Somewhat better caching system
This commit is contained in:
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860012d18e
commit
b0716e713c
1 changed files with 155 additions and 113 deletions
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@ -15,18 +15,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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class TextureBindingsArrayCache
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{
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/// <summary>
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/// Maximum amount of entries on the cache, before entries are re-used.
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/// Minimum timestamp delta until texture array can be removed from the cache.
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/// </summary>
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private const int CacheCapacity = 1024;
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private const int MinDeltaForRemoval = 20000;
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly bool _isCompute;
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/// <summary>
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/// Array cache entry.
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/// Array cache entry key.
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/// </summary>
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private struct CacheEntry
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private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
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{
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/// <summary>
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/// Whether the entry is for an image.
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@ -48,6 +48,99 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public readonly int ArrayLength;
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private readonly TexturePool _texturePool;
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private readonly SamplerPool _samplerPool;
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private readonly BufferBounds _textureBufferBounds;
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="isImage">Whether the entry is for an image</param>
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/// <param name="bindingInfo">Binding information for the array</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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public CacheEntryKey(
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bool isImage,
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TextureBindingInfo bindingInfo,
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TexturePool texturePool,
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SamplerPool samplerPool,
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ref BufferBounds textureBufferBounds)
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{
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IsImage = isImage;
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Target = bindingInfo.Target;
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HandleIndex = bindingInfo.Handle;
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ArrayLength = bindingInfo.ArrayLength;
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_texturePool = texturePool;
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_samplerPool = samplerPool;
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_textureBufferBounds = textureBufferBounds;
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}
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/// <summary>
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/// Checks if the texture and sampler pools matches the cached pools.
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/// </summary>
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/// <param name="texturePool">Texture pool instance</param>
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/// <param name="samplerPool">Sampler pool instance</param>
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/// <returns>True if the pools match, false otherwise</returns>
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private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
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{
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return _texturePool == texturePool && _samplerPool == samplerPool;
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}
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/// <summary>
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/// Checks if the cached constant buffer address and size matches.
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/// </summary>
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/// <param name="textureBufferBounds">New buffer address and size</param>
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/// <returns>True if the address and size matches, false otherwise</returns>
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private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
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{
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return _textureBufferBounds.Equals(textureBufferBounds);
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}
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public bool Equals(CacheEntryKey other)
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{
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return IsImage == other.IsImage &&
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Target == other.Target &&
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HandleIndex == other.HandleIndex &&
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ArrayLength == other.ArrayLength &&
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MatchesPools(other._texturePool, other._samplerPool) &&
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MatchesBufferBounds(other._textureBufferBounds);
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}
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public override bool Equals(object obj)
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{
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return obj is CacheEntryKey other && Equals(other);
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}
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public override int GetHashCode()
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{
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return _textureBufferBounds.Range.GetHashCode();
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}
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}
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/// <summary>
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/// Array cache entry.
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/// </summary>
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private class CacheEntry
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{
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/// <summary>
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/// Key for this entry on the cache.
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/// </summary>
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public readonly CacheEntryKey Key;
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/// <summary>
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/// Linked list node used on the texture bindings array cache.
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/// </summary>
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public LinkedListNode<CacheEntry> CacheNode;
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/// <summary>
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/// Timestamp set on the last use of the array by the cache.
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/// </summary>
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public int CacheTimestamp;
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/// <summary>
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/// All cached textures, along with their invalidated sequence number as value.
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/// </summary>
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@ -64,12 +157,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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public readonly Dictionary<int, Sampler> SamplerIds;
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/// <summary>
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/// Backend texture array if <see cref="IsImage"/> is false, otherwise null.
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/// Backend texture array if the entry is for a texture, otherwise null.
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/// </summary>
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public readonly ITextureArray TextureArray;
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/// <summary>
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/// Backend image array if <see cref="IsImage"/> is true, otherwise null.
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/// Backend image array if the entry is for an image, otherwise null.
