFormatter
|
||||
{
|
||||
private const int MaxDecimal = 256;
|
||||
|
||||
public static bool TryFormat(int value, VariableType dstType, out string formatted)
|
||||
{
|
||||
if (dstType == VariableType.F32)
|
||||
{
|
||||
return TryFormatFloat(BitConverter.Int32BitsToSingle(value), out formatted);
|
||||
}
|
||||
else if (dstType == VariableType.S32)
|
||||
{
|
||||
formatted = FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
formatted = FormatUint((uint)value);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
{
|
||||
formatted = value != 0 ? "true" : "false";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool TryFormatFloat(float value, out string formatted)
|
||||
{
|
||||
if (float.IsNaN(value) || float.IsInfinity(value))
|
||||
{
|
||||
formatted = null;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
formatted = value.ToString("G9", CultureInfo.InvariantCulture);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static string FormatInt(int value, VariableType dstType)
|
||||
{
|
||||
if (dstType == VariableType.S32)
|
||||
{
|
||||
return FormatInt(value);
|
||||
}
|
||||
else if (dstType == VariableType.U32)
|
||||
{
|
||||
return FormatUint((uint)value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid variable type \"{dstType}\".");
|
||||
}
|
||||
}
|
||||
|
||||
public static string FormatInt(int value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= -MaxDecimal)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
public static string FormatUint(uint value)
|
||||
{
|
||||
if (value <= MaxDecimal && value >= 0)
|
||||
{
|
||||
return value.ToString(CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
|
||||
return "0x" + value.ToString("X", CultureInfo.InvariantCulture) + "u";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,6 +6,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
static class TypeConversion
|
||||
{
|
||||
public static string ReinterpretCast(
|
||||
CodeGenContext context,
|
||||
IAstNode node,
|
||||
VariableType srcType,
|
||||
VariableType dstType)
|
||||
{
|
||||
if (node is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
if (NumberFormatter.TryFormat(operand.Value, dstType, out string formatted))
|
||||
{
|
||||
return formatted;
|
||||
}
|
||||
}
|
||||
|
||||
string expr = Instructions.GetExpression(context, node);
|
||||
|
||||
return ReinterpretCast(expr, srcType, dstType);
|
||||
}
|
||||
|
||||
public static string ReinterpretCast(string expr, VariableType srcType, VariableType dstType)
|
||||
{
|
||||
if (srcType == dstType)
|
||||
|
@ -25,13 +44,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
switch (srcType)
|
||||
{
|
||||
case VariableType.S32: return $"intBitsToFloat({expr})";
|
||||
case VariableType.U32: return $"uintBitsToFloat({expr})";
|
||||
case VariableType.Bool: return $"intBitsToFloat({ReinterpretBoolToInt(expr, VariableType.S32)})";
|
||||
case VariableType.S32: return $"intBitsToFloat({expr})";
|
||||
case VariableType.U32: return $"uintBitsToFloat({expr})";
|
||||
}
|
||||
}
|
||||
else if (srcType == VariableType.Bool)
|
||||
{
|
||||
return $"(({expr}) ? {IrConsts.True} : {IrConsts.False})";
|
||||
return ReinterpretBoolToInt(expr, dstType);
|
||||
}
|
||||
else if (dstType == VariableType.Bool)
|
||||
{
|
||||
|
@ -48,5 +68,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
|
||||
throw new ArgumentException($"Invalid reinterpret cast from \"{srcType}\" to \"{dstType}\".");
|
||||
}
|
||||
|
||||
private static string ReinterpretBoolToInt(string expr, VariableType dstType)
|
||||
{
|
||||
string trueExpr = NumberFormatter.FormatInt(IrConsts.True, dstType);
|
||||
string falseExpr = NumberFormatter.FormatInt(IrConsts.False, dstType);
|
||||
|
||||
return $"(({expr}) ? {trueExpr} : {falseExpr})";
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,13 +1,14 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
{
|
||||
class Operand
|
||||
{
|
||||
private const int AttrSlotBits = 5;
|
||||
private const int AttrSlotLsb = 32 - AttrSlotBits;
|
||||
private const int AttrSlotMask = (1 << AttrSlotBits) - 1;
|
||||
private const int CbufSlotBits = 5;
|
||||
private const int CbufSlotLsb = 32 - CbufSlotBits;
|
||||
private const int CbufSlotMask = (1 << CbufSlotBits) - 1;
|
||||
|
||||
public OperandType Type { get; }
|
||||
|
||||
|
@ -47,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
private static int PackCbufInfo(int slot, int offset)
|
||||
{
|
||||
return (slot << AttrSlotLsb) | offset;
|
||||
return (slot << CbufSlotLsb) | offset;
|
||||
}
|
||||
|
||||
private static int PackRegInfo(int index, RegisterType type)
|
||||
|
@ -57,17 +58,22 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
public int GetCbufSlot()
|
