diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs index 9da9d38a02..a1f0a66ebf 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderDecodeAlu.cs @@ -173,6 +173,21 @@ namespace Ryujinx.Graphics.Gal.Shader EmitIadd(Block, OpCode, ShaderOper.RR); } + public static void Iadd3_C(ShaderIrBlock Block, long OpCode) + { + EmitIadd3(Block, OpCode, ShaderOper.CR); + } + + public static void Iadd3_I(ShaderIrBlock Block, long OpCode) + { + EmitIadd3(Block, OpCode, ShaderOper.Imm); + } + + public static void Iadd3_R(ShaderIrBlock Block, long OpCode) + { + EmitIadd3(Block, OpCode, ShaderOper.RR); + } + public static void Imnmx_C(ShaderIrBlock Block, long OpCode) { EmitImnmx(Block, OpCode, ShaderOper.CR); @@ -617,6 +632,66 @@ namespace Ryujinx.Graphics.Gal.Shader Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode)); } + private static void EmitIadd3(ShaderIrBlock Block, long OpCode, ShaderOper Oper) + { + int Mode = (int)((OpCode >> 37) & 3); + + bool Neg1 = ((OpCode >> 51) & 1) != 0; + bool Neg2 = ((OpCode >> 50) & 1) != 0; + bool Neg3 = ((OpCode >> 49) & 1) != 0; + + int Height1 = (int)((OpCode >> 35) & 3); + int Height2 = (int)((OpCode >> 33) & 3); + int Height3 = (int)((OpCode >> 31) & 3); + + ShaderIrNode OperB; + + switch (Oper) + { + case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break; + case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break; + case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break; + + default: throw new ArgumentException(nameof(Oper)); + } + + ShaderIrNode ApplyHeight(ShaderIrNode Src, int Height) + { + if (Oper != ShaderOper.RR) + { + return Src; + } + + switch (Height) + { + case 0: return Src; + case 1: return new ShaderIrOp(ShaderIrInst.And, Src, new ShaderIrOperImm(0xffff)); + case 2: return new ShaderIrOp(ShaderIrInst.Lsr, Src, new ShaderIrOperImm(16)); + + default: throw new InvalidOperationException(); + } + } + + ShaderIrNode Src1 = GetAluIneg(ApplyHeight(GetOperGpr8(OpCode), Height1), Neg1); + ShaderIrNode Src2 = GetAluIneg(ApplyHeight(OperB, Height2), Neg2); + ShaderIrNode Src3 = GetAluIneg(ApplyHeight(GetOperGpr39(OpCode), Height3), Neg3); + + ShaderIrOp Sum = new ShaderIrOp(ShaderIrInst.Add, Src1, Src2); + + if (Oper == ShaderOper.RR) + { + switch (Mode) + { + case 1: Sum = new ShaderIrOp(ShaderIrInst.Lsr, Sum, new ShaderIrOperImm(16)); break; + case 2: Sum = new ShaderIrOp(ShaderIrInst.Lsl, Sum, new ShaderIrOperImm(16)); break; + } + } + + //TODO: What would "add_with_carry" mean in this context? Just add Sum to Src3 for now + + Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), new ShaderIrOp(ShaderIrInst.Add, Sum, Src3)), OpCode)); + } + private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper) { bool NegB = ((OpCode >> 48) & 1) != 0; diff --git a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs index 8cfbd77618..1a50210f28 100644 --- a/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs +++ b/Ryujinx.Graphics/Gal/Shader/ShaderOpCodeTable.cs @@ -68,6 +68,9 @@ namespace Ryujinx.Graphics.Gal.Shader Set("0100110000010x", ShaderDecode.Iadd_C); Set("0011100000010x", ShaderDecode.Iadd_I); Set("0101110000010x", ShaderDecode.Iadd_R); + Set("010011001100xx", ShaderDecode.Iadd3_C); + Set("001110001100xx", ShaderDecode.Iadd3_I); + Set("010111001100xx", ShaderDecode.Iadd3_R); Set("0100110000100x", ShaderDecode.Imnmx_C); Set("0011100x00100x", ShaderDecode.Imnmx_I); Set("0101110000100x", ShaderDecode.Imnmx_R);