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/// </summary>
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public readonly IImageArray ImageArray;
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@ -79,8 +172,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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private int _texturePoolSequence;
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private int _samplerPoolSequence;
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private readonly BufferBounds _textureBufferBounds;
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private int[] _cachedTextureBuffer;
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private int[] _cachedSamplerBuffer;
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@ -89,47 +180,28 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="isImage">Whether the entry is for an image</param>
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/// <param name="bindingInfo">Binding information for the array</param>
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/// <param name="key">Key for this entry on the cache</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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private CacheEntry(
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bool isImage,
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TextureBindingInfo bindingInfo,
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TexturePool texturePool,
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SamplerPool samplerPool,
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ref BufferBounds textureBufferBounds)
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private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
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{
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IsImage = isImage;
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Target = bindingInfo.Target;
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HandleIndex = bindingInfo.Handle;
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ArrayLength = bindingInfo.ArrayLength;
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Key = key;
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Textures = new Dictionary<Texture, int>();
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TextureIds = new Dictionary<int, Texture>();
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SamplerIds = new Dictionary<int, Sampler>();
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_texturePool = texturePool;
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_samplerPool = samplerPool;
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_textureBufferBounds = textureBufferBounds;
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}
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="isImage">Whether the entry is for an image</param>
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/// <param name="key">Key for this entry on the cache</param>
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/// <param name="array">Backend texture array</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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public CacheEntry(
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TextureBindingInfo bindingInfo,
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ITextureArray array,
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TexturePool texturePool,
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SamplerPool samplerPool,
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ref BufferBounds textureBufferBounds) : this(isImage: false, bindingInfo, texturePool, samplerPool, ref textureBufferBounds)
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public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
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{
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TextureArray = array;
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}
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@ -137,17 +209,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Creates a new array cache entry.
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/// </summary>
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/// <param name="isImage">Whether the entry is for an image</param>
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/// <param name="key">Key for this entry on the cache</param>
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/// <param name="array">Backend image array</param>
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/// <param name="texturePool">Texture pool where the array textures are located</param>
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/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
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/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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public CacheEntry(
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TextureBindingInfo bindingInfo,
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IImageArray array,
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TexturePool texturePool,
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SamplerPool samplerPool,
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ref BufferBounds textureBufferBounds) : this(isImage: true, bindingInfo, texturePool, samplerPool, ref textureBufferBounds)
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public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
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{
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ImageArray = array;
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}
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@ -155,7 +221,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Clears all cached texture instances.
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/// </summary>
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public readonly void Reset()
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public void Reset()
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{
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Textures.Clear();
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TextureIds.Clear();
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@ -190,7 +256,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Checks if any texture has been deleted since the last call to this method.
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/// </summary>
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/// <returns>True if one or more textures have been deleted, false otherwise</returns>
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public readonly bool ValidateTextures()
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public bool ValidateTextures()
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{
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foreach ((Texture texture, int invalidatedSequence) in Textures)
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{
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return false;
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}
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/// <summary>
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/// Checks if the texture and sampler pools matches the cached pools.
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/// </summary>
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/// <param name="texturePool">Texture pool instance</param>
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/// <param name="samplerPool">Sampler pool instance</param>
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/// <returns>True if the pools match, false otherwise</returns>
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public readonly bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
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{
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return _texturePool == texturePool && _samplerPool == samplerPool;
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}
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/// <summary>
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/// Checks if the cached constant buffer address and size matches.
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/// </summary>
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/// <param name="textureBufferBounds">New buffer address and size</param>
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/// <returns>True if the address and size matches, false otherwise</returns>
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public readonly bool MatchesBufferBounds(ref BufferBounds textureBufferBounds)
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{
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return _textureBufferBounds.Equals(ref textureBufferBounds);
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}
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/// <summary>
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/// Checks if the buffer data matches the cached data.
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/// </summary>
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@ -299,7 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
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/// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
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/// <returns>True if the data matches, false otherwise</returns>
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public readonly bool MatchesBufferData(
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public bool MatchesBufferData(
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ReadOnlySpan<int> cachedTextureBuffer,
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ReadOnlySpan<int> cachedSamplerBuffer,
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bool separateSamplerBuffer,
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@ -334,7 +379,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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private CacheEntry[] _cache;
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private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
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private readonly LinkedList<CacheEntry> _lruCache;
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private int _currentTimestamp;
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/// <summary>
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/// Creates a new instance of the texture bindings array cache.