||||
{
|
||||
return (Value >> AttrSlotLsb) & AttrSlotMask;
|
||||
return (Value >> CbufSlotLsb) & CbufSlotMask;
|
||||
}
|
||||
|
||||
public int GetCbufOffset()
|
||||
{
|
||||
return Value & ~(AttrSlotMask << AttrSlotLsb);
|
||||
return Value & ~(CbufSlotMask << CbufSlotLsb);
|
||||
}
|
||||
|
||||
public Register GetRegister()
|
||||
{
|
||||
return new Register(Value & 0xffffff, (RegisterType)(Value >> 24));
|
||||
}
|
||||
|
||||
public float AsFloat()
|
||||
{
|
||||
return BitConverter.Int32BitsToSingle(Value);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
{
|
||||
class Operation : INode
|
||||
{
|
||||
public Instruction Inst { get; }
|
||||
public Instruction Inst { get; private set; }
|
||||
|
||||
private Operand _dest;
|
||||
|
||||
|
@ -57,5 +57,22 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|||
|
||||
_sources[index] = operand;
|
||||
}
|
||||
|
||||
public void TurnIntoCopy(Operand source)
|
||||
{
|
||||
Inst = Instruction.Copy;
|
||||
|
||||
foreach (Operand oldSrc in _sources)
|
||||
{
|
||||
if (oldSrc.Type == OperandType.LocalVariable)
|
||||
{
|
||||
oldSrc.UseOps.Remove(this);
|
||||
}
|
||||
}
|
||||
|
||||
source.UseOps.Add(this);
|
||||
|
||||
_sources = new Operand[] { source };
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
static class PhiFunction
|
||||
static class PhiFunctions
|
||||
{
|
||||
public static void Remove(BasicBlock[] blocks)
|
||||
{
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
public static StructuredProgramInfo MakeStructuredProgram(BasicBlock[] blocks)
|
||||
{
|
||||
PhiFunction.Remove(blocks);
|
||||
PhiFunctions.Remove(blocks);
|
||||
|
||||
StructuredProgramContext context = new StructuredProgramContext(blocks);
|
||||
|
||||
|
|
|
@ -61,11 +61,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
entry.ImmediateDominator = entry;
|
||||
|
||||
bool changed;
|
||||
bool modified;
|
||||
|
||||
do
|
||||
{
|
||||
changed = false;
|
||||
modified = false;
|
||||
|
||||
for (int blkIndex = postOrderBlocks.Count - 2; blkIndex >= 0; blkIndex--)
|
||||
{
|
||||
|
@ -92,11 +92,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
block.ImmediateDominator = newIDom;
|
||||
|
||||
changed = true;
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (changed);
|
||||
while (modified);
|
||||
}
|
||||
|
||||
public static void FindDominanceFrontiers(BasicBlock[] blocks)
|
||||
|
|
|
@ -0,0 +1,302 @@
|
|||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class ConstantFolding
|
||||
{
|
||||
public static void FoldOperation(Operation operation)
|
||||
{
|
||||
if (!AreAllSourcesConstant(operation))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.Add:
|
||||
EvaluateBinary(operation, (x, y) => x + y);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
EvaluateBinary(operation, (x, y) => x & y);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
EvaluateBinary(operation, (x, y) => x ^ y);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseNot:
|
||||
EvaluateUnary(operation, (x) => ~x);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseOr:
|
||||
EvaluateBinary(operation, (x, y) => x | y);
|
||||
break;
|
||||
|
||||
case Instruction.BitfieldExtractS32:
|
||||
BitfieldExtractS32(operation);
|
||||
break;
|
||||
|
||||
case Instruction.BitfieldExtractU32:
|
||||
BitfieldExtractU32(operation);
|
||||
break;
|
||||
|
||||
case Instruction.Clamp:
|
||||
EvaluateTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
|
||||
break;
|
||||
|
||||
case Instruction.ClampU32:
|
||||
EvaluateTernary(operation, (x, y, z) => (int)Math.Clamp((uint)x, (uint)y, (uint)z));
|
||||
break;
|
||||
|
||||
case Instruction.CompareEqual:
|
||||
EvaluateBinary(operation, (x, y) => x == y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareGreater:
|
||||
EvaluateBinary(operation, (x, y) => x > y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareGreaterOrEqual:
|
||||
EvaluateBinary(operation, (x, y) => x >= y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareGreaterOrEqualU32:
|
||||
EvaluateBinary(operation, (x, y) => (uint)x >= (uint)y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareGreaterU32:
|
||||
EvaluateBinary(operation, (x, y) => (uint)x > (uint)y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareLess:
|
||||
EvaluateBinary(operation, (x, y) => x < y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareLessOrEqual:
|
||||
EvaluateBinary(operation, (x, y) => x <= y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareLessOrEqualU32:
|
||||
EvaluateBinary(operation, (x, y) => (uint)x <= (uint)y);
|
||||
break;
|
||||
|
||||
case Instruction.CompareLessU32:
|
||||
EvaluateBinary(operation, (x, y) => (uint)x < (uint)y);
|
||||
break;
|
||||
|
||||
