From b4515bd210514bf9280666d13bca432904c790b7 Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Wed, 31 Jul 2024 18:43:47 +0200 Subject: [PATCH] Don't resolve relative paths --- src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs index 6ecc2d0be3..a1ff54c068 100644 --- a/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs +++ b/src/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs @@ -29,9 +29,10 @@ namespace Ryujinx.HLE.FileSystem { public class VirtualFileSystem : IDisposable { - public static readonly string SafeNandPath = FileSystemUtils.ResolveFullPath(Path.Combine(AppDataManager.DefaultNandDir, "safe"), true); - public static readonly string SystemNandPath = FileSystemUtils.ResolveFullPath(Path.Combine(AppDataManager.DefaultNandDir, "system"), true); - public static readonly string UserNandPath = FileSystemUtils.ResolveFullPath(Path.Combine(AppDataManager.DefaultNandDir, "user"), true); + // NOTE: These are relative paths. + public static readonly string SafeNandPath = Path.Combine(AppDataManager.DefaultNandDir, "safe"); + public static readonly string SystemNandPath = Path.Combine(AppDataManager.DefaultNandDir, "system"); + public static readonly string UserNandPath = Path.Combine(AppDataManager.DefaultNandDir, "user"); public KeySet KeySet { get; private set; } public EmulatedGameCard GameCard { get; private set; }