Check dst for Texture3D rather than src.
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.OpenGL
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstWidth = Math.Max(1, dstWidth >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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dstHeight = Math.Max(1, dstHeight >> dstLevel);
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if (src.Target == Target.Texture3D)
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if (dst.Target == Target.Texture3D)
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{
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{
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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dstDepth = Math.Max(1, dstDepth >> dstLevel);
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}
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}
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