case Instruction.Divide:
|
||||
EvaluateBinary(operation, (x, y) => y != 0 ? x / y : 0);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.Add:
|
||||
EvaluateFPBinary(operation, (x, y) => x + y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.Clamp:
|
||||
EvaluateFPTernary(operation, (x, y, z) => Math.Clamp(x, y, z));
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.CompareEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x == y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.CompareGreater:
|
||||
EvaluateFPBinary(operation, (x, y) => x > y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.CompareGreaterOrEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x >= y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.CompareLess:
|
||||
EvaluateFPBinary(operation, (x, y) => x < y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.CompareLessOrEqual:
|
||||
EvaluateFPBinary(operation, (x, y) => x <= y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.Divide:
|
||||
EvaluateFPBinary(operation, (x, y) => x / y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.Multiply:
|
||||
EvaluateFPBinary(operation, (x, y) => x * y);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.Negate:
|
||||
EvaluateFPUnary(operation, (x) => -x);
|
||||
break;
|
||||
|
||||
case Instruction.FP | Instruction.Subtract:
|
||||
EvaluateFPBinary(operation, (x, y) => x - y);
|
||||
break;
|
||||
|
||||
case Instruction.IsNan:
|
||||
EvaluateFPUnary(operation, (x) => float.IsNaN(x));
|
||||
break;
|
||||
|
||||
case Instruction.Maximum:
|
||||
EvaluateBinary(operation, (x, y) => Math.Max(x, y));
|
||||
break;
|
||||
|
||||
case Instruction.MaximumU32:
|
||||
EvaluateBinary(operation, (x, y) => (int)Math.Max((uint)x, (uint)y));
|
||||
break;
|
||||
|
||||
case Instruction.Minimum:
|
||||
EvaluateBinary(operation, (x, y) => Math.Min(x, y));
|
||||
break;
|
||||
|
||||
case Instruction.MinimumU32:
|
||||
EvaluateBinary(operation, (x, y) => (int)Math.Min((uint)x, (uint)y));
|
||||
break;
|
||||
|
||||
case Instruction.Multiply:
|
||||
EvaluateBinary(operation, (x, y) => x * y);
|
||||
break;
|
||||
|
||||
case Instruction.Negate:
|
||||
EvaluateUnary(operation, (x) => -x);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftLeft:
|
||||
EvaluateBinary(operation, (x, y) => x << y);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftRightS32:
|
||||
EvaluateBinary(operation, (x, y) => x >> y);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftRightU32:
|
||||
EvaluateBinary(operation, (x, y) => (int)((uint)x >> y));
|
||||
break;
|
||||
|
||||
case Instruction.Subtract:
|
||||
EvaluateBinary(operation, (x, y) => x - y);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool AreAllSourcesConstant(Operation operation)
|
||||
{
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
if (operation.GetSource(index).Type != OperandType.Constant)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void BitfieldExtractS32(Operation operation)
|
||||
{
|
||||
int value = GetBitfieldExtractValue(operation);
|
||||
|
||||
int shift = 32 - operation.GetSource(2).Value;
|
||||
|
||||
value = (value << shift) >> shift;
|
||||
|
||||
operation.TurnIntoCopy(Const(value));
|
||||
}
|
||||
|
||||
private static void BitfieldExtractU32(Operation operation)
|
||||
{
|
||||
operation.TurnIntoCopy(Const(GetBitfieldExtractValue(operation)));
|
||||
}
|
||||
|
||||
private static int GetBitfieldExtractValue(Operation operation)
|
||||
{
|
||||
int value = operation.GetSource(0).Value;
|
||||
int lsb = operation.GetSource(1).Value;
|
||||
int length = operation.GetSource(2).Value;
|
||||
|
||||
return value.Extract(lsb, length);
|
||||
}
|
||||
|
||||
private static void FPNegate(Operation operation)
|
||||
{
|
||||
float value = operation.GetSource(0).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(-value));
|
||||
}
|
||||
|
||||
private static void EvaluateUnary(Operation operation, Func<int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPUnary(Operation operation, Func<float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPUnary(Operation operation, Func<float, bool> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateBinary(Operation operation, Func<int, int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y)));
|
||||
}
|
||||
|
||||
private static void EvaluateBinary(Operation operation, Func<int, int, bool> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateFPBinary(Operation operation, Func<float, float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x, y)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPBinary(Operation operation, Func<float, float, bool> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y) ? IrConsts.True : IrConsts.False));