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@ -347,7 +395,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context = context;
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_channel = channel;
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_isCompute = isCompute;
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_cache = Array.Empty<CacheEntry>();
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_cache = new Dictionary<CacheEntryKey, CacheEntry>();
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_lruCache = new LinkedList<CacheEntry>();
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}
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/// <summary>
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@ -429,7 +478,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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(_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
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ref CacheEntry entry = ref GetOrAddEntry(
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CacheEntry entry = GetOrAddEntry(
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texturePool,
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samplerPool,
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bindingInfo,
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@ -575,8 +624,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="isImage">Whether the array is a image or texture array</param>
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/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
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/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
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/// <returns>Cache entry reference</returns>
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private ref CacheEntry GetOrAddEntry(
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/// <returns>Cache entry</returns>
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private CacheEntry GetOrAddEntry(
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TexturePool texturePool,
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SamplerPool samplerPool,
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TextureBindingInfo bindingInfo,
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@ -584,67 +633,60 @@ namespace Ryujinx.Graphics.Gpu.Image
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ref BufferBounds textureBufferBounds,
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out bool isNew)
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{
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int matchIndex = -1;
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int arrayLength = bindingInfo.ArrayLength;
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CacheEntryKey key = new CacheEntryKey(
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isImage,
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bindingInfo,
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texturePool,
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samplerPool,
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ref textureBufferBounds);
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for (int index = 0; index < _cache.Length; index++)
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isNew = !_cache.TryGetValue(key, out CacheEntry entry);
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if (isNew)
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{
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ref CacheEntry entry = ref _cache[index];
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if (entry.IsImage == isImage &&
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entry.Target == bindingInfo.Target &&
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entry.HandleIndex == bindingInfo.Handle &&
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entry.ArrayLength == arrayLength &&
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entry.MatchesPools(texturePool, samplerPool) &&
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entry.MatchesBufferBounds(ref textureBufferBounds))
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{
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matchIndex = index;
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break;
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}
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}
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if (matchIndex < 0)
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{
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if (_cache.Length < CacheCapacity)
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{
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matchIndex = _cache.Length;
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Array.Resize(ref _cache, matchIndex + 1);
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}
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else
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{
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matchIndex = CacheCapacity - 1;
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}
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int arrayLength = bindingInfo.ArrayLength;
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if (isImage)
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{
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IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
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_cache[matchIndex] = new CacheEntry(bindingInfo, array, texturePool, samplerPool, ref textureBufferBounds);
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_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
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}
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else
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{
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ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
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_cache[matchIndex] = new CacheEntry(bindingInfo, array, texturePool, samplerPool, ref textureBufferBounds);
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_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
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}
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isNew = true;
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}
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else
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if (entry.CacheNode != null)
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{
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isNew = false;
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_lruCache.Remove(entry.CacheNode);
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}
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if (matchIndex > 0)
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entry.CacheNode = _lruCache.AddLast(entry);
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entry.CacheTimestamp = ++_currentTimestamp;
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RemoveLeastUsedEntries();
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return entry;
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}
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/// <summary>
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/// Remove entries from the cache that have not been used for some time.
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/// </summary>
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private void RemoveLeastUsedEntries()
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{
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LinkedListNode<CacheEntry> nextNode = _lruCache.First;
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while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
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{
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CacheEntry temp = _cache[matchIndex];
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Array.Copy(_cache, 0, _cache, 1, matchIndex);
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_cache[0] = temp;
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LinkedListNode<CacheEntry> toRemove = nextNode;
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nextNode = nextNode.Next;
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_cache.Remove(toRemove.Value.Key);
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_lruCache.Remove(toRemove);
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}
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return ref _cache[0];
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}
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/// <summary>
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/// <param name="binding">Binding number to clear</param>
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private void ClearBindingsIfEqual(int binding)
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{
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for (int index = 0; index < _cache.Length; index++)
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foreach (CacheEntry entry in _cache.Values)
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{
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_cache[index].ClearBindingIfEqual(binding);
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entry.ClearBindingIfEqual(binding);
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}
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}
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}
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