Set title from main thread
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parent
5859a134a8
commit
b44ad9feba
1 changed files with 16 additions and 7 deletions
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@ -33,7 +33,9 @@ namespace Ryujinx
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private bool ResizeEvent;
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private bool Quit;
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private bool TitleEvent;
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private string NewTitle;
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public GLScreen(Switch Ns, IGalRenderer Renderer)
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: base(1280, 720,
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@ -50,7 +52,7 @@ namespace Ryujinx
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ResizeEvent = false;
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Quit = false;
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TitleEvent = false;
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}
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private void RenderLoop()
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@ -65,7 +67,7 @@ namespace Ryujinx
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long Ticks = 0;
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while (!Quit && Exists && !IsExiting)
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while (Exists && !IsExiting)
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{
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if (Ns.WaitFifo())
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{
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@ -104,7 +106,7 @@ namespace Ryujinx
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Context.MakeCurrent(null);
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//OpenTK doesn't like sleeps in its thread, to avoid these a renderer thread is created
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//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
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RenderThread = new Thread(RenderLoop);
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RenderThread.Start();
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@ -116,6 +118,13 @@ namespace Ryujinx
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if (!IsExiting)
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{
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UpdateFrame();
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if (TitleEvent)
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{
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TitleEvent = false;
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Title = NewTitle;
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}
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}
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}
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}
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@ -364,7 +373,9 @@ namespace Ryujinx
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double HostFps = Ns.Statistics.GetSystemFrameRate();
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double GameFps = Ns.Statistics.GetGameFrameRate();
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Title = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
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TitleEvent = true;
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SwapBuffers();
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@ -373,8 +384,6 @@ namespace Ryujinx
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protected override void OnUnload(EventArgs e)
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{
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Quit = true;
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RenderThread.Join();
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base.OnUnload(e);
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