|
||||
}
|
||||
|
||||
private static void EvaluateTernary(Operation operation, Func<int, int, int, int> op)
|
||||
{
|
||||
int x = operation.GetSource(0).Value;
|
||||
int y = operation.GetSource(1).Value;
|
||||
int z = operation.GetSource(2).Value;
|
||||
|
||||
operation.TurnIntoCopy(Const(op(x, y, z)));
|
||||
}
|
||||
|
||||
private static void EvaluateFPTernary(Operation operation, Func<float, float, float, float> op)
|
||||
{
|
||||
float x = operation.GetSource(0).AsFloat();
|
||||
float y = operation.GetSource(1).AsFloat();
|
||||
float z = operation.GetSource(2).AsFloat();
|
||||
|
||||
operation.TurnIntoCopy(ConstF(op(x, y, z)));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Optimizer
|
||||
{
|
||||
|
@ -39,6 +39,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
continue;
|
||||
}
|
||||
|
||||
ConstantFolding.FoldOperation(operation);
|
||||
|
||||
Simplification.Simplify(operation);
|
||||
|
||||
if (operation.Inst == Instruction.Copy && DestIsLocalVar(operation))
|
||||
{
|
||||
PropagateCopy(operation);
|
|
@ -0,0 +1,147 @@
|
|||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Simplification
|
||||
{
|
||||
private const int AllOnes = ~0;
|
||||
|
||||
public static void Simplify(Operation operation)
|
||||
{
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.Add:
|
||||
case Instruction.BitwiseExclusiveOr:
|
||||
TryEliminateBinaryOpComutative(operation, 0);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseAnd:
|
||||
TryEliminateBitwiseAnd(operation);
|
||||
break;
|
||||
|
||||
case Instruction.BitwiseOr:
|
||||
TryEliminateBitwiseOr(operation);
|
||||
break;
|
||||
|
||||
case Instruction.ConditionalSelect:
|
||||
TryEliminateConditionalSelect(operation);
|
||||
break;
|
||||
|
||||
case Instruction.Divide:
|
||||
TryEliminateBinaryOpY(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.Multiply:
|
||||
TryEliminateBinaryOpComutative(operation, 1);
|
||||
break;
|
||||
|
||||
case Instruction.ShiftLeft:
|
||||
case Instruction.ShiftRightS32:
|
||||
case Instruction.ShiftRightU32:
|
||||
case Instruction.Subtract:
|
||||
TryEliminateBinaryOpY(operation, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBitwiseAnd(Operation operation)
|
||||
{
|
||||
//Try to recognize and optimize those 3 patterns (in order):
|
||||
//x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
|
||||
//x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
else if (IsConstEqual(x, 0) || IsConstEqual(y, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(Const(0));
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBitwiseOr(Operation operation)
|
||||
{
|
||||
//Try to recognize and optimize those 3 patterns (in order):
|
||||
//x | 0x00000000 == x, 0x00000000 | y == y,
|
||||
//x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, 0))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
else if (IsConstEqual(x, AllOnes) || IsConstEqual(y, AllOnes))
|
||||
{
|
||||
operation.TurnIntoCopy(Const(AllOnes));
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpY(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(y, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateBinaryOpComutative(Operation operation, int comparand)
|
||||
{
|
||||
Operand x = operation.GetSource(0);
|
||||
Operand y = operation.GetSource(1);
|
||||
|
||||
if (IsConstEqual(x, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(y);
|
||||
}
|
||||
else if (IsConstEqual(y, comparand))
|
||||
{
|
||||
operation.TurnIntoCopy(x);
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateConditionalSelect(Operation operation)
|
||||
{
|
||||
Operand cond = operation.GetSource(0);
|
||||
|
||||
if (cond.Type != OperandType.Constant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
//The condition is constant, we can turn it into a copy, and select
|
||||
//the source based on the condition value.
|
||||
int srcIndex = cond.Value != 0 ? 1 : 2;
|
||||
|
||||
Operand source = operation.GetSource(srcIndex);
|
||||
|
||||
operation.TurnIntoCopy(source);
|
||||
}
|
||||
|
||||
private static bool IsConstEqual(Operand operand, int comparand)
|
||||
{
|
||||
if (operand.Type != OperandType.Constant)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return operand.Value == comparand;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader.Decoders;
|
|||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
|
|
|
@ -30,7 +30,9 @@ namespace Ryujinx.ShaderTools
|
|||
{
|
||||
Memory Mem = new Memory(FS);
|
||||
|
||||
Translator.Translate(Mem, 0, ShaderType);
|
||||
string code = Translator.Translate(Mem, 0, ShaderType);
|
||||
|
||||
Console.WriteLine(code);
|
||||
|
||||
//GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue