Make HSessionObj implement IDisposable, so that objects that have handles created to them are disposed when the handles are closed.
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1 changed files with 19 additions and 1 deletions
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.OsHle.Handles
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{
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class HSessionObj : HSession
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class HSessionObj : HSession, IDisposable
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{
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public object Obj { get; private set; }
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@ -8,5 +10,21 @@ namespace Ryujinx.OsHle.Handles
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{
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this.Obj = Obj;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if(Disposing && Obj != null)
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{
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if(Obj is IDisposable DisposableObj)
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{
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DisposableObj.Dispose();
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}
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}
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}
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}
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